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Thread: swifts ulti...

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  1. #1

    swifts ulti...

    stops if the guy u ultied breaks sight.
    is that intended ? i was swift some games ago and ultied a ds at mid t1 tower he juked tru the lil forest below that tower and after hitting once or twice with the ulti it stopped cuz i had no sight.

  2. #2
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    It only hits visible units, if there are no visible units to attack within the target radius then the ability ends early.

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  3. #3
    Intended.

    Moon Queen's ult is the same way, also Pharaoh's hellfire. They target visible enemy units.

  4. #4
    It's just dumb to jump and strike someone you just can't see... In the other hand I think it should be easier to disjoint using blinks/jumps

  5. #5
    but juking shouldn't prevent the ult from hitting u, since sb's ult hit very fast
    but what really fk up is that sb's ult is blockable by nullstone, thats just dumb

  6. #6
    Quote Originally Posted by Lust` View Post
    but juking shouldn't prevent the ult from hitting u, since sb's ult hit very fast
    but what really fk up is that sb's ult is blockable by nullstone, thats just dumb
    Ok, lets just make him completely OP then?

    Back to topic. Don't forget when he jumps he gets more vision cuz he's in the air, so you can still end up attacking neutrals you cant normally see on the other side of trees.

  7. #7
    Quote Originally Posted by Dank`` View Post
    Ok, lets just make him completely OP then?

    Back to topic. Don't forget when he jumps he gets more vision cuz he's in the air, so you can still end up attacking neutrals you cant normally see on the other side of trees.

    If that were true then it would be impossible to cancel his ult by running through trees. If you jump to creeps on the other side of trees it's because your hero happened to end up on the other side of the trees while tracking the target.

  8. #8
    I dunno but it happens sometimes, so annoying :P

  9. #9
    Him being in the air is just to stylize it. Mechanic-wise he isn't. Same with how he can attack during his ult, but doesn't make an animation since he's in the air.

    Both of these are holdovers from Juggernaut's Omnislash in DotA which just had him teleporting every .5 sec or so instead of flying around.

    Seriously community?
    Quote Originally Posted by Reldnahc View Post
    S2 releases a complex hero and the community whines. S2 releases a simple hero and the community whines.
    S2 releases a hero once a month and the community complains that they want more. S2 releases a hero every fortnightly and the community whines it is too much.
    S2 pulls knee jerk balance patches and the community whines. S2 tries to let the dust settle before making balance changes and the community whines.

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