SUPPORT ACCOUNT CLANS
Welcome, Unregistered.
 

Thread: Staff of the Master: Skill-upgrade Brainstorming!

Page 1 of 2 12 LastLast
Results 1 to 20 of 23
  1. #1
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Jun 2009
    Location
    Ontario, Canada
    Posts
    4,608

    Staff of the Master: Skill-upgrade Brainstorming!

    This thread is designed to brainstorm for upgrades to a hero (preferably just their ultimate) when equipped with Staff of the Master (SotM). As it currently stands, there are 19 heroes that can effectively benefit from wielding a SotM. These heroes are:

    • Accursed
    • Andromeda
    • Chronos
    • Demented Shaman
    • Devourer
    • Glacius
    • Magmus
    • Moon Queen
    • Nymphora
    • Ophelia
    • Pollywog Priest
    • Pyromancer
    • Slither
    • Succubus
    • Swiftblade
    • Thunderbringer
    • Torturer
    • Voodoo Jester
    • Wretched Hag

    In the current version of HoN, there are (25 Legion + 24 Hellbourne) 49 heroes, and only 19 heroes that can make use of SotM. I, personally, would like to expand that number to include all heroes. Maybe not all at once, but eventually, I think it should be a valid option for anyone. A unique boost to every hero's independant ultimate.

    So, once again, this thread's purpose is to create new & unique ideas for an upgraded versions of every hero's ultimate spell. Let's get to it, what ideas do you have?

    Lay 'em on me!
    "Everything is valuable under the right conditions. To a man dying of thirst, water be more precious than gold. To a drowning man, water be of little worth and great trouble."

    "The best way to predict your future is to create it."

  2. #2
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Jun 2009
    Location
    Ontario, Canada
    Posts
    4,608
    I'll start. This post and my next are my initial suggestions for SotM upgrades, Legion & Hellbourne heroes are listed respectively. Please don't limit yourself to my suggestions, put forward your own! This is a brainstorming thread!


    Legion

    Andromeda (Added)
    - Reduces cooldown from 45 to 10 seconds.
    __________________________________________________

    Armadon
    - Ugh... I'm stumped, any suggestions? Passive bonuses? Gains +damage per charge?
    __________________________________________________

    Behemoth
    - Reduces cooldown from 150/130/110 to 130/110/90, increases radius from 500 to 700.
    __________________________________________________

    Blacksmith
    - Increases Fireball chance from 50/25/12.5% to 60/30/15%, Flaming Hammer radius +75, and +1 target to Frenzy.
    __________________________________________________

    Glacius (Added)
    - Increases damage from 105/170/250 to 170/250/310.
    __________________________________________________

    Hammerstorm
    - Whips out his sword, and his animation changes to dual wielding both the sword and his hammer. He attacks normally with his hammer, then with his off-hand he slashes with his sword (These attacks are considered to be one combined attack for the sake of attacks per second). The hammer deals 75% of his normal damage, but the sword only deals 50%, which effectively passively grants him +125% damage. (Sadfish)
    __________________________________________________

    Jeraziah
    - Sol's Blessing can't be debuffed.
    OR
    - Adds 25/50/75% damage return to physical damage attackers.
    __________________________________________________

    Keeper of the Forest
    - Becomes a complete disable (+silence & perplexed effects).
    OR
    - Increases AoE from 700 to 950, and increases damage from 85 per second to 100 per second.
    __________________________________________________

    Legionnaire
    - Can throw his axe, extending Decapitate's range to 400.
    __________________________________________________

    Magebane
    - Increases damage to 0.85/1.10/1.35 damage per mana point (from 0.6/0.85/1.10).
    OR
    - Increases AoE from 250 to 400, and slightly reduces cooldown from 120/100/80 to 100/80/60.
    __________________________________________________

    Moon Queen (Added)
    - Increases total beams to 4/8/12, increase max hits to 5.
    __________________________________________________

    Night Hound
    - Give an active sub-skill to Invisibility. Night Hound can attack and remain invisible for 1/3/5 attacks. 50/75/100 mana, maximum 15s duration, 60s cooldown.
    OR
    - Give an active sub-skill to Invisibility. Grants invisibility for 6/9/12 seconds that is immune to all forms of true sight. No mana cost, with a 30 second cooldown. (Isin)
    OR
    - Each time Night Hound breaks invisibility with an attack, he deals extra damage (+50/75/100).
    OR
    - Each time Night Hound breaks invisibility with an attack, he slightly slows his target (-10%/-15%/-20% movespeed).
    __________________________________________________

    Nymphora (Added)
    - Adds the spell Nymph's Call. Shares 60 second cooldown with Teleport. Allows Nymphora to Teleport a friendly hero to her after 4/3/2 second channel time.
    __________________________________________________

    Ophelia (Added)
    - Decreases cooldown time from 120 to 30.
    __________________________________________________

    Pebbles
    - Give an active sub-skill to Enlarge. Pebbles slams his fists down on an enemy, partially burying them. Deals 100 AoE damage, immobilizes target for 1/1.5/2 seconds. 200 range, 90 mana, 30s cooldown.
    __________________________________________________

    Pollywog Priest (Added)
    - Increases the number of Voodoo Wards summoned from 8 to 11.
    __________________________________________________

    Predator
    - Reduces cooldown to 60s, increases radius to 650.
    __________________________________________________

    Pyromancer (Added)
    - Increases damage from 450/675/950 to 650/875/1150.
    __________________________________________________

    Scout
    - Grants true sight on target of Marksman Shot.
    __________________________________________________

    Swiftblade (Added)
    - Decreases cooldown time from 130/120/110 to 90 seconds. Increases teleport count from 3/5/8 to 5/7/10.
    __________________________________________________

    Tempest
    - Increases channeling time from 4 seconds to 5 seconds.
    __________________________________________________

    Thunderbringer (Added)
    - Increases damage from 210/335/460 to 335/460/570.
    __________________________________________________

    Valkyrie
    - Decreases cooldown to 55 seconds.
    __________________________________________________

    Wildsoul
    - Ugh... I'm stumped, any suggestions? Passive bonuses? Perhaps allowing him to keep his ranged attack while also getting the usual bonuses from his transformed form.
    __________________________________________________

    Zephyr
    - Wind Control becomes centered on Zephyr's location instead of ground target.
    Last edited by Anghkor; 09-18-2009 at 11:28 PM.
    "Everything is valuable under the right conditions. To a man dying of thirst, water be more precious than gold. To a drowning man, water be of little worth and great trouble."

    "The best way to predict your future is to create it."

  3. #3
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Jun 2009
    Location
    Ontario, Canada
    Posts
    4,608
    Hellbourne


    Accursed (Added)
    - Increases duration from 3/4/5 seconds to 5/6/7 seconds.
    __________________________________________________

    Arachna

    - Reduces mana cost from 125/175/250 to 100, increases Spiderling damage from 75/150/225 to 100/175/250
    __________________________________________________

    Blood Hunter
    - Increases Hemorrhage damage taken from 20/40/60% to 40/60/80% distance
    __________________________________________________
    Chronos (Added)
    - Increases duration from 3/4/5 seconds to 4/5/6 seconds.
    __________________________________________________

    Defiler
    - Spawns more spirits; from 5/10/16 to 6/12/19 spirits. Increases maximum heal to 1500hp.
    OR
    - When active, increases her base movement speed by 1 for each spirit unleashed. Up to +9/16/23 MS. (CrashLemon)
    __________________________________________________

    Demented Shaman (Added)
    - Increases duration of buff/debuff from 12/18/24 seconds to 18/24/30 seconds. Increases the radius of the cloud from 600 to 800.
    __________________________________________________

    Devourer (Added)
    - Heals self equal to the damage done. Deals additional 0.75 * Strength magic damage per second.
    __________________________________________________

    Electrician
    - Removes mana cost on Cleansing Shock and increases the duration from 5 to 6 seconds.
    OR
    - Removes mana cost on Cleansing Shock, and when cast, Electrician gains +200/300/400% mana regeneration for 5 seconds. (Or +300/400/500% that decreases to 0% over 5 seconds) (CrashLemon)
    OR
    - Removes mana cost on Cleansing Shock and gives +500% mana regeneration to allies, or -500% to enemies. Either effect decreases to 0% over 5 seconds. (CrashLemon)
    __________________________________________________

    Hellbringer
    - Malphas becomes spell immune.
    __________________________________________________

    Kraken
    - Increases damage from 150/225/300 to 200/325/450
    __________________________________________________

    Magmus (Added)
    - Increases duration from 1.8/2.5/3.2 to 2.1/2.8/3.5 seconds and radius from 550/675/725 to 600/700/800.
    __________________________________________________

    Maliken
    - Increases Feared duration from 0.75/1.25/2 to 1/2/3 seconds. Increases splash AoE to 100/250/425.
    __________________________________________________

    Pestilence
    - Grants an aura to a Swarmed target. All enemies within 250 units of a Swarmed target receive the same negative armor bonus (-5/-10/-15) applied to them as well. When affected units move away, their armor resets to default.
    __________________________________________________

    Pharoah
    - Increases range from 2000/2500/3000 to 2250/2750/3250, and reduces cooldown from 80/60/40 to 20 seconds.
    __________________________________________________

    Puppet Master
    - Puppet's maximum health increases to 600/850/1100, damage taken increases to 175/200/225%.
    __________________________________________________

    Slither (Added)
    - Increases damage per second 36/58/81 to 58/81/108.
    __________________________________________________

    Soulstealer
    - Increased number of torrents to 2 for every 3 souls (from 1 per 2)
    __________________________________________________

    Succubus (Added)
    - Increases damage from 100/155/215 to 155/215/270.
    __________________________________________________

    The Dark Lady
    - Reduces cooldown from 150 to 75 seconds, and reduces mana cost from 50/150/250 to 50/75/100
    __________________________________________________

    The Madman
    - Gains bonus damage per consecutive hit. Increases damage by 2/4/6 per hit on the same target. Damage is returned to normal when target is changed.
    __________________________________________________

    Torturer (Added)
    - Increases damage from 66/100/144 to 88/133/177.
    __________________________________________________

    Voodoo Jester (Added)
    - Increases Spirit Ward damage from 60/90/120 to 90/120/150. Increases Spirit Ward attack bounces from 0/0/1 to 0/1/1 additional target(s).
    __________________________________________________

    War Beast
    - Any summoned Hellhounds are immune to physical damage while Metamorphosis is active. (Sabre)
    __________________________________________________

    Wretched Hag (Added)
    - Increases damage from 290/430/600 to 340/530/725.
    Last edited by Anghkor; 09-18-2009 at 10:59 PM.
    "Everything is valuable under the right conditions. To a man dying of thirst, water be more precious than gold. To a drowning man, water be of little worth and great trouble."

    "The best way to predict your future is to create it."

  4. #4
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Jun 2009
    Location
    Ontario, Canada
    Posts
    4,608
    Again, keep in mind that the above suggestions are just that: Initial suggestions.

    What kinds of ideas do YOU have? Let's hear them!
    "Everything is valuable under the right conditions. To a man dying of thirst, water be more precious than gold. To a drowning man, water be of little worth and great trouble."

    "The best way to predict your future is to create it."

  5. #5
    Good ideas.

    Electrician
    - Also energize the target granting him 100/200/300 mana.
    Last edited by CrashLemon; 09-18-2009 at 05:04 PM.

  6. #6
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Jun 2009
    Location
    Ontario, Canada
    Posts
    4,608
    Quote Originally Posted by CrashLemon View Post
    Good ideas.

    Electrician
    - Also energize the target granting him 100/200/300 mana.
    Nice one, but I think the numbers are too high. That's equivalent to Nymph's Grace of the Nymph, in addition to slowing/speeding up the target.

    What about limiting the effect to only Electrician, something like:
    - Removes mana cost on Cleansing Shock, and when cast, Electrician gains +100/200/300% mana regeneration for 5 seconds.
    "Everything is valuable under the right conditions. To a man dying of thirst, water be more precious than gold. To a drowning man, water be of little worth and great trouble."

    "The best way to predict your future is to create it."

  7. #7
    Soulstealer lul gggggg

  8. #8
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Jun 2009
    Location
    Ontario, Canada
    Posts
    4,608
    lol, indeed. I couldn't think of anything else more fun at the time. Could do the standard +damage, -cd, etc., but that's boring.
    Last edited by Anghkor; 09-18-2009 at 07:55 PM.
    "Everything is valuable under the right conditions. To a man dying of thirst, water be more precious than gold. To a drowning man, water be of little worth and great trouble."

    "The best way to predict your future is to create it."

  9. #9
    Quote Originally Posted by Anghkor View Post
    Nice one, but I think the numbers are too high. That's equivalent to Nymph's Grace of the Nymph, in addition to slowing/speeding up the target.

    What about limiting the effect to only Electrician, something like:
    - Removes mana cost on Cleansing Shock, and when cast, Electrician gains +100/200/300% mana regeneration for 5 seconds.
    Electrician
    - Removes mana cost on Cleansing Shock and gives +500% mana regeneration that decrease to 0% over 5 seconds.

    Also, I suggest that instead of using the (added) you just color the name of the hero, exemple: Moon Queen
    Last edited by CrashLemon; 09-18-2009 at 08:24 PM.

  10. #10
    Offline
    Account Icon
    Join Date
    Jul 2009
    Location
    ~1850 MMR
    Posts
    2,224
    Night Hound: Adds an active to his ultimate that allows him to become invisible for 15 seconds (with the fade time of the ultimate) and immune to true sight.

    IMO every hero should have an upgrade from SotM. That would make it a more useful item for everyone.

  11. #11
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Jun 2009
    Location
    Southwestern Ontario
    Posts
    957
    I think that too many of these suggestions are a little broken. Tempest's ult lasting another second? Why not just increase the damage. SotM isn't meant to make heroes into gamebreakers. You're changing multiple variables with many of these, and that just gets silly. Puppet's ult shouldn't get more health AND deal more damage. One or the other.

    I like night hound getting a slow on invis backstab.

    Pharaoh currently is affected by SotM. It allows him to hook allies.

    Also-

    Warbeast- Hounds are physical immune while Ult is on.

    Hero Suggestions:
    The Ronin||Peacemaker||Quicksilver||Ashraf
    Team Focus Gaming www.teamfocus.biz
    TWL NA HoN Admin www.teamwarfare.com
    5v5 BP Ladder
    $500 Kick-off Tournament!
    Think you're better than me? Challenge FcG on the Teamwarfare HoN 5v5 BP ladder!

  12. #12
    Defiler's ult doesn't need a buff.

  13. #13
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Jun 2009
    Location
    Ontario, Canada
    Posts
    4,608
    Quote Originally Posted by CrashLemon View Post
    Electrician
    - Removes mana cost on Cleansing Shock and gives +500% mana regeneration that decrease to 0% over 5 seconds.

    Also, I suggest that instead of using the (added) you just color the name of the hero, exemple: Moon Queen
    True, another solid idea for Electrician. I'll rework the format on my list.
    Quote Originally Posted by Isin View Post
    Night Hound: Adds an active to his ultimate that allows him to become invisible for 15 seconds (with the fade time of the ultimate) and immune to true sight.

    IMO every hero should have an upgrade from SotM. That would make it a more useful item for everyone.
    Nice one for Night Hound, I'll add it to the list.
    Quote Originally Posted by Sabre View Post
    I think that too many of these suggestions are a little broken. Tempest's ult lasting another second? Why not just increase the damage. SotM isn't meant to make heroes into gamebreakers. You're changing multiple variables with many of these, and that just gets silly. Puppet's ult shouldn't get more health AND deal more damage. One or the other.

    I like night hound getting a slow on invis backstab.

    Pharaoh currently is affected by SotM. It allows him to hook allies.

    Also-

    Warbeast- Hounds are physical immune while Ult is on.
    Like I said in the initial post, these are just initial suggestions with potential, the numbers & concepts are FAR from finished. We're just brainstorming ideas.

    And no, Pharoah is NOT affected by SotM. Clockwerk is, but Pharoah isn't. I believe this is so because Wrath of the Pharoah's current mechanic allows him to ult through allies. If you were able to latch onto allies like DotA's variant, while it would be a buff to his defensive escape abilities, it would be a HUGE nerf to his current offensive tactics. This works in DotA because unlike Pharoah, Clockwerk's Hookshot (without Agh's) hits & stops at allies but does nothing.
    Quote Originally Posted by CrashLemon View Post
    Defiler's ult doesn't need a buff.
    True, she doesn't really need it, but it's my goal to make SotM compatible with all heroes, so I needed to add something.
    "Everything is valuable under the right conditions. To a man dying of thirst, water be more precious than gold. To a drowning man, water be of little worth and great trouble."

    "The best way to predict your future is to create it."

  14. #14
    Defiler
    - Increase her movement speed by the number of spirit she summoned.

  15. #15
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Jun 2009
    Location
    Ontario, Canada
    Posts
    4,608
    Quote Originally Posted by CrashLemon View Post
    Defiler
    - Increase her movement speed by the number of spirit she summoned.
    Yessss, I like it.
    "Everything is valuable under the right conditions. To a man dying of thirst, water be more precious than gold. To a drowning man, water be of little worth and great trouble."

    "The best way to predict your future is to create it."

  16. #16
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Jun 2009
    Location
    Southwestern Ontario
    Posts
    957
    Weird, I would have thought they would have updated him to match Clockwerk. Mah bad.

    Hero Suggestions:
    The Ronin||Peacemaker||Quicksilver||Ashraf
    Team Focus Gaming www.teamfocus.biz
    TWL NA HoN Admin www.teamwarfare.com
    5v5 BP Ladder
    $500 Kick-off Tournament!
    Think you're better than me? Challenge FcG on the Teamwarfare HoN 5v5 BP ladder!

  17. #17
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Jun 2009
    Location
    Ontario, Canada
    Posts
    4,608
    Honestly, I think he's better as he is. Having Wrath of the Pharoah pass through allies is badass... however, the reduced cooldown with SotM is greatly missed.
    "Everything is valuable under the right conditions. To a man dying of thirst, water be more precious than gold. To a drowning man, water be of little worth and great trouble."

    "The best way to predict your future is to create it."

  18. #18
    change hammerstorm to when u buy aghs he pulls out his sword and use's it as a offhand
    so he has 2 attacks one dealing regular full dmg(hammer) other dealing .5x(half dmg sword)

    so if u have 100-100 dmg your sword will deal 50-50 for a combined 150-150 per melee,

    still very very powerful, maybe make it so offhand(sword) cant crit/proc/orb effect or cleave to balance it out a bit

  19. #19
    Offline
    Account Icon
    Join Date
    Jul 2009
    Posts
    818
    Wildsoul

    Keep ranged capabilities in Bear Form??? Lol...

  20. #20
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Jun 2009
    Location
    Southwestern Ontario
    Posts
    957
    LOL @ Patch

    So there!

    Hero Suggestions:
    The Ronin||Peacemaker||Quicksilver||Ashraf
    Team Focus Gaming www.teamfocus.biz
    TWL NA HoN Admin www.teamwarfare.com
    5v5 BP Ladder
    $500 Kick-off Tournament!
    Think you're better than me? Challenge FcG on the Teamwarfare HoN 5v5 BP ladder!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •