The [in]complete guide to item selection
For the times when you're like "wtf do I buy?"
Contents
Analysis Criteria
1.1 Utility
1.2 Stats
1.3 Survive
1.4 Regen
1.5 Damage
1.6 Support
1.7 Counter
1.8 Recipe
The Items
2.1 Supplies
2.2 Accessories
2.3 Weapons
2.4 Relics
2.5 Initiation
2.6 Supportive
2.7 Protective
2.8 Combative
2.9 Morph Attack
2.10 Secret Shop
2.11 Outpost
Talking Points and Strategy
3.1 Health Potions vs Runes of the Blight
3.2 Attack modifiers
3.3 Riftshards vs Savage Mace
3.4 Portal Key vs Assassin's Shroud
3.5 Staff of the Master and heroes
3.6 To Runed Axe, or not to Runed Axe
3.7 Armor vs HP
3.8 Magic Armor vs HP
3.9 Lifesteal vs Passive Regeneration
3.10 The Elder Parasite debate
3.11 Which boots to pick?
3.12 Harkon's Blade vs Spellshards
3.13 Dust vs Wards of Rev vs Eye
Analysis Criteria
Utility
- General usefulness rating
- Usefulness of activatable abilities
- Positioning
- Crowd Control
- Versatility and multi-functionality
Stats
- Direct bonuses to stats - Strength; Agility; Intelligence
- Raw HP
- Raw Mana
Survive
- Armor and magic armor
- Raw HP
- Bonuses to Strength
- Positioning
- Escape Mechanisms
- Immunities
Regen
- Mana regeneration
- Health regeneration
Damage
- Raw Damage
- Attack Modifiers
- Armor Reductions
- Special Effects
Support
- Auras
- Direct benefits to allies
- Direct benefits to creeps
Counter
- How easily is the item countered?
Recipe
- How cheap or expensive are the items?
- Cost efficiency
Supplies
Accessories