Thread: Item Selection

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    Item Selection

    The [in]complete guide to item selection




    For the times when you're like "wtf do I buy?"

    Contents


    Analysis Criteria
    1.1 Utility
    1.2 Stats
    1.3 Survive
    1.4 Regen
    1.5 Damage
    1.6 Support
    1.7 Counter
    1.8 Recipe

    The Items
    2.1 Supplies
    2.2 Accessories
    2.3 Weapons
    2.4 Relics
    2.5 Initiation
    2.6 Supportive
    2.7 Protective
    2.8 Combative
    2.9 Morph Attack
    2.10 Secret Shop
    2.11 Outpost

    Talking Points and Strategy
    3.1 Health Potions vs Runes of the Blight
    3.2 Attack modifiers
    3.3 Riftshards vs Savage Mace
    3.4 Portal Key vs Assassin's Shroud
    3.5 Staff of the Master and heroes
    3.6 To Runed Axe, or not to Runed Axe
    3.7 Armor vs HP
    3.8 Magic Armor vs HP
    3.9 Lifesteal vs Passive Regeneration
    3.10 The Elder Parasite debate
    3.11 Which boots to pick?
    3.12 Harkon's Blade vs Spellshards
    3.13 Dust vs Wards of Rev vs Eye

    Analysis Criteria


    Utility

    - General usefulness rating
    - Usefulness of activatable abilities
    - Positioning
    - Crowd Control
    - Versatility and multi-functionality

    Stats

    - Direct bonuses to stats - Strength; Agility; Intelligence
    - Raw HP
    - Raw Mana

    Survive

    - Armor and magic armor
    - Raw HP
    - Bonuses to Strength
    - Positioning
    - Escape Mechanisms
    - Immunities

    Regen

    - Mana regeneration
    - Health regeneration

    Damage

    - Raw Damage
    - Attack Modifiers
    - Armor Reductions
    - Special Effects

    Support

    - Auras
    - Direct benefits to allies
    - Direct benefits to creeps

    Counter

    - How easily is the item countered?

    Recipe

    - How cheap or expensive are the items?
    - Cost efficiency

    Supplies

    Accessories

    Last edited by laysomepipe; 03-01-2011 at 06:17 AM.

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