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Thread: Pollywog Priest

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  1. #101
    After the patch polly is insanly good in mid.. And for mid i wouldnt skill tounge tide at all.. go for the nuke + disable.. Tounge tide is pretty useless without a mate or wards because you cant auto attack. Even in a duo lane if i face 2 stunners i wont skill tounge tide the disable is just much better.. I also get stats after lvl 1 tounge tide most of the time.

  2. #102
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    *Guide update in progress**
    Last edited by WiLL; 06-15-2010 at 02:32 AM.

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  3. #103
    please add puzzlebox on mid/lategame items ^_^

    Its not useless in the least, especially with almost 9 seconds of disables.

  4. #104
    puzzlebox "for a bit of a laugh"? wtf pollywog is almost always the prime candidate puzzlebox holder in any hero setup he'd fit in

    pollywog needs ghost marchers too

  5. #105
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    Thanks for the guide : i very like it , I mostly Like Pollywog becuz i do not really fed with him, if played good and i can very help my team ......even thought im bit noob & i manage to make some good shot with him and over turn some bad gank situation
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  6. #106
    just wondering why you'd get jolt early if as in your guide you say polly's a full support.

    i used to get jolt/tongue tied max early and own by playin semi carry polly but really if you want to play polly as a support get morph instead of jolt. its gonna mess up your kdr but at least your team will win.

    seen pk used a few times but if its for escape maybe assasins might b better.

  7. #107
    Think i'll make a proper polly guide after seeing this one. Anyone reading this one will be playing a wrong polly.

  8. #108
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    The skill build I have been going with lately is 1 level of tongue tied followed by max electric jolt and morph, then I max tongue tied last. Ult is taken 6, 11, and 16.

  9. #109
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    ^

    Best skill build.

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    Look for my highlighted text (important information) and grey text (interesting but not required information).

  10. #110
    Is the update for this guide coming soon?

  11. #111
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    out of date

    This guide needs images displaying skill ranges and 3 or more replays. Item build should also be reconsidered with new items.

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  12. #112
    Very outdated, will there be an update?

  13. #113
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    Yeah very outdated guide, move to outdated if not update

  14. #114
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    UPDATED*** 1ST November 2010 [1.0.17]
    Last edited by WiLL; 11-01-2010 at 05:33 AM.

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  15. #115
    read the guide some time ago and now again. good job!

    dunno if I've missed it, but it might be useful to mention:
    1) the attack range of the wards (ulti)
    2) that you can double-click one ward to select them all (double-clicking selects all units of the same type); this can be easier in some situations than dragging a selection rectangle around all wards

    also, as a fun fact maybe mention that you can use Assassin's Shroud to become invisible when tonguing someone (not that I'd recommend buying the item though).


  16. #116
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    Quote Originally Posted by Marach View Post
    read the guide some time ago and now again. good job!

    dunno if I've missed it, but it might be useful to mention:
    1) the attack range of the wards (ulti)
    2) that you can double-click one ward to select them all (double-clicking selects all units of the same type); this can be easier in some situations than dragging a selection rectangle around all wards

    also, as a fun fact maybe mention that you can use Assassin's Shroud to become invisible when tonguing someone (not that I'd recommend buying the item though).
    Hey thanks, I added the double click wards to Misc Notes. The range of the wards is 550 unless i'm mistaken?

    As for the assassin's shroud I don't think I have ever seen that lol

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  17. #117
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    Pollywog's Voodoo Wards have 600 attack range.

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  18. #118
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    Tongue Tied has a max channel range of 550, which means that if the distance between you & the target exceeds that value during channeling, then the channel autocancels.

    (ie, Valkyrie presses E, you Tongue Tie Valkyrie right after that, Valkyrie moves ~800 units away from that spot and distance>550, so it cancels the channel)

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  19. #119
    i usuall go for chalice at start, then i keep to striders
    from there is most of the time:

    SOTM -> refresher [resotration stone] -> some kind of defence item depend on the other team.

  20. #120
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    portal key is core!

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