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Yes
No
and derping...
Last edited by Jezu; 04-02-2011 at 05:41 PM.
You can't disjoint certain projectiles like Pyro/Witch/Plague ult anyway.
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Look for my highlighted text (important information) and grey text (interesting but not required information).
JUURRRR
Last edited by Jezu; 04-02-2011 at 05:42 PM.
Put up Blood Hunter as a hard counter. And fast. One silence from him and DR is useless. And I dont mean useless like Trixi on a support, I mean totally ****ing useless like the new hero Aluna.
Last edited by Jezu; 04-02-2011 at 05:42 PM.
Blood Hunter can still **** up the rest of the game for DR with just on spell. At the very least he is a good counter. DR vs BH mid is 50-50 at worst for the BH. Just go chalice and silence spam DR out of mid like Notail did to Chu. As I doubt Chu is one of those guys who miserably failes with DR mid.![]()
arrrrr
Last edited by Jezu; 04-02-2011 at 05:42 PM.
I like the guide. only 1 thing tho. hellflower as first item for doc is nice, easy to pick up and awesome buildup. but shrunken after that?
it gives no mana, regen or hp regen. and its expencive.
1000 + 1300 + 1600 = 3900.
then I'd prefer icon of the godess or something
1000 + 1100 + 1200= 3300
icon gives you a ton of HP and mana. and since your ult got shrunken build in. i think this it the wiser mans choice.
icon of godness is a bad choice. It increases the max mana capacity and thus increases the mana your ulti takes on activation and usage without increasing your mana reg(and hp reg) significantly.
It makes you somewhat "weaker" instead of stronger(of course your hp sky rockets)
Ok. So if you leave a game, you are sent an AIDS needle. Additionally, you get +1 disconnect AND are forced to play as Kongor next game. You can't leave his lair, except when a rune spawns. You must run directly to the rune (still as Kongor) and guard it. If you do not do this, then HoN immediately shuts down and formats your hard drive and injects you with the AIDS needle.
durr
Last edited by Jezu; 04-02-2011 at 05:43 PM.
Ultimate needs to let you know you cannot use it during immobilize spells (departure from DotA / not explicitly stated by skill description). How far can I expect to use the ultimate geared compared to ungeared? Can I travel farther depending on the level of the ultimate? You removed the anti-juke comment on Magnetic Contraption that you had in an earlier version. Hand written ranges (sloppy). Can you purge the Opposite Charges slow? Should also mention that Opposite Charges negative isn't so bad if you still have enough mana to optionally escape / chase with the ultimate.
As far as late game, you're looking at a reduced duration Shrunken and the other team acquiring Sheep / Hellflower. Ideally, you're jumping their carry and using Hellflower so they can't do ****, but you need to expand on late game especially because you're calling DR a carry.
never read the thread to see if someone mentioned it, but reg rune is an amazing way to gank when lvl 6, just farm casually and the second you get an opportunity to go in fog ult going through the forest to avoid wards and then just wait l for you to reg back and go for the gank. Really quick and easy way to get a gank going.
See that's the big problem with guides. Replays become out of date very quickly, and are sometimes hard to find. I think the best option int his regard is to mention players that use the hero often, so people can search through those players recent games for replays.
Not maxing Magnetic Contraption is a crime against humanity if you ask me.