Click here to go to the first staff post in this thread. Thread: 2.0.15 Patch Notes

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  1. #121
    Quote Originally Posted by Picard View Post
    The silver coin price of the new announcer pack is farcical.

    S2 games promised every item in the shop will always be purchasable by coins earned by playing, so to force people to spend money, they've set the silver coin price so high only a monkey with half a brain will buy it. This way they technically remain true to their word, but what a poor move.
    ^This

  2. #122
    Did you fix the derp with Alchemist bones?

    When I brought, crashed game (for everyone)
    When I used (after joining game) crashed game
    When I used again, crashed game (realised it was my item...?)

  3. #123
    servers dont match

    derp
    Last edited by MisterJza; 02-18-2011 at 03:56 AM.

  4. #124
    I know that this company is good and that they are trying and all to get some extra cash so they can continue making the game but.

    6800???' I mean come on??? Maybe the doubled price like 2000 wouldnt be that bad and would still be achivable.
    My custom map -> Pacman HoN Style

  5. #125
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    Why is it with almost every patch, I become more and more interested in seeing how Dota2 is coming along...

    Played Dota for years, and at least Ice made competent changes and updates to the map. Whereas with these patches the game is just swinging wildly from side to side and getting no closer to balance.

    Not even gonna comment on the 6800 coin thing... must be some sort of inside joke or something.

  6. #126
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    no luv for vindi

  7. #127
    Uhhhh, very interesting patch, uhh... Plague's movement speed is a bit excessive in my opinion though.

    And people need to stop cosmetic **** in HoN, for real.

    "Success is commemorated; failure merely remembered."

  8. #128
    What's state slots?

  9. #129
    Problem with Alchemist Bone. Crashes game when used in 2.14.

  10. #130
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    EDIT : been wondering bout state slots myself. I thought the item slots were increased to 8. zomg o.o'

    I was expecting the missing flags :/

    but eh, overall I'm ok with the updates.

  11. #131
    now when i try to join MM, it says version different than on server... zzz

  12. #132
    Plague Rider
    - Movement Speed from 305 to 320
    Checked it out in practice mode and his movement speed is still 305.

    Magmus
    - Volcanic Touch no longer considered an Attack Modifier
    It leaves a short debuff on the unit Magmus hits. How is it not an attack modifier?

  13. #133
    Servers not working for match making.

  14. #134
    6800 is something unreachable, the price should be 2200 at most, but the annoucer pack itself is awesome, too bad i wont be hearing it coming from me anytime soon, unless I pay for 980 gold coins obviously =/

    As for every other change, they were mostly very good, only 2 heroes didnt get the treatment they deserved:

    Sand Wraith: alright so you nerfed his primary nuke, which does low damage, has a 5% movement slow and 5% movement buff at lvl 1, and is 18/18 % at level 4, doing 200 damage, at the huge cost of 170 mana points, to last ONLY 3 seconds, meaning it wont be as useful as an escape mechanism since a single stun will make it so you wont be getting to the woods, but this wasnt the problem, his early game was already weak enough, the main issue is that his ult is the most damaging ability in the game, and coupled with mock, it alone brings an entire team to lower than 40% hp at late game, killing it's squishies by itself, his main problem is that he becomes a win button after he gets farmed, almost impossible to kill, and hard to counter, this patch didnt change it.

    Rampage: This buff wont do anything to him, it wont help him into picking someone off, since that magic immunity wont linger after his charge, he will still be stunned and stand still looking stupid, or people will just troll him by tableting his prey out of his lol chains, before his friend Tundra comes with his ult that outdoes, by itself, all of rampage abilities, causes a shitstorm, and wins a teambattle.

  15. #135
    Am i the only one who is moderatly disappointed by this? They were working up this "realignment patch" for like a month not but a majority of the stuff are just a few number tweaks. Not to mention the "premium coin" stuff is laughable

  16. #136
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    Scout
    - Marksman Shot is no longer canceled if vision of the target is lost

    wtf? this and the Arachna change seems to be a bit imbalanced...

  17. #137
    Damn finaly...

    So arachna really is that Viper now? :E

  18. #138

    tooltip still not working after I updated with 2.0.14.1.

    Checkbox in interface options still not working/disabled.

    Realignment Patch

    Version 2.0.14.1
    -------------
    - Fixed a derp that made tooltips not work at all

    Version 2.0.14
    -------------
    == Store Currency Update ==

    - There are now Gold and Silver Goblin Coins in the Store
    * Gold coins come from purchasing coins in the Store and on the website, while you receive Silver coins from matchmaking. Everyone has had their current stash of coins converted to Gold coins based on how many coins they have purchased thus far. If you have purchased 2000 coins and you have 2100 coins, you will now have 2000 Gold Coins and 100 Silver Coins. Similarly, if you purchased 2000 coins and currently have 500 coins, you will now have 500 Gold Coins.
    - When purchasing items, your Silver coins will always be used first, then it will dip into your Gold coins. There is a coin breakdown showing how many of each type of coin will be used before you confirm your purchase.
    * Past items and their prices remain the same

    - Premium Items
    * Premium items can be purchased at normal price with Gold Coins or at a premium price with Silver Coins. Gold and Silver Coins may not be combined on Premium items.


    == General ==

    - Added a new Announcer Pack: The Bad Ass Pack voiced by the great Jon St John himself
    * This is the first Premium Item
    - Added new Tempest Alternate Avatar: Mystic Tempest

    - If multiple heroes do damage to a player and a creep/tower gets the final blow, it'll trigger Bloodlust with the gold being shared
    - Fixed bug where double-tapping your control group for a pet while it was being summoned would end up having you control your hero, but have the pet selected
    - Casual mode building armor reduction should no longer wonk out if someone disconnects
    - Items bought on the Courier will no longer be credited to the owner of the Courier
    - Added an "Off" icon for when you toggle off skills
    - Upped number of state slots by 8
    - Tweaked the appearance of the default arcade text slightly
    - Fixed the Wells so they heal invulnerable units correctly
    - Fixed the invisible rock in Caldavar bottom lane
    - Fixed the overly-large blockers in Caldavar middle lane
    - Courier spam share messages are now more restricted
    - Fixed some model and linear affector errors
    - Fixed up some animation jitters

    - Fixed up a crash while loading into a game
    - Added missing tooltip info to the "Weather Conditions" in the game options "Interface" section
    - Added new account icons and bundles


    == Items ==

    :AlchemistBones: Alchemist Bones
    - Builds up to 2 charges, recharge cooldown of 100 seconds (allows you to instantly transmute two creeps in one jungle trip)
    - Does not work on player controlled creeps
    - No longer works on runes

    :BarrierIdol: Barrier Idol
    - Added the missing +2 All Stats

    :BehemothsHeart: Behemoth's Heart
    - Heart now only gives .75% of Max Health in regen along with the Strength and Health, regardless of primary attribute

    :chal: Blood Chalice
    - Is now disassembleable
    - Fixed the issue with only one person getting Health back instead of several

    :Bottle: Bottle
    - Renamed to Bottle of Tears for now =]

    aemonicBreastplate: Daemonic Breastplate
    - No longer will place it's aura on gadgets

    ancingBlade: Dancing Blade
    - Price lowered from 3300 to 3000 Gold

    ustOfRevelation: Dust of Revelation
    - No longer has a maximum stack of 2

    :FrostfieldPlate: Frostfield Plate
    - Blast now spreads twice as fast
    - Gives a lingering 2 seconds of clearvision on use

    :FrostwolfsSkull: Frostwolf Skull
    - Fixed ability projectiles applying the slow

    :NomesWisdom: Nome's Wisdom
    - Added an additional +50% Mana regeneration for the bearer

    :NullfireBlade: Nullfire Blade
    - On upgrade, adds 8 charges instead of replacing unused charges (still can only be upgraded once)

    :PickledBrain: Pickled Brain
    - Price lowered from 1000 to 900 gold

    :PostHaste: Post Haste
    - Movespeed increased from 95 to 105
    - On teleport completion, gives you an additional +200 Movespeed buff for 5 seconds
    * Movement speed buff breaks on entering combat

    :SavageMace: Savage Mace
    - Fixed so it's bonus damage is not lethal to allies
    - Fixed the popup so it is properly over the target
    - Fixed the mini-stun so it won't own Bubbles


    == Heroes ==

    Accursed
    - Fire Shield cast range increased from 450 to 700

    Arachna
    - Spider Sting Spiderling health increased from 3 to 4
    - Webbed Shot now deals 4/8/12/16 Magic Damage per second to the target for its duration

    Armadon
    - Quill Spray mana cost from 35 to 30

    Balphagore
    - Demonic Pathogen can now be clicked again to immediately spread silence, but the original target becomes unsilenced
    - Exploding Minions from Hell on Newerth will now explode when they expire naturally

    Blacksmith
    - Fireball cooldown reduced from 15 seconds to 12 seconds
    - Flaming Hammer projectile speed from 950 to 1200
    - Chaotic Flames previously reduced Fireball cooldown by 3/6/9 seconds. Now, reduces Fireball cooldown by 2/4/6 seconds
    * Fireball cooldown at level 16 remains the same as previously. That is, 6 seconds.

    Corrupted Disciple
    - Movespeed from 290 to 300
    - Agility gain per level from 2.5 to 2.8

    Dampeer
    - Fixed Bloodthirst so it doesn't reset on death

    Demented Shaman
    - Arcane Hide removed and replaced with Unbreakable
    - Unbreakable: Target allied hero is affected with Unbreakable (state) for 6 seconds. Affected hero gains 15/30/45/60 Attack Damage and if he receives fatal damage while affected by Unbreakable, he does not die and is instead restored to 150/250/350/450 health
    * Unbreakable is dispelled when it prevents the target's death

    Empath
    - Fixed so she does not draw on the map while using As One
    - Fixed her Essence Link when she is inside of someone so it links correctly
    - Fixed her Essence Link so it breaks if the target goes invulnerable
    - Empath should now correctly get assists if her target of As One gets a kill or assist

    Flint Beastwood
    - Fixed his Alternate Avatar Hollowpoint noise

    Hammerstorm
    - Brute Strength can no longer be removed early

    Jeraziah
    - Movement Speed from 300 to 310
    - Cast times on Inner Light, Protective Charm, and Sol's Blessing all improved to 700 cast time and 300 cast action time
    - Any hero under the effect of Protective Charm that earns a kill grants Jeraziah an assist
    - Any hero under the effect of Sol's Blessing that earns a kill grants Jeraziah an assist

    Keeper of the Forest
    - Fixed Tree Sight so they don't disappear if more than one person crowds around them

    Legionnaire
    - Terrifying Charge Movement Speed bonus from 60/100/140/500 to 100/150/200/250
    - Terrifying Charge now gives Legionnaire 0/2/4/6 Armor and Magic Armor while he is charging
    - Fixed Legionnaire attacking correctly after Terrifying Charge
    - Whirling Blade modified to function as such: If Legionnaire is struck once, a counter is added to the ability. If the counter reaches 12 (On taking the 12th attack), Legionnaire spins, and the counter is reset
    * If Legionnaire spins due to the 17% proc chance, the counter is reset
    * If Legionnaire leaves combat for five seconds, the counter is reset

    Magebane
    - Base Strength increased from 17 to 18
    - Void can now only be cast on units with mana to avoid misclicks

    Magmus
    - Base armor increased from 0.66 to 1.76
    - Volcanic Touch no longer considered an Attack Modifier
    - Volcanic Touch is now toggleable

    Maliken
    - Damage inflicted to self changed from True Damage to Magic Damage
    - Fixed him always playing the heal sword sound in his ranged form

    Moraxus
    - More Axes damage from 60/80/100/120 to 30/40/50/60 + (3/4/5/6)% of target's max health

    Night Hound
    - Night Hound is able to be attacked by towers and creeps while in his Smoke Bomb, and Pollywog/Slither wards may attack while in Smoke Bomb
    - Night Hound may attack towers in his own Smoke Bomb
    - Fixed Night Hound's Smoke Bomb from being selectable and drawn on the map

    Ophelia
    - Command now uses a charge system, max of 1/1/2/3 charges. Charges gained every 30s.
    - Command now also increases movement speed of creeps by 0/15/30/45
    - Ophelia's Judgment normalized to 75/150/225/300 Magic damage
    * Cooldown lowered from 30s to 16s

    Pandamonium
    - Missing Cannon Ball will no longer slow Pandamonium
    - Fixed him being able to turn during Flurry

    Pharaoh
    - Fixed Wall of Mummies from grabbing people and then pushing them with the burn
    - Fixed Wall of Mummies so that someone charging through it did not burn all of the mummy 'charges' in one go

    Plague Rider
    - Movement Speed from 305 to 320

    Predator
    - Fixed Carnivorous propagating to illusions

    Puppet Master
    - Agility gain per level from 1.5 to 2.0
    - Fixed Voodoo Puppet so it gives assists to anyone who hits it

    Pyromancer
    - Base Damage from 37-55 to 43-49
    * Same average value
    - Phoenix Wave damage increased from 100/170/230/280 to 100/170/240/310

    Rampage
    - Attack action time improved from 600 ms to 450 ms
    - Stampede range increased from 9001 to global
    - At 4+ charges Stampede, Rampage is now Magic Immune instead of having Slow Resistance
    * The Magic Immunity does not linger past the impact point

    Sand Wraith
    - Desert's Curse linger time lowered from 7 seconds to 3 seconds
    - Dissipate range reduced from 1000 to 700 AoE
    - Dissipate damage reduction and damage return lowered from 5/10/15/20% to 4/8/12/16%

    Scout
    - Fixed a bug where he would lose his attack speed if he canceled an attack without coming out of stealth
    - Marksman Shot is no longer canceled if vision of the target is lost

    Soul Reaper
    - Base Strength from 16 to 18
    - Strength gain per level from 1.7 to 2.0

    Succubus
    - Heartache cast range increased from 600 to 625
    - Fixed Mesmerize so it properly puts things like Portal Key on cooldown
    - Smitten mana cost changed to scale from flat 125 to 95/105/115/125
    - Attack Range from 400 to 500

    Tempest
    - Fixed duplicated Elementals having full lifetime

    Torturer
    - Chain Reaction and Agonizing Bonds cast action times (the portion that may NOT be animation canceled) both reduced to 500 ms from 700 ms
    - Torment radius changed from 300/350/400 to a static 400
    - Chain Reaction stun duration changed from 1.25/1.5/1.75/2 seconds to static 2 seconds

    Tundra
    - Fixed a bug with Cold Shoulder that made him run in place like a boss!

    Warbeast
    - Hellhounds' attack damage normalized
    - Metamorphosis duration changed from 14/15/16 seconds to static 16 seconds

    Wildsoul
    - Summon Booboo cooldown reduced from 180/160/140/120 seconds to static 120 seconds
    - Booboo leash range increased from 925 to 1050
    - Battle Cry hotkey changed from D to E

    Witch Slayer
    - Fixed Power Drain so it doesn't waste 10 Mana if used incorrectly

    Zephyr
    - Fixed Gust's Stun so it doesn't own Bubbles
    - Cyclones now do 75% damage to neutrals and creeps, increased from 50%
    - Cyclones will now teleport with Zephyr correctly
    - Sped up the movespeed of the Cyclones so they keep up when he is just running around

    Special thanks to Warchamp7 for coloring.[/QUOTE]

  19. #139
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    1. Midas crashing game servers, being exploited like a boss...

    2. Tooltips bugged out...

    3. Inventory bugged for many people showing as empty except the "Fortification" spell in the 6 slot(wtf?)... Problem exists for people with AND without mods.

    ________

    2. Not a giant issue and was hotfixed fast.

    1. Freaking gamebreaking and still being exploited like high hell...

    3. Annoying as hell, and game effecting to an extent.


    Amazing testing...

  20. #140
    ****ing hell.

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