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Thread: Soul Reaper build?

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  1. #1

    Soul Reaper build?

    Hi, I wonder what's the "best" Soul Reaper build is. Hotbl? Sac.stone? Please tell me your build with Soul Reaper from starting until end. Imagine playing him as survival semi-carry, not a ward***** if that's what you think..

  2. #2
    There are probably 3 threads about this topic just opened this month and all come pretty much to the same result.

    It is 100% situational ! It depends on your enemy and your teammates and you can build pretty much anything on him between nomes and a behe heart.
    Quote Originally Posted by Auricom View Post
    - If you have a Scout on your team, and he hasn't spent any points in electric eye, feel free to insult his mother.

  3. #3
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    early astrolabe and plated greaves turn this guy into such a crazy pusher with insane teamfight presence.
    other than that, you get the same items that youd get on defiler.
    mock for the lulz.

  4. #4
    There is no cookie-cutter way to build a SR. All you have to do is keep one thing in mind:

    The only way SR is effective is to last as long as possible in any given team fight.

    Keep this in mind, look at the enemies you are playing against, and adapt.

  5. #5
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    I freaking love the rush mock build.

    You will get raped if they dont suck, but if they do, it is so freaking hilarious.
    [Guide]
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    From the author of Tip of the Week.



  6. #6
    http://forums.heroesofnewerth.com/sh...d.php?t=211500

    search for .soul reaper or .sr

    cbf re-pasting it here.
    Let me spell it out plain for you
    Angry people complain about the things I do
    I'm not changing direction, I'm stepping my game up
    Maintaining my name, the same way I came up.

    Truth is, I thought it mattered
    I thought that music mattered.
    But does it? Bollocks!
    Not compared to how people matter.

  7. #7
    Quote Originally Posted by yyr_ View Post
    I freaking love the rush mock build.

    You will get raped if they dont suck, but if they do, it is so freaking hilarious.
    :Marchers: :Mock: :PostHaste: :FrostfieldPlate: :BehemothsHeart: Spellshards :Codex:

    500+ GPM, everyone just melting around you, and the ability to easily KS every single kill is extremely fun, I agree.

  8. #8
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    ^
    [Guide]
    The all inclusive guide

    From the author of Tip of the Week.



  9. #9
    Power supply, steamboots, astrolabe, sheepstick. Then cool items like FFP or Behemoth's heart. Don't forget to pick up a mystic vestments somewhere between the steams and the sheepstick if the enemy is high on magic damage, or even getting a shaman's/barrier idol before/after sheepstick if the enemy is solely magic damage based.

  10. #10
    Quote Originally Posted by Qiwi View Post
    Imagine playing him as survival semi-carry, not a ward***** if that's what you think..
    Survival through armor or health? Imo, armor branch is cheaper and more viable, because u get dmg and 'health' (armor = dmg reduction = more effective hp) too: Nomes, Astro, FFP --> +55dmg, ~24amor and that means ~60% dmg reduction.

    For moar DPS add Harkons or Hellflower
    Last edited by Fleischtorte; 02-17-2011 at 07:40 AM.

  11. #11
    Quote Originally Posted by Droggeltasse View Post
    There are probably 3 threads about this topic just opened this month and all come pretty much to the same result.

    It is 100% situational ! It depends on your enemy and your teammates and you can build pretty much anything on him between nomes and a behe heart.
    /thread

  12. #12
    Quote Originally Posted by Fleischtorte View Post
    Survival through armor or health? Imo, armor branch is cheaper and more viable, because u get dmg and 'health' (armor = dmg reduction = more effective hp) too: Nomes, Astro, FFP --> +55dmg, ~24amor and that means ~60% dmg reduction.

    For moar DPS add Harkons or Hellflower
    In general for survivability vs physical you want at least 15 armor asap for the 50% reduction, then just stacking HP is better. Go slightly higher values if you're going against -armor heroes/setups.

  13. #13
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    I usually just go for heal spams, Boots of your choice>Mana ring>SpellShards>Behe's

    53 sec cd on ult and 3.8 sec cd on nuke makes things a little lulzy.

    You could build blood chalice instead of mana ring, but blood chalice seems kinda useless to me now.

    If you want to support more, go for Stormspirit, the extra MS is pretty good.
    Last edited by What9000; 02-17-2011 at 01:56 PM.

  14. #14
    Quote Originally Posted by PrestonLee View Post
    In general for survivability vs physical you want at least 15 armor asap for the 50% reduction, then just stacking HP is better. Go slightly higher values if you're going against -armor heroes/setups.
    You dont make much sense here. Armor scales with HP and HP scales with armor. (against physical)

    There is no magic point when armor becomes worse or hp becomes worse. If you have alot of armor its just that +HP becomes more effective and not that +armor becomes less effective.
    And just stacking armor on SR without at least some HP is pretty dumb, when you calculate the EHP, also every team has at least some magic burst you want to survive.

    (this is no argument against astrolabe since it gives you 250 hp +5strg too)
    Quote Originally Posted by Auricom View Post
    - If you have a Scout on your team, and he hasn't spent any points in electric eye, feel free to insult his mother.

  15. #15
    Frostwulf is ****ing awesome on soulreaper.

  16. #16
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    Quote Originally Posted by Droggeltasse View Post
    ...
    I think he was giving an approximate number at which you can say "yeh thats about enough, HP stacking is more important now".
    [Guide]
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    From the author of Tip of the Week.



  17. #17
    Quote Originally Posted by Droggeltasse View Post
    You dont make much sense here. Armor scales with HP and HP scales with armor. (against physical)

    There is no magic point when armor becomes worse or hp becomes worse. If you have alot of armor its just that +HP becomes more effective and not that +armor becomes less effective.
    And just stacking armor on SR without at least some HP is pretty dumb, when you calculate the EHP, also every team has at least some magic burst you want to survive.

    (this is no argument against astrolabe since it gives you 250 hp +5strg too)
    If I have it correctly, ~16 armor reduces 50% damage while 25 armor reduces around 60% physical damage, and above 30 armor the reduction starts to get pretty negligable. It doesn't scale linearly, so there actually is a point where stacking armor starts to become less effective. I'm not 100% sure on the numbers and the exact point it starts to diminish though.

    The difference between 50% reduction and 60% reduction is still somewhat noticable, but at that point you were better off just spending your gold on pickups that increase your HP instead of focusing on more armor, which like you said will help you vs. magic/true damage.

    With that said, more armor is obviously always nice against negative armor teams.
    Last edited by PrestonLee; 02-17-2011 at 06:04 PM.

  18. #18
    It does not realy diminish, its as i said it scales with with HP. The step from 0% reduction to 50% means you get +100% EHP. And the step from 50% to 75% means you get +100% EHP . (1k HP 0%-->1k EHP, 1k HP 50%-->2k EHP, 1k HP 75% --> 4k EHP...)


    While armor gives you less reduction, the reduction in itself becomes stronger. Every point of armor gives you 6% of you HP as a bonus to your EHP, regardless of your actual armor. You will just reach a point where +HP gives you more for your gold, but this depends on the HP you have. Stacking 15 armor on a 800hp SR is dumb(HotbL gives you >+37% Hp), but on a 1.3k HP SR its a complete different story.
    Last edited by Droggeltasse; 02-18-2011 at 04:47 AM.
    Quote Originally Posted by Auricom View Post
    - If you have a Scout on your team, and he hasn't spent any points in electric eye, feel free to insult his mother.

  19. #19
    So like, Nomes is imba on him again.

  20. #20
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    My dream build is:
    :EnhancedMarchers::Nullstone::FrostwolfsSkull::Beh emothsHeart::Mock:Spellshards
    Atleast when Heart gave Int reduced cooldown
    3.8 cd judgement was just so much fun - RIP 2.0 heart.

    But really it matters on the lineup - how many dps heroes u have versus support.

    edit: port key was fun too - just matters how willing i am 2 make frostwolfs
    UCSB internet is crap.

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