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Thread: The Pathfinder's Armor

View Poll Results: Is it Worthy For HoN??

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  • Yes, great item of Pwnage.

    10 58.82%
  • Yes, with some tweaks which i posted.

    2 11.76%
  • No, i posted the reason.

    5 29.41%
Results 1 to 18 of 18
  1. #1
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    The Pathfinder's Armor

    The PathFinder's Armor ( name open to suggestion )


    The Pathfinders armor gives + 7 armor + 30 attack speed + 25% evasion

    Passive, pathfinders eye: The pathfinder is selected for its keen eye to escape from sticky situations or to spot the weakness of the enemy. The longer he fights (or escapes from) an enemy the better he gets at it. Every time he dodges an attack his attack speed is increased by 10%, his movement speed is increased by 3% and his dodge chance is increased by 3%. Stacks up to 3 times.

    [thanks to Blarfles and killroy for the suggestion]

    ingredients:

    chainmail = 550
    +
    gloves of the swift = 500
    +
    snake bracelet = 1800

    +
    recipe = 1200

    = 4050

    usage: good for fighting an opponent or 2 with increased attack speed and more armor with the chance to dodge some attacks good with most agi attack speed can help with life steal and crits. could also help tanks if everyone is targeting them in team fights to reduce damage and dodge some
    Last edited by Pathfinderz; 09-17-2009 at 04:36 AM.

  2. #2
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    D: any one?

  3. #3
    I'd rather it give a bonus after evading an attack, as of now it's sort of unoriginal, just a few effects stuck together.

    Ie.

    25% chance to dodge incoming attack and gain x attack speed and x movement speed very time you dodge an attack (with x cap OPTIONAL.)
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  4. #4
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    Quote Originally Posted by Blarfles View Post
    I'd rather it give a bonus after evading an attack, as of now it's sort of unoriginal, just a few effects stuck together.

    Ie.

    25% chance to dodge incoming attack and gain x attack speed and x movement speed very time you dodge an attack (with x cap OPTIONAL.)
    maybe like every time you successully dodge a atack you gain +15 attack speed and 3% movment speed for 10 seconds ( stacks up to 2 time and has a 15% chance to renew duration if another attack is dodged )
    Last edited by Pathfinderz; 09-17-2009 at 01:31 AM.

  5. #5
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    Armor that boost agility? give it some serious thought before making an item, it's not : "Pick some stats, give it a balanced price , give it my name +armor/weapon and poof we got a new item..."

  6. #6
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    Quote Originally Posted by Hornsby View Post
    Armor that boost agility? give it some serious thought before making an item, it's not : "Pick some stats, give it a balanced price , give it my name +armor/weapon and poof we got a new item..."
    it would be more like a light armor with plates in critical parts of the body while bits of leather in for the other parts of the body for mobility

  7. #7
    Quote Originally Posted by Hornsby View Post
    Armor that boost agility? give it some serious thought before making an item, it's not : "Pick some stats, give it a balanced price , give it my name +armor/weapon and poof we got a new item..."
    Huh oh... How do you think ranger,scout ect are armored? in robe? roflmao... Chainmail being used fit perfectly the theme.

    As for the effect, wouldn't it be better to add more dodge per charge inetead of attack speed?
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  8. #8
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    Quote Originally Posted by Zaraky View Post
    Huh oh... How do you think ranger,scout ect are armored? in robe? roflmao... Chainmail being used fit perfectly the theme.

    As for the effect, wouldn't it be better to add more dodge per charge inetead of attack speed?
    yes i was also thinking about that when Blarfles suggested the change but it might become over a tad overpowered by having more dodge then wingbow

    and i like ur hellfire imp aswell

  9. #9
    I really dont understand the name of this item, how does it at all relate to this item, i guess i just dont get how its related...

  10. #10
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    Quote Originally Posted by ImpBloody View Post
    I really dont understand the name of this item, how does it at all relate to this item, i guess i just dont get how its related...
    well what i call a pathfinder is somone that have to scout out a route for an army to pass though enemys e.g. 2 bases beside each other you have to get behind them unnoticed and the pathfinders finds a route that would be suitable for them to move through and somtimes the pathfinders encounters enemys and need to fend them off soo he need good armor and be able to fight pretty well if he was spotted by 2 or 3 people

  11. #11
    Quote Originally Posted by ImpBloody View Post
    I really dont understand the name of this item, how does it at all relate to this item, i guess i just dont get how its related...
    Shrug, maybe the name isn't the bets for this type of item, but everyone want their name as an item haha.

    Anyhow, Pathfinder, pathfinder are agile and need to dodge if they get attacked to their to their destination haha


    Quote Originally Posted by Pathfinderz View Post
    yes i was also thinking about that when Blarfles suggested the change but it might become over a tad overpowered by having more dodge then wingbow

    and i like ur hellfire imp aswell
    if you like it, go vote and comment on it! :P
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  12. #12
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    well do and yes pathfinders need 2 dodge the enemy chronos D:

  13. #13
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    Quote Originally Posted by Zaraky View Post
    Huh oh... How do you think ranger,scout ect are armored? in robe? roflmao
    Ofc not but it's not their armor that gives bonus agility...ffs, even a robe restrain someone, it can't possible be someone more agile with wearing something extra, even if it is the light as feather. You want a +agility item? make something like gloves (that are all connected with attack speed in HoN) or something for feet (if you dont want to make weapon ofc).

  14. #14
    My suggestion is that you at least remove the quickblade. This component makes it look way too much like a winged bow. I like the idea how attack and movement speed are improved when you dodge an attack.

    The concept is definitely nice. It is a defensive/offensive item which there aren't too many from in HoN. I would suggest though something like:

    Chainmail + snakes bracelet + gloves + recipy (5 ingredients for an item is a bit much). Recipy around 1200 gold.

    Stats: 7 armor, 30% ias, 25% evasion.
    Passive, pathfinders eye: The pathfinder is selected for its keen eye to escape from sticky situations or to spot the weakness of the enemy. The longer he fights (or escapes from) an enemy the better he gets at it. Every time he dodges an attack his attack speed is increased by 10%, his movement speed is increased by 3% and his dodge chance is increased by 3%. Stacks up to 3 times.

    So then he can get into a creepwave, let the dodge do its work and get the bonus for a couple of seconds increasing his fighting power. If he goes face to face with a hero he will get up to 60% ias quickly but also gets some extra evasion which is more then the winged bow. But the stats are not way as impressive as that from a winged bow (not that strange when it is only 4000 gold).
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  15. #15
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    Quote Originally Posted by Killroy View Post
    My suggestion is that you at least remove the quickblade. This component makes it look way too much like a winged bow. I like the idea how attack and movement speed are improved when you dodge an attack.

    The concept is definitely nice. It is a defensive/offensive item which there aren't too many from in HoN. I would suggest though something like:

    Chainmail + snakes bracelet + gloves + recipy (5 ingredients for an item is a bit much). Recipy around 1200 gold.

    Stats: 7 armor, 30% ias, 25% evasion.
    Passive, pathfinders eye: The pathfinder is selected for its keen eye to escape from sticky situations or to spot the weakness of the enemy. The longer he fights (or escapes from) an enemy the better he gets at it. Every time he dodges an attack his attack speed is increased by 10%, his movement speed is increased by 3% and his dodge chance is increased by 3%. Stacks up to 3 times.

    So then he can get into a creepwave, let the dodge do its work and get the bonus for a couple of seconds increasing his fighting power. If he goes face to face with a hero he will get up to 60% ias quickly but also gets some extra evasion which is more then the winged bow. But the stats are not way as impressive as that from a winged bow (not that strange when it is only 4000 gold).
    i like it ill change it now its a pretty awesome
    epic name for the passive too
    Last edited by Pathfinderz; 09-17-2009 at 04:37 AM.

  16. #16
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    Good item, stats might need to be tweaked tho.


    has my vote

  17. #17
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    Quote Originally Posted by Tha View Post
    Good item, stats might need to be tweaked tho.


    has my vote
    thanks buddddy

  18. #18
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    It's... 'alright'. I mean, it just seems a bit generic and overall very similar to Winged Bow with the exception of being viable on non-agility heroes. I'm not a fan of the idea, but T-UP for support regardless. Good luck.

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