Forcefully raised in the darkest parts of the hellbourne he accepted all the terms of the cursed ones all the enemies of his can feel his presence of wickedness, Dai is truly a terrible sight to behold. Retaining traces of necromantic magic, this shamble of evil finds sadistic pleasure in temporarily sending his enemies into a tormented dimension and greeting their return with a blast of unholy energy. Those who survived an encounter with the horror often recount with fearful eyes of how the Dai literally plays with their mind and souls, giving him a brief, but satisfying, taste of the wicked Pleasure.
Str: 17 + 1.75
Int: 20 + 2.50 (Primary)
Move Speed: 315
Hero Concept Look:
Phantom Pain (Q)
Creates a blast of exploding pulses from the Nether Plane, dealing damage to units and buildings.
Level 1 - Deals 100 damage to units in an area (40 damage to structures)
Level 2 - Deals 175 damage to units in an area (60 damage to structures)
Level 3 - Deals 250 damage to units in an area (80 damage to structures)
Level 4 - Deals 325 damage to units in an area (100 damage to structures)
• Damage type: magical
• Effect is delayed 0.5 seconds.
Mana Cost: 85/105/125/145
Cooldown: 5.5 seconds
Skill Animation: A pulse of glowing red/purple/dark/red circle blasts out of the ground
Skill Description: This is to damage enemies, Structures for last hit, Push lanes Better, and synergizes good with Visions of Regret.
Visions of Regret (W)
Dai casts a powerful banishing magic on a unit. The unit is forced to regret for his actions for a small period of time, reducing its movement speed by 50% and rendering it unable to attack. Units under the effect of Visions of regret take 44% extra damage from Spells.
Level 1 - 2 seconds.
Level 2 - 2.5 seconds.
Level 3 - 3 seconds.
Level 4 - 3.5 seconds.
•Only magical and pure damage can harm units under the effect of Visions of Regret.
Mana Cost: 100
Cooldown: 13/11/9/7 seconds.
Skill Animation: Once casted the enemy will turn kind of a rotten state with glowing red and purple, just so its easier for everyone to see the skill is applied.
Skill Explanation: You can apply this on your self as well, but you will be slowed for 50% and take 44% extra damage from spells, all tho you can not be attacked by any normal attackers like madman, pred, legionare etc etc etc such attacks. OR use this spell on enemy and right away Use Phantom Pain to make a lot of dmg. This would go something like tiny’s Combo Stalagmite’s/Chuck. One first right away second skill. This can also be used To snare and gank up on enemies, and run away from enemies. And just to make a note that when you are under this spell or an enemy, he wont be able to cast spells nor attack.
Energetic Putrid(E) / (PASSIVE)
Dai has learned to force his aura to extract the remaining life heat from dead enemies. Upon death he has a chance to regain portion of mana to him self and to allies who stand near his presence and who is affected by his aura.
Level 1 – Has a 10% Chance to restore 35 mana from a creep(50 from Hero) upon death.
Level 2 – Has a 15% Chance to restore 50 mana from a creep(75 from hero) upon death.
Level 3 – Has a 20% Chance to restore 75 mana from a creep(100 from hero) upon death.
Level 4 – Has a 25% Chance to restore 90 mana from a creep(150 from a hero) upon death.
Skill Animation: Something like andromeda’s passive for dmg, but more in a wavy curly way around him , and who ever is affected gets the same thing.
Skill explanation: Since all passives are for dmg I thought something like this would be maybe useful .. NON of the heroes ever had this ability so .. This can help allies boost good and such, helps on laning a bit. Note* Every hero who kills a creep and gets lucky on chance and receives portion of mana, since he is under the effect of aura will have a time cooldown too . Buff on top left will recharge for X time (Depending on Dai’s level)
I don’t know if this is too OP to gain so much mana or w/e at least tell me if it’s a cool idea and if it could be used ?
Mental Disorder (R)
Dai curses his enemies with a powerful spell that makes them fail on their spells and get stunned in return.
Level 1 – Have a 50% Chance to fail the next spell and get damaged for 200, also get stunned for 1 Second. Lasts 7 seconds.300 AoE
Level 2 – Have a 50% Chance to fail the next spell and get 300 damage , and also get stunned for 1.5 seconds. Lasts 8 Seconds.350 AoE
Level 3 – Have a 50% Chance to fail on next 2 spells and get damaged for 350(350 dmg on each miss)also stunned for 1.75 seconds. Lasts 9 Seconds.400 AoE
Skill Animation: Their Heads will start to glow on red color or something .. Don’t know this one .. cant think of a cool animation yet
Skill Explanation: This is mainly when you are getting ganked OR you are ganking , since all of the heroes use spells to escape or attack , this would be a counter to prevent anything before they even attack which can give an advantage of the team who is getting attacked. This would also affect initiators in team battles. Meaning they would Fail sometimes. But then again there is also a 50% chance they will succeed .. There for some may choose not to even try to attack with spells , some will give it a try , and maybe die OR get lucky. I really decided to go on a 50/50 chance with this spell cause this makes a bit more fun and takes confidence from enemies , they know if they initiate they can die, if they choose to attack .. This does not synergy much with the rest of the spells but its mainly to use on enemies , especially for casters.
NOTE* IF you like the idea but you think it can be improved a little bit better, let me know, im open for suggestions always.
Thank you all for reading, I hope you will give some good advices and no lame/flame replies without any reason like some of the people do .. Wont name no names : ))))