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Thread: FastBlade

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    FastBlade

    I'm mainly writing this guide for the Premium Guides for Gold offer S2 is running. If your guide is selected for a premium guide you get 250 goblin coins! Any feedback regarding wording, formatting, or anything you think I should add is appreciated.

    Swiftblade



    Stats
    __________________________________________

    Attack Type=Melee
    Attack Damage=44-48
    Attack Range=125
    Movementspeed=305
    Turnrate=320
    Armor=3.90
    MagicArmor=5.5
    Strength=20
    Agility=20
    Intelligence=14
    Strength per level=1.9
    Agility per level=2.85
    Intelligence per level=1.4

    Abilities
    __________________________________________


    Blade Frenzy

    Swiftblade works himself into a blade frenzy.
    While in this state, he gains Magic Immunity and
    deals high damage per second to any nearby enemy units.
    Swiftblade is free to move around even while this skill
    is active.
    Level 1 : 80 Damage per second for 5 seconds
    Level 2 : 100 Damage per second for 5 seconds
    Level 3 : 120 Damage per second for 5 seconds
    Level 4 : 140 Damage per second for 5 seconds And the ability to attack at -50% attack speed
    Mana cost 110
    Cooldown 30/26/24/22 seconds

    Explanation:This ability is one of the strongest early game abilities in the game. This is what makes you such a scary opponent to lane against as almost any hero when coupled with a slow or a stun. Be sure to wait to use this when you are already next to the hero you are attempting to kill so you can get the full damage of the spin. Also be sure to click next to the hero you are spinning on instead of on him. This is avoid pulling creep agro and your hero will follow more closely, making it more difficult to juke.
    Note: This ability is also an excellent escape mechanism when combined with a Homecoming Stone



    Counter Attack (Passive)

    Extensive training in melee combat has
    allowed Swiftblade to perfect the art
    of countering enemy attacks, granting a
    chance that he will retaliate every time
    an enemy hero strikes him.
    Level 1 : 15% chance to counter melee and ranged attacks
    Level 2 : 20% chance to counter melee and ranged attacks
    Level 3 : 25% chance to counter melee and ranged attacks
    Level 4 : 35% chance to counter melee and ranged attacks
    Mana cost n/a
    Cooldown n/a

    Explanation: Great carry-mechanism that scales well with attack damage and health. This can also proc off of spells.



    Way of the Sword (Passive)

    Swiftblade's unsurpassed skill at
    the sword has made him a master
    of hitting where it hurts, giving him
    a chance to critically strike opponents
    with each attack.
    Level 1 : 10% chance for 2.0x critical strike
    Level 2 : 18% chance for 2.0x critical strike
    Level 3 : 26% chance for 2.0x critical strike
    Level 4 : 36% chance for 2.0x critical strike
    Mana cost n/a
    Cooldown n/a

    Explanation: Main ability that allows Swiftblade to carry effectively late game. Scales well with attack damage and attack speed.



    Swift Slashes

    Swiftblade attacks random nearby targets
    with such speed that he appears to teleport
    to them. Targets are randomly chosen, yet it
    is possible to teleport to the same target
    multiple times.
    Level 1 : 150 to 250 damage to 3 random targets
    Level 2 : 150 to 250 damage to 5 random targets
    Level 3 : 150 to 250 damage to 8 random targets
    Mana Cost 200/275/350
    Cooldown 130/120/110

    Explanation: This ability makes Swiftblade the most dangerous hero to encounter 1v1 in the woods. It gives him a long duration of invulnerability and insane damage output. It can easily turn a dangerous situation into an advantageous one for Swiftblade by moving away from creeps and ulting the enemy(s).
    Note: You will continue to auto-attack throughout the duration of your ultimate, so on-hit effects will be applied, although not directly from your ultimate.



    Skill Build
    __________________________________________


    1. Blade Frenzy
    2. Stats
    3. Blade Frenzy
    4. Stats
    5. Blade Frenzy
    6. Swift Slashes
    7. Blade Frenzy
    8. Way of the Sword
    9. Way of the Sword
    10. Way of the Sword
    11. Blade Frenzy
    12. Way of the Sword
    13. Counter Attack
    14. Counter Attack
    15. Counter Attack
    16. Swift Slashes
    17. Counter Attack
    19-25. Stats

    Explanation: Maxing your spin first allows you to maximize your early game damage output. It will net you more kills, allowing you to increase your farm significantly. Stats are taken over Way of the Sword at levels 2 and 4. This will increase your mana pool early, resulting in fewer moments where you find yourself out of mana and vulnerable. Since your spin is how you will be killing the heroes for about the first 7 levels (through the laning phase), the crit is relatively useless, as it will only give you about a bonus 60 damage given that you crit on the few auto attacks you might need to finish off your target. The extra mana from stats allows you to use your ultimate in conjunction with your spin at level 6 (you would otherwise not have enough mana). Leveling the crit next is important though, since you will be building damage items around this point. Counter Attack is most useful later game when you will have the health to be able to soak up damage and, consequently, counter attack more often. The ultimate is taken whenever possible.

    Early Game
    __________________________________________


    Early Game Items
    I generally start with:

    x3x1x1x1

    Explanation: BRB WILL FINISH THIS LATER, FEEL FREE TO CRITIQUE!

    Laning
    Picking a good laning partner for Swiftblade is extremely important. Although he can be powerful with a spin alone, it generally will not be enough to kill a hero, and the chase can put him in dangeorous territory. Picking a stunner or a slower to lane with him will heavily increase his early success. Great early laning partners include:



    Laning in the short lane (Top for Hellbourne, Bottom for Legion) is also important, as it gives him enough room to spin safely without entering tower range or being too far up and vulnerable to ganks.

    Scoring first blood is quite easy with Swiftblade. Try to have your laning partner hide in the woods. Unwary opponents will generally move up with the creep wave. After your teammate stun/slows them, spin on top of them. Make sure your lane partner continues to auto attack them, as the spin will not do enough damage to kill them itself. A squishy target will GENERALLY be killed, but otherwise you will have done enough damage to make sure they stay back in their lane, allowing you to farm. Continue to scare back the opponents with slows and spins, and if they are not careful you should be able to net a few easy kills during the laning phase and have strong farm.

    Last hit every creep possible. Early farm is important for Swiftblade to be able to snowball hard into the mid and late game.
    Last edited by Jesusv2; 02-01-2011 at 11:31 AM.

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