In Sol's name I burn!
Guide to Pyromancer
2-Pros and cons
3-Stats, skills and skill build
5-Pyro through the game
6-Effective and true support
7-Tips to master Pyro
Pyromancer is a port from DotA Lina Inverse (Slayer), one of the strongest nukers in the whole game, very destructive early game and it will be a pain for all heroes with low hp through the game. It's a mid skill hero as you need to be able to land the stun to be effective but don't worry folks, there are some tips to learn how to master this guy and by the time you are done reading you'll like blazing strike better than silver bullets.
2-Pros and Cons
-Strong nuke capacity: You will be able to kill a guy landing your 3 skills in 1-2 seconds and go away without losing 1 hp.
-AoE damage: You have 2 skills that bring AoE to the fights one of them being a stun.
-Ranged: 600 range is always a plus during lane phase.
-Good base damage: They wont ever think you are joking.
-Bulky: He's got no hp problems early game.
-Strong lane: Chain stuns will make your opponents fear or die to you.
-Easy to farm with: Drop 2 spells and you can farm a creepwave.
-Cosmetics: How can you say not to a bald guy with orange beard, burning eyes and metallic voice?
-Cosmetics 2: Alt avatar brings pyro the only thing he needed to be perfect: boobs... and long hair.
-Require skill: Landing the stun requires skill and predicting enemy.
-Int support: this means if you don't get the upper hand by the early-mid game you will have hard time at late game.
-Mana dependant: You need to keep your mana regeneration high during lane phase and mana pool high during the rest of the game.
There is no smoke without fire!
3-Pyro stats, skills and skillbuild
Cast Time: 1.4 Seconds
Mana Cost: 90 / 105 / 125 / 140
Cooldown: 9.0 seconds
Deals 100 / 170 / 230 / 280 Magic damage to each target in a line.
Note: This skill's got some good advantage over your other skills. If you notice it has 700 range meaning this has more range than your attack range. This is your longest range damage so surprise your enemies with it.
Cast Time: 1.4 Seconds
Mana Cost: 90 / 100 / 110 / 125
Cooldown: 10.0 seconds
Deals 90 / 150 / 210 / 280 Magic damage and stuns each target in the radius for 1.6 seconds.
Note: This skill is used for harrasing enemy meele heroes during lane phase. It is better than Phoenix Wave as its mana cost is lower and the stun time gives you time to punish with basic attacks the enemy. Corrected yet again, the 600 range takes in count the 200 AoE radius so this is the closest range skill you have.
Passive triggered skill MAX CHARGES 3
Duration: 6 Seconds
Buff: 10 / 20 / 30 / 40 cast speed
0.2 / 0.3 / 0.4 / 0.5 attack speed per charge
Max 0.6 / 0.9 / 1.2 / 1.5 attack speed
0.02 / 0.03 / 0.04 / 0.05 move speed per charge
Max 0.06 / 0.09 / 0.12 / 0.15 move speed
DoT: 1 / 2 / 3 / 4 magic damage per second per charge
Max 3 / 6 / 9 / 12 magic damage per second
Trigger: On spell or attack damage apply buffs on self and DoT on enemies for 6 seconds
Note: This skill can give you some attack speed to get some good dps on late game so is not uncommon to see a Pyro going a semi-carry build with dps damage. It is also important to say that the DoT can be applied to towers.
Cast Time: 1 Second
Mana Cost: 280 / 420 / 680
Cooldown: 150.0 / 90.0 / 55.0
Target: Enemy unit
Deals 450 / 675 / 950 Magic damage to target.
With Staff of the Master damage becomes 650 / 875 / 1150
Note: This is your personal alchemist bones, whenever you have it you must seek a fragile enemy hero (agility carry heroes are good targets) and kill him with this so you buff your gpm.
This diagram is taken from SupFresh pyromancer's guide, full credits to him, I don't share his vision of the pyromancer but I admit he's got the best pyromancer's insightful pictures I've seen.
Pyromancer Range: http://i728.photobucket.com/albums/ww282/deathsencore/vectors.jpg (take your time to watch this picture, all pyro's range)
SupFresh pyromancer's guide: http://forums.heroesofnewerth.com/showthread.php?t=43112&highlight=pyromancer
There are two effective ways of skillbuilds, both of them depending on the result you want, personally I only play the first skill build as it is better for pyromancer's role in the team, the other is uncommon but not bad.
Support Skillbuild: This build is the most common and effective way of playing pyro. Some people gives a lvl of fervor early in the game to harras with it but it is not necessary if you know how to harras and it will only lower your spell combo damage so is better to resist the urge of giving fervor early.
6-Blazing Strike (ALLWAYS)
11-Blazing Strike (ALLWAYS)
16-Blazing Strike (ALLWAYS)
DPS Build: Better to call it dps rather than semi-carry as pyro wont have a chance to kill a well armed semi-carry but it can give a chance to stop enemy supports without relying on spells. This is very unorthodox and wont be good choice if your team lacks of AoE and Nukes.
6-Blazing Strike (ALLWAYS)
11-Blazing Strike (ALLWAYS)
16-Blazing Strike (ALLWAYS)
The fire guides me!
Pyromancer is not an AoE hero as he lacks of a long duration AoE disable, he's not a disabler like his friend witchslayer as he lacks of 2 stuns, if compared to Thunderbringer his nuke power is not so great, he's got no heal to babysit a carry, no long stun duration to be a great ganker and yet he can take all those roles. Pyromancer is a strong GANK and support hero, he needs few items to get the job done. Depending on the lane your task will slightly change but your overall goal is allways the same: keep enemies underleveled and underfarmed. Now if you can read well there is no farm involved in the task. If you are farming "just this one item" you are doing it wrong. The only creeps you should try to farm all times are the big ones, those controlled by another human, madman is a great creep to kill, you wont immagine how profitable is to farm nighthounds our scouts with pyromancer. In short words you excel at hero-killing.
As solo lane this task is done easily as you will get your nukes faster than the enemy team and they will be low level when you come to rape them, don't be gentle, rapes never are, go and smash their faces and be a good teamplayer. Try helping your allies that are having more problems in the lane, if all of them are having trouble try to help your carry lane or to kill the enemy carry, whatever is easier.
If you are playing a dual lane you have a new task and it is making your lanemate farm. Doing this requires you to harras your enemies at the point they can die with all yours and ally spells. At that point you both kill him (leave the kill to your friend if possible) and let your friend resume his farm. YOU WONT FARM. Deny creeps while he farms, if he can't get a creep last hit you can get it but if he's going for the creep leave it to him, you wont need gold to get the job done, he probably will. If your lane mate is farming good and he's got no problems at handling the lane by himself you can pull creeps and farm them, if you are lvl 6 and you can't get kills in your lane cause they are too scared to come near or even abandoned the lane you need to gank other lanes as well, that blazing strike is 200 gold you need as you haven't get any farm.
Ashes to ashes!
5-Pyromancer through the game
You will buy courrier or 2 pair of wards, not 1, not later, 2 pair of wards is a must. If you lane the safe lane (top hellbourne, bot legion) you get the courrier, if you are going to the rough lane (top legion, bot hellbourne) get the pair of wards of sight. The other thing you are going to need is solid regeneration. This means at least 2 regeneration items as harrasing enemies is health-consuming. I usually get 1 Health Potion and 1 Rune of the Blight and 2 minor totem (most heroes need some hp buff at the begining). NEVER EVER BUY pretender's crown at the begining of the match, is far too expensive. Last but not least you need to get mana regenerating item. 2 mana potions is a good choice, it will keep your mana up while you farm/kill for getting better items of mana. If you are doing solo mid you wont be buying courrier nor wards as you need to stop enemy, get your solid regeneration and mana items, your stat-buffing items and go rape someone.
Dual lane start: :RunesOfTheBlight::HealthPotion::MinorTotem::MinorTotem::ManaPotion::ManaPotion: :Courier: / :WardOfSight: :WardOfSight:
Solo lane start: :RunesOfTheBlight::HealthPotion::MinorTotem::MinorTotem::ManaPotion::ManaPotion:
You want to start allways with dragonfire as it can disable many heroes thus making easier to kill or saving someone's life.
Second 5: if you went to the rough lane plant a single ward that reveals rune and prevents gank.
Second 25: if you went to the rough lane plant a ward at the enemy pulling spot.
Early game (lane basics)
Solo lane: If against meele harras him to death and use stun when he's going to lasthit creeps. If you got him follow up with phoenix wave and you have a kill in the bag for sure. If against ranged try to win a lasthit war, if he comes to you land your stun and rape him, if not get runes and gank his mates. Bring the bottle with the courrier as fast as you can to get regeneration. It is most important trying to keep the rune control, don't be passive and stay in the lane farming while the enemy gets the rune, you'll end up losing lane or getting your teamates raped. If you happen to get a haste or invisibility don't hesitate, go and gank a lane. If they have wards and see you coming there is no problem, return mid for a bit and bring a homecomming stone. Next time gank by porting into a lane where creeps are far away from tower and sneak from behind.
Dual lane: If enemies in front of you are squishy harras them, if not harras them anyway. You can kill a keeper of the forest or even a jereziah if you harras well. Deny everytime you can and let your carry farm, if he wont get a last hit you may take it. In case the enemy is 1/4 hp less and he would die with all your and your mate's spells go for it, leave the kill to your carry if possible. If you are facing a strong lane and your ally is too weak to make a fight ask him to pull so he can farm and you'll farm lane creeps as well and gain more exp. In case you're getting low on regen and hp as well get mana battery from secret shop or if the enemies are pushing hard use courrier, if you have enough gold get the bottle and bring it to the lane. By the min 6 mark you must be able to get a ward to place at runespot. When you get lvl 6 things change drasticaly, if you were underpowered on the lane now you're not a guy to mess with and if you were violent now you are a raping menace. If enemies in your lane can be killed with spells+blazing strike go for it, if enemies are wise enough to fall back and your carry is having the farm of his life leave him alone, get a homecoming stone, port to another lane while creeps are far from the tower you are porting in and gank. Return once in a while to your lane to let know your enemies you have not forgotten them.
Try to get the following items early game :WardOfSight::PowerSupply::HomecomingStone::stri::Bottle:
Powe supply will give you extra mana when needed during teamfights, it can also be used to save your careless ass. Striders are prefered over all other boots as you need to move constantly to gank and place wards. Keep wards up at all times, better to buy 4 wards than boots as boots will save you but wards will save the whole team.
-Break Point- This is the most important point for pyromancer as mid game is the part of the game when it's decided if you are smashing or getting smashed. At lvl 11 you might think that you are god with your blazing strike lvl 2 there is no one to stop you but that's far from true and the worst part is that the enemy is not a human, the enemy is you mana pool. By now the cost of blazing strike is 420 and your basic mana pool is fairly low so you will be able to use all your spells once before ending your mana and relying on the bottle and power supply (relative items if you ask me) so what now? Get glowstone. That simple, if you manage to get glowstone by lvl 11 you will overcome your mana problems and your hp problems just spending the modest price of 1200 gold. Now you have to do a miracle, go hunt that squishy enemy to get 200 gold, farm a creepwave, get a tower, win some teamfights, do whatever it takes to get those 1200 and you'll be in the road of glory.
You have now your glowstone, you are a weapon of mass destruction with 90 seconds of cooldown between havoks. Keep wards up and counterward. You want to get the upper hand right? you don't want to see a shrunken head on someone late game so you have to do what it takes, keep your wards up and deny map control to enemies so they don't farm. Get some allies to gank with you and stomp some heroes then push towers when they are dead. Use blazing strike right after stuning as you dont want to ks and you want to end fights as fast as possible so the enemy can't react. If you get enough gold you have wide possibilities of items. You can start building a stormspirit if you see you'll need disable or a way to save yourself from some warbeast or nasty bkb hero, another option is to end staff of the master (I like that the most) so you'll get another buff to mana pool, to hp and to damage, and last but not least spellshard. Lowering cooldown on pyro is not as useful as you think cause it will get cd from 55 to 53 (at lvl 16) and if you are looking damage staff will boost damage as well and will give better stats so spellshards should be done after staff of the master.
Items to get at mid game: :StaffOfTheMaster::WardOfRevelation::NeophytesBook::MightyBlade::WardOfSight:
What in the world happened? How did I get here if I played good? Well my friend if you are late game pyro this means you are having fun or someone's having fun with you. Either way you are here and you have to deal with it. Now you have to stay REALLY back and let the initiator wreak havonk then you follow up. Try not to feed nor get cought alone, get storm spirit or void talisman if you are getting rocked, get spellshards and portal key if you are the one having fun. Shrunken head might be needed but remember to keep wards up and try to cast your spells from far, don't get involved in men fights, you are no man at late game, you're a vulture.
Items to get late game
Winning scenario: :Portalkey: :KuldrasSheepstick: Spellshard
Losing scenario: :Portalkey: :TabletOfCommand: :ShrunkenHead: :Stormspirit: :VoidTalisman:
Last edited by Nightmare``; 01-31-2011 at 08:22 PM.
Resumed itembuild and item notes
:WardOfSight: :WardOfSight: :Courier: :RunesOfTheBlight: :HealthPotion: :ManaPotion: :ManaPotion: :MinorTotem: :MinorTotem: :ManaBattery: :Bottle: :Marchers: :PowerSupply: :WardOfSight: :WardOfSight: :stri: :HomecomingStone:
In case of need
This are core items, you have some stats, regeneration, movement speed and allways wards. Remember you are a support.
:Glowstone: :WardOfSight: :WardOfSight: :MightyBlade: :NeophytesBook: :WardOfSight: :WardOfSight: :StaffOfTheMaster: :HomecomingStone:
:Stormspirit: or :VoidTalisman:
Keeping mana pool and hp up is a good thing, wards should still be up at all times.
Spellshards :Portalkey: :KuldrasSheepstick: :HomecomingStone: :WardOfSight:
:Stormspirit: :VoidTalisman: :ShrunkenHead: :ShamansHeaddress:
Feel free to change staff of the master for any of the Situational items below, Staff of the Master is a PERSONAL CHOICE I've developed over the time I've been playing pyro (since dota), if you are up to it watch the replays I've posted at the end, both played with staff of the master, one game was won and the other was lost, in any case you'll see that there is no need of other items to wreak some good havok.
:chal:: You wont want to lower your hp and a rational use of your mana wont make this item needed nor worth. NEVER
:Portalkey:: Sure this can be purchased but rarely you will have enough gold to get this early-mid and you can't stop buying wards to get this. If you get enough gold and you have wards up go for it, else I suggest to pass until later, you can live without this. Situational
:Codex:: Too expensive and wont help your hp. NEVER
:HackNSlash:: Look around, you're the support not the carry. NEVER
:EnhancedMarchers:: Can be purchased for a bit of edge during teamfights but striders will save you tons of time while you have to move around to ward or gank. Situational
:Steamboots:: You can get this item if you are going dps build or if you are getting raped and you direly need some hp. Situational
:Astrolabe:: You have mana problems, no need to cast more stuff. It doesn't give you good stats. NEVER
:AssassinShroud:: Can be countered with 100 gold and is more expensive than portal key. NEVER
:Nullstone:: This is a great purchase if enemy team's got a vindicator as it will cancel his ult and make you unstoppable, other than that shrunken head is better. Situational
:RingOfSorcery:: Too expensive and wont give you hp. NEVER
:NomesWisdom:: Not worth its price on this hero. NEVER
:Puzzlebox:: This is plain evil. You can get it to reveal invisible heroes and even if there is no invisible hero you can use it to tear appart the map control of the enemy. Fearsome item but is very expensive. If you can get it without stopping the wards is a cool and evil one. Situational
:Hellflower:: If you are going the dps build this is great as it gives you damage, another disable, magic damage increase on disabled hero, it stops items as well. For support it could be good but there are better items to get. Situational
:SacrificialStone:: Want hp? get staff of the master. You already have staff of the master? get shrunken head. You have shrunken, staff and you still need hp? get behemoth heart. Situational
:FrostfieldPlate:: Too expensive, not worth it unless your team asks for it. Situational
:HarkonsBlade:: Let sandwraith carry, go buy some wards kid. NEVER
WHY STAFF OF THE MASTER?
This is the big question everyone is talking about. Before I see more raging posts I'll clear it up for you. Lets review again what was the pyromancers role in the team. Pyromancer is a ganker and a support. He's not an initiator. In a good team every person must stick to his role and get his jobe done. There is no posibillity for the team to win if you have a ganking chronos or a farming witchslayer. Ganking chronos wont have many items and good ganks while witchslayer wont outcarry a sandwraith.Blaze a Trail!
Same reasoning is applied behind the staff of the master item build. With pyro you will have to buy wards at all the times while your behemoth or tempest or any other initiator farms his portal key. By any means I'm telling you not to buy a portal key if you happen to get a quad kill and you get the gold out of nowhere go for it, its a great item, I love it myself as well, the problem is that getting the gold is rare and wont happen that much. More probably you will assist in teamfights and your gold will be a 1000 most of the time. That's why I'm suggesting to buy an item done with 1000 gold pieces. Another valid option is to buy Stormspirit, you get the second stun, you can use it to set up dragonfire. It is also done with 1000 gold parts and it has an offensive and deffensive purpose. If you happen to get portal key and storm spirit you will be almost immortal as you can cyclone yourself and port as you fall. Many guides talks about "luxury items", well if you have to keep wards up at all the times and you're doing it right you'll notice that getting more than 1500 gold is a real luxury as you have to stop buying wards to go further (most of cases, not if you are immortal at min 20 but we are talking about ussual scenarios).
Another point I read in many guides is that staff will boost only a bit your damage and that's crappy, some guide told it was 4k gold x 150 to damage. He must have forgotten that he's gaining a good mana pool to use his skills more than once during teamfights and he must have miss the fact that glowstone and +10 to strengh will give him chance to survive small focus and some aoe's. HoN is not a one way game, there is allways some mistake of a team mate, the luck of the rune and many things you can't predict, an enemy with invisibility, a ward that gives your possition, thunderbringer ult, sandwraith ult (want to see your portal keys here gents.), etc. Having a bit of hp is no harm at all.
Last comment would be about puzzlebox. This is a great item, I told it was situational but it will fulfill the same functions as staff of the master by giving you mana, hp and damage and if fully upgraded it will become the best map control tool in the whole game, revealing invisible units and can't be dropped. The only drawback is that requires a good micro during teamfights and not everyone's got it. This item fully upgraded is far superior to staff of the master, if you have patience and micro get this one.
6-Effective and true support (role notes)
Domino fall: If you fail all your team will fail as result, like tons of domino pieces falling one over the other. If there are no wards your carry will get ganked and your mid wont be able to get runes. If there is no courrier your mid hero wont be able to overcome his lane foe so as the rest of the lanes. If there are no counterwards your mid ally wont be able to gank and help the rest of the team.
Things you can do to help your team:
Kill enemies: this is always a good thing to do, you'll get them lose exp and your team will have more lvl and gold than them. Also many times lanes fail cause they are passive, don't be this guys, you can play carefully and agressive at the same time.
Get wards: can't say this enough, your team rely on you, you can't fail at the simple task of collecting 100 gold and getting wards.
Ward placement: Don't place wards a stupid spots, get the ward placed where it will be most beneficial.
Sacrifice: Earn the focus so your carry can get the kills.
Do not feed: Being support is no excuse to feed. The less you die the less gold your enemy gets, that's like denying creeps: basic.
Carry homecoming stone: You have to help everyone not only your carry. Help other lanes so the game will go easier as they grow better you will be able to rely on them later.
Gank as a team: Don't go by yourself ganking alone while enemy push. Even if you get the kill it will be 200 gold vs 200 gold of towerkill for the rest of the enemy team.
Defend towers: Your team needs them to farm safely. If you don't defend them you give advantage to your enemies in position and gold. That's no support.
Help push towers: If your team wants to push help them. They might do so cause they need gold so is a gain for everyone, don't stay back to farm or because you don't need the gold.
Damage dealer: If you don't have many nukers or your team and enemy team's got more you can't go by yourself while your team fights without your firepower. That's just selfish even if you take down a tower 200 gold for the loss wont make the 200 gold the enemy team got by killing them and another 200 for taking down the tower.
If you can't follow this simple teamplay I suggest to stop reading this forum and go look some single player game instead.
Multiple purpose warding spots
This section is just to show some spots that will cover 2 functions at the same time. If you have to ward up try using the most of the wards as you have limited stock. I want to clear this up as it is allways the same: TOP WARD REVEALS THE RUNE EVEN DURING NIGHT. Try it for yourselves.
7-Tips to master Pyromancer
-Learn how to harras effectively, try to use your full 600 range and 700 of phoenix wave.
-To land stun on meele heroes during lane phase wait for them to approach to creeps to lasthit and get them when they lasthit: make them trade hp for gold.
-Chain stun with allies, if they used their stun use it to land yours.
-To farm creeps with spells you must hit once the ranged creep and once each other creep then use both spells and you got the full wave farmed (u can take in count hits done by creeps).
-Use dragonstrike to its fullest range, that will give you stuns you never dreamed of.
-Use "s" button to cancel your spells and confuse enemies.
-Try to land stuns from the fog of war.
-Try predicting enemy movement patern or if he's going somewhere to intercept him with dragonfire.
-Chose your targets wisely, go for enemy fragile carry or use blazing on str heroes if you are sure your team will kill him.
-Keep you enemies dying, overleveled team's got better chance of winning.
-Play a lot with him, that's no big secret, to get used to his stun timing you have to practice a bit, nothing comes easy right?
-Use wards to your advantage, you bought tons of them, make them work for you. If you have a ward revealing some neutral camp stay near and when enemy comes to farm them get him.
-If getting chased by meele hero stun on self to get him stunned.
Flaming stick: check, flamin shoulders: check, awesome beard: check!
24899776 match id
27939382 match id tons of flames for me and I lost, still is a good replay of solo mid as pyro
Comments about replay 1:
gamestart = bad ward placement from blacksmith (good ward for time when tower is down to check if enemies are going kongor)
min 4:58 = stun when enemy is lasthitting
min 5:28 = stun when enemy is lasthitting
min 6:55 = good pink ward placement top
min 14:27 = Tp Gank
min 16:57 = bot ward placement
min 17:22 = mid lane ward placement
min 18:30 = back tower ward placement
min 19:04 = agressive ward placement
min 21:21 = counterwarding
min 21:50 = re-warding
min 21:57 = counterwarding
min 22:01 = counterwarding
min 22:08 = counterwarding
min 22:17 = skill farming
min 23:03 = effective counterwarding reward
min 25:50 = agressive playstyle reward
min 27:19 = bad ward placement
min 30:45 = fight to death
Last edited by Nightmare``; 01-31-2011 at 08:28 PM.
Scrolled down and saw "don't buy PK, buy wards"
Good layout but I think you're fishing for coins with this guide. And you posted in the wrong section.
First: Pyro is a ganker, not support. Supporting can be done, but you fall off really fast if the enemy team stacks a bit of hp and a mystic vestments.
You also said that Pheonix Wave has the best range of all of Pyro's spells at 700, but Dragon Fire at 600 range + 200 radius can hit targets 800 units away.
You should *NOT* save your ultimate to get finishing blows on enemy heroes, ESPECIALLY if you're playing Pyro as a support, in which case you shouldn't steal gold from carries. Your ultimate is just big damage. Be prepared to blow it if it will put the enemy into the kill zone for an ally. Pyro esp. benefits from blowing it early thanks to Fervor.
Your solo lane advice is completely terrible and contributes nothing. The first two sentences revolve around soloing a lane against the magical melee solo with no abilities to put pressure on you or ignore your attacks. The third sentence revolves around soloing against range with the sage advice that the player should outplay their opponent. If you have to solo a lane for some reason, I'd go bottle and whore that courier for all it's worth.
The "6-Effective and true support advice" doesn't contribute much either. You might as well have written "play well" because that just about sums up the entire section you wrote. You're not giving much in the way of specifics on Pyro here.
Your itemization guide seems pretty lousy to me.
Your mini ward guide came completely out of nowhere. Stop trying to do to much at once. Either link a proper ward guide or make a separate one. There is no reason to put it inside a Pyro guide unless there is an especial reason for Pyro to use those ward spots.
Last edited by CrazyAce; 02-01-2011 at 12:49 PM.
My suggestion: Allow people to click the Puzzlebox item to mana burn.
Next time you feel like saying "U mad bro?", kindly remember this.
I'll change the support to gank, you are totally right, I didn't knew that blazing strike goes through shrunken head and I'm really doubtful about that. I'll have to test. I'll expand a bit more the guide in solo mid, it was 5 am when I was one so started ending it fast, I'll make it better, thx for the feedback.
The dragonfire range is 600, tested myself and there is a guide posted by another guy who's got the range diagram picture, I've asked him if I could use his picture in this guide, hope he accept cause I have no photoshop nor way of editing pictures.
Last edited by Nightmare``; 01-31-2011 at 07:50 PM.
You level phoenix wave over dragonfire early level because it is easier to hit, so easier to harass with.
Fix this in your skillbuilds please
if you disagree please explain why
Nice guide, some mistakes here and there but pretty useful, for the most part, don't understand why you suggest blowing your ulti on agi heroes to kill em since it was already stated that pyro is not a carry why rob your team carry of kills?