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Thread: valkyrie Javelin of Light, broken hitbox

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  1. #1

    valkyrie Javelin of Light, broken hitbox

    Im sure many other users have experienced this, but the hitbox detection for Valkyrie Javelin of Light is incredibly broken. The target can be a good distance away from the javelin and still be stunned by it.

  2. #2
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    I felt the same way, that the hit-radius is too large. Can any one confirm this or is it just paranoia again? :P

  3. #3
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    yet in some cases it can just glance past as it should

  4. #4
    Quote Originally Posted by dune_ View Post
    I felt the same way, that the hit-radius is too large. Can any one confirm this or is it just paranoia again? :P
    I will confirm it later this week, if I have time, with a youtube video of some sort. This worked for Nigma and his video on magmus's ultimate, so hopefully a similar video would catch the attention of the developers.
    Last edited by PerfectBlue; 09-13-2009 at 09:11 PM.

  5. #5
    kinda old news. You can see that'll it hit in a certain area because itll highlight a ground a targets when your aiming.

  6. #6
    Quote Originally Posted by Tempered View Post
    kinda old news. You can see that'll it hit in a certain area because itll highlight a ground a targets when your aiming.
    Should be fixed by now then .

  7. #7
    Quote Originally Posted by PerfectBlue View Post
    Should be fixed by now then .
    I was trying to point out that its intentional.

  8. #8
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    It's probably intentional so noobs can play her.

  9. #9
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    She's still fairly noob friendly, you don't have to be able to aim to be decent, you've got a leap so you don't feed, a good aoe nuke and a invis for your whole team, not to mention good damage.

  10. #10
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    It's incredibly annoying to be hit by an arrow that is almost an entire other hero away in distance.

  11. #11
    Yep the arrow is hitbox is way to big, I like playing her but playing with a fat arrow makes me hit wrong targets, like creeps, it is really anoying

  12. #12
    There is a lot of exaggeration in this thread.

  13. #13
    i dont understand what is so difficult about making the arrow connect only when it hits the model. its 2009. i shouldnt be running into pharoah's mummies unless the model of my hero physically touches the ****ing mummy.

  14. #14
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    i think the hit box is wonky only at certain angles. Need some1 to test more to find out.

  15. #15
    we shouldnt have hitboxes because our heroes are rounded. counter-strike uses hitboxes and that **** was made in like 97.

  16. #16
    Quote Originally Posted by bair View Post
    we shouldnt have hitboxes because our heroes are rounded. counter-strike uses hitboxes and that **** was made in like 97.
    I lol'd.

  17. #17
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    Quote Originally Posted by sneakysob View Post
    There is a lot of exaggeration in this thread.
    I wasn't exaggerating at all. Sometimes the arrow hits me when I'm nowhere near the damn thing. Someone should record a video of it and post it in here.

  18. #18
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    I second some things that are posted in this thread, the javalin hitbox seems to depend on it's angle.

  19. #19
    I play valk a lot and POTM had a much smaller arrow hit radius.
    Allowed for more skilled sniping. Like between creeps and ****.
    Bring back the smaller arrow please.

  20. #20
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    +1 for smaller hitboxes, because trying to snipe it in there in between things is nearly impossible now.

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