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Boris
For the Mother Land!
Strength: 21 (+3.0)
Agility: 15 (+1.4)
Intelligence: 16 (+1.7)
Movement Speed: 300
Skill 1 - Roar: Boris unleashes a terrible roar, initially scaring enemies into confusion, and lowering their armor.
Confused - 1.5 seconds
Armor Debuff - 5 seconds
Skill 2 - Seismic Bound: Boris leaps forward and slams his massive body into the ground, damaging, slowing and pulling units towards the epicenter.
Leap Distance: 300 units
AOE: 300 units
Pull: 150 units towards Boris
Slow: 1.5 seconds
Skill 3 - Presence of the Juggernaut: Boris is a symbol of power and strength, and forces his enemies to cower in his presence. When an enemy dies near Boris, he steals a point of strength from them.
Aura Effect: Passive strength debuff
Skill 4 - The Red Threat: Boris raises the stakes, gaining strength every second. He makes this clear to his enemies, giving all enemy heroes vision of him wherever he is on the map. If Boris survives the charge-up, the gained strength will double and he will keep it for an additional 15 seconds.
Last edited by SimAnt; 04-20-2011 at 07:51 PM.
Wow, I must say this is really nicely done, I like him being russian :P
Gonna check out strobe now
Uhm include the time boris takes for seismic bound to reach his target, say when he leaps how long it takes from the point where he starts and stops. and maybe a 2nd skill on his red threat (d) like something as legio taunt.
Maybe even more Str gain on red threat so that he will be seriously OP after that time, or more seconds (for instance 20) because otherwise it would be too short.
I would advise: 3/6/10 per second over 15 seconds. I know 150 damage and loads of hp is alot, but when you run for him untill its over he will lose all of his hp and damage (since you depend on ult) and he will still be an easy target, so you have 2 options.
1: kill immediately.
2: Run and wait till it's over, and THEN kill him immediately.
Also, when you increase ult gain and time, decrease his str gain per level, and might consider making presence of the juggernaut str gain 1.0 or 1.5, you've probably compared this to vindicator, but int is less usefull than str especially when tanking, and look at devo, he also only has +1 per kill and his passive on that is +4 ( -_- ) magic armor and presence of the juggernaut has -15!! % str to enemies in range.
Thanks for the suggestions,
I agree that presence of the juggernaut was doing too much with both the reduction of enemy strength and +2 per kill in aura. I lowered that to +1 and improved the strength gain on the ultimate.