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With Patch 0.1.43, Elementals will only split one time, instead of up to 4, time permitting. What are people thoughts on how this effects his viability as a jungler?
I picked him in an SD last night and went to jungle and found it to be so much more difficult that I ended up having to lane instead. Because they don't split as much, they die a lot more quickly and they don't do nearly as much damage. The patch essentially halves their life and reduces their damage 50-100% over the course of the spell.
I was going along this guide pretty closely: http://forums.heroesofnewerth.com/sh...ad.php?t=17068
Elementals and glacial blast, lots of mana pots. It didn't work at all... I spawn elementals off of the biggest creep in a medium camp, kill them, and then move to the next closest camp. With the nerf, I could rarely manage to kill the second camp before they timed out. The nerf made it take a lot longer to kill the first camp, leaving not enough time or damage to kill the second one.
Is he still viable with a different jungling strategy, the same strategy and I just fail, or not at all?
Just try spawning off the easy camp and then killing a medium/hard camp up until you get lv3 elementals. Its still easy, averaging like 8-10 minutes for marchers + portal key right now.
You can clear any kind of 2 camps (except ancients) for each use of lvl 1 elementals.
it still works fine
i still kill 2 camps normally, or even double spawn and have no problem neuting really
It's been like this in DotA for a while and he still is an incredibly powerful jungler, particularly in competitive play ^.^