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I was wondering if combinedulti with shiledbreaker's effect i reduce a player's armor in negative at -8.12 would result in a -39.5% damage reductionwill he actualy take 39.5% more damage or he would just take damage as if he had 0 armor and 0% damage reduction?
This numbers are from a small test i done with aequiped with a shieldbreaker(-6 armor) + lvl3 swarm(-15 armor) on a lvl 25
win no items on and a armor of 12.88 and 43.6% damage reduction.
When u test, just do the test right and count the dmg done, then compare it to your base dmg and you can answer ur question...
Anyway, it does increased dmg.
With -8.12 armour he will have 0.94^|-8.12|-1=-0.395 armour reduction, which is -39.5%.
All physical damage to take target will do 39.5% more damage than the base amount.
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Well, the way the damage reduction formula is set up damage reduction will never go over 100% and never go below -100%.
So, to get to double damage you would need to get someone's armor to around -198 and to take absolutely no damage you would need well over 1 million armor.
Last edited by studfacestad; 01-27-2011 at 02:19 PM.
On an unrelated note:
Vahn, when did your name get red?
The maximum amount of armor you can have is 999 (can be reach with Jere's ult / the building fortification) which reduce incoming damage for ~99.9% .
I guest the maximum minus damage you can have is -999 but there is a limited amout of armor reduction thing in that game .
So you can reach a maximum of :
Andro's Aurora : -5 armor
CD's ult : -50 armor
SS' Dread : -5 armor
DS' ult (with SOTM): -30 armor
Panda's flick : -8 armor
Pesti's ult : -15 armor
Shield Breaker : -6 armor
Breastplate : -5 armor
So you can't reduce armor more than : -124
Cd's ult removes more armor every time it hits you, so he's assuming the ult has just hit the max amount of times
http://i.imgur.com/14irX.jpg
Buy the courier at the beginning of the match. This magically frees you from the responsibility of buying wards.
Your right man i always forgetting things :P
so -148 would be the max (in practice mode) .
But in a team of 5 hero
CD :-50
DS :-30
Pesti :-15
Armadon :-10
Panda :-8
Shield breaker :-6
Breastplate :-5
-124 would be the max reach-able minus armor .
So in my first post ,for the wrong reason i was right lol ...
If you had 3 Corrupted Disciples, you can get a max of -127 charges (due to the variable type that HoN uses, it only allows up to 127 before resetting) for his ult.
That or 2 CD's with 1 CD holding a Restoration Stone
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Look for my highlighted text (important information) and grey text (interesting but not required information).
It can't since it sets charges to 0 in <onrefresh />
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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Look for my highlighted text (important information) and grey text (interesting but not required information).
does this apply to magic armor also? would negative magic armor from spellshards cause more spell damage taken than what the skill reads?
Spellshards does not cause an instance of negative magic armor. It 'ignores' a certain amount of magic armor, but again, the ignorance is after final checks for magic armor are made (I made it simple, but Element can give a bigger explanation.....yet again :/ )
I already gave a better explanation in the Spellshards FAQ, look there.
Negative magic armor from non-Spellshards (ie, Flaming Hammer) functions the same way as negative physical armor, only it affects magic armor of course.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).