Blinking Jeraziah

Is this a joke? Maybe a thorough trolling? I vote chaos. A chaotic strategy that no one wants to predict.
The possibility of S2's servers crashing if someone bought a Portal Key on Jeraziah intrigued me. Unfortunately, this didn't occur (bless Ra), so I decided to make a battle plan out of it.
Skill Build:1. Inner Light/Protective Charm
2. Protective Charm/Inner Light
3. Inner Light
4. Righteous Aura
5. Inner Light
6. Sol's Blessing
7. Inner Light
8. Righteous Aura
9. Righteous Aura
10. Righteous Aura
11. Sol's Blessing
12. Protective Charm
13. Protective Charm
14. Protective Charm
15. MILK
16. Sol's Blessing
17-25. Gummy Bears
JUSTIFICATION: Wait until you see who you are facing before selecting your first skill. Repel can save you, or an ally, from first blood (i.e. Swiftblade's Blade Fury).
**I stick with one level-up of Protective Charm for awhile because, practically, you never really need longer than 5 seconds of magic immunity until mid/late game.
STARTING ITEMS:

-Mark of Novice (150)
-Crushing Claws (150)
-Wards of Sight (100)
-Courier (200)
-Minor Totem (53)
ITEM BUILD

-Trinket of Restoration (350)
>>> Blood Chalice
-Marchers (500)
-Shield of the Five (803)
>>> Plated Greaves
-Portal Key (2150)
-Stormspirit (2800)
-Null Stone (4850)
JUSTIFICATION: 1. Jeraziah without a
Blood Chalice is like a baby without a diaper.
2. Jeraziah is known to have cold feet. Get him shoes to keep his feet warm. And down the aisle.
3. What does
Portal Key do for Jeraziah? More like what does Jeraziah do for Portal Key... And that is judgment. Resulting in blinking judgment, also known as smiting. This is a mathematical formula, I found it derived in a textbook in the Library of Congress.
4. Stormspirit centers in on what this hero needs, and gives Jera his sixth activatable skill. Once you pop, the fun don't stop.
5. Once intense team battles are underway, the war has begun, and everyone hates the medic.
**** the rules of war, that guy is healing the bad guys. Null Stone provides more magic power to cast your crap, and adds protection for yourself -- SS is just much easier to purchase first with Jeraziah's impressively mediocre farm.
6. If you actually manage to farm more than this with Jeraziah, then
you are my goddamn hero.
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THE BATTLE PLAN
Acronyms confuse me all the time, so that's all I'm gonna use to explain the strategy: SHDS -- Smite
H - Heal
D - Distract
When Portal Key is first purchased (especially if you managed to get it quickly), then smiting will become your primary goal. Most of the time you will cast Inner Light on Jeraziah, since the reason for buying Portal Key in the first place was to position yourself so that the heal's damage AoE fell on an enemy.

For a more graphic, yet accurate, representation of smiting, reveal it via the button below:
Healing and distracting shortly follow. Don't always think about healing yourself after blinking, keep an eye on your suffering allies, especially your carry. When fleeing with your allies, you can keep blinking out of harm's way and distracting the enemies so that you can use Inner Light and Repel on your allies instead of yourself, and still survive.
Late game, use Portal Key as a tide turner (Ra will smite you if you try to initiate a 5v5). For example, you are pushing down the middle lane onto the enemy's second tower. Jeraziah hangs back. Once the battle breaks out, Jeraziah blinks in and casts Sol's Blessing. This utilizes his ultimate to the highest degree, because it is actually protecting the team from damage, and not just scaring off the enemy. Followed by some heals and a protective charm... the tide has turned.
CUSTOMIZATIONS:REPLAY HAVENSMid/High-Level Matchmaker
Replay Stats & Download page:
http://replays.heroesofnewerth.com/m...p?mid=27252663
Jeraziah Player:
MartianChild (myself)
Comments: Sol's Blessing renders their carry Arachna pretty useless in team battles.
Highlights:
23:55 (Sol's Blessing turns the favor at our tower)
30:06 (not only is PK could for smiting, but you are close enough to attack the enemy as well, applying your Righteous Aura slow)
34:50 (interesting battle middle)
41:00 (just a side note.. I didn't see arachna attacking from the trees here -_-)
47:00 (PK + Sol's Blessing renders Arachna useless)
53:10 (Another one-sided battle mid)
Mid-Level Matchmaker
Replay Stats & Download page:
http://replays.heroesofnewerth.com/m...p?mid=27240783
Jeraziah Player:
MartianChild (myself)
Comments: Abuse of combining Inner Light with Magebane's Flash early game. Quick win.
Highlights:
6:46 (Magebane flashes in, and Jera is able to heal-damage and make them run. Further into this battle, Blood Chalice allows me to Inner Light again, killing both heroes)
11:30 (very amusing and unneccesary ultimate-fail from Bombadier)
15:10 (Portal Key allows for a very effect Inner Light smite that hits both enemy heroes)
16:55 (Another situation where PK lets jera take down an escaping hero)
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If you have a super-duper marvelous game blinking around as Jeraziah, reply with a link to the replay so I can put it in the guide.