SUPPORT ACCOUNT CLANS
Welcome, Unregistered.
 

Thread: Pestilence

Results 1 to 20 of 27

Threaded View

  1. #1
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Jun 2010
    Location
    Regina, Canada
    Posts
    489

    Pestilence

    This guide is intended for use in 5v5 Non-em Forest of Caldavar


    Pestilence


    Once a councilor to the Moon Queen, Pestilence betrayed his people — for as a male, he could never have come to rule them himself. With his own powers augmented by the Hellbourne, he is as strong as the queen he served in the past. But his arts are unholy: mindless, ravenous insects he calls forth, cruel and violent skills he deploys.


    Table Of Contents

    1. Information
    2. Abilities
    3. The Recommended skill build
    4. Item overview/Game play
    5. Replays
    6. Bad Enemies/Partners
    7. Credits

    ________________________________


    Introduction

    As this is my first guide feel free to leave (constructive!) comments. Pestilence is my favorite melee/strength to play; he can be a good ganker and tank. He is a great counter to enemy heroes with invisibility (Scout, Madman, Keeper of the Forest and Night Hound). His contribution to the team is the ability to chase down heroes with his high speed and kill them with his AOE stun.
    Role in team
    Initiator, ganker, semi-carry.

    Stats
    Strength: 21
    Agility: 17
    Intelligence: 15

    Damage: 51-59
    Armour: 4.38
    Movement Speed: 300
    Attack Range: 100 (Melee)
    Attack Rate: 0.69
    ________________________________

    Abilities

    Description


    Flight


    Action: Target Self

    Mana Cost: 50
    Cooldown: 45.0 Seconds

    Activation
    Applies Flight to self for 25 seconds.

    Flight Effects
    10% Damage taken
    10 / 20 / 30 / 40% Movement Speed


    Synopsis

    Pestilence takes limited flight, increasing his Movement Speed at the cost of taking increased damage. This helps you when you have blinked in and stunned, to move closer to you're foe's at a hight speed. The down fall is that you take 10% more damage, so be care using it. It may also be used to get away or to get to places because it lasted up to 25 seconds.


    Impale


    Action: Self Position Type = Enemy Units

    Type: Magic
    Radius: 350
    Cast Time: 0.5 Seconds
    Mana Cost: 80 / 95 / 105 / 115
    Cooldown: 8.0 Seconds

    Activation
    Stuns targets in radius for 1 / 1.5 / 2 / 2.5 second(s), damages them for 50 / 100 / 150 / 200 Physical damage, and slows their Movement Speed by 20% for an additional two seconds after the stun.


    Synopsis
    Pestilence calls on the aid of his underground insect brethren to strike nearby enemies from underground. Enemies are impaled, causing them to be stunned and take damage, followed by reduced Movement Speed. This is one of the longer stuns in the game (2.5sec) so put it to use. A good way to do so would be fly in and stun. Another is when you have a Port key you can blink in and stun multiple foe's, and your team should follow up after you have made the stun.


    Pestilence's stun area of effect (AOE) is actually very large and people don't know the heroes are slowed by 20% 2 seconds after the stun, that is 1/4 of your cool down so you can get ready for the next stun. Pestilence's stun is physical damage. Also note that it is Magic so is will not effect magic immune heroes, but they will take the damage. You can lead your enemies and use your stun defensively to get away if needed by using Flight.

    Gore


    Action: Passive

    Cooldown: 2.0 Seconds

    On Attack
    10 / 15 / 20 / 25% chance to deal 40 / 50 / 60 / 70 bonus Magic damage to target and stun for 1 second on heroes, 2 seconds on non-hero units.
    This ability contains Bashing properties. Items and abilities with Bashing properties contain a shared cooldown time.


    Synopsis
    Pestilence gains a chance to stab an enemy unit with his frontal horn when attacking, causing them to take some additional damage and be stunned briefly. Gore is very useful for Pestilence because it help his cause as chaser. He can fly faster and has a good chase of doing the 1 second to spot the foe's in there tracks, and that will allow you to get 2 or 3 hit in, as well give you that extra second for your Cooldown on Impale.

    Swarm



    Action: Target Entity Type = Enemy Units

    Type: Superior Magic
    Range: 700
    Cast Time: 1.0 Second
    Mana Cost: 25
    Cooldown: 10.0 Seconds

    Activation
    Applies Swarm to target for 30 seconds.

    Swarm Effects
    -5 / -10 / -15 Armor
    Revealed


    Synopsis
    Pestilence releases a swarm of locusts at a target, lowering their armor and revealing them temporarily. If you're laning against a Scout or Night Hound, all ways use your swarm on them before you plan to chase.
    ________________________________


    The Recommended Skill Build
    His Normal Skill Build

    1. Impale
    2. Flight
    3. Impale
    4. Flight
    5. Impale
    6. Swarm
    7. Impale
    8. Flight
    9. Flight
    10. Gore
    11. Swarm
    12. Gore
    13. Gore
    14. Gore
    15. Stats
    16. Swarm
    17. Stats to Level 25

    Why? - Because Impale is what mainly makes Pestilence who he is, it’s a 2.5sec stun (at level 4) and Flight to chase and get away. Swarm will be next so you can minus the armor and get the kill easier. Save Gore to be used as a late game. Going stun over Flight or Flight over stun is situational, so see you are playing against. Sometimes you don't need to get Swarm at level 6 because you may want to stay in your lane until level 7. But after you get Swarm you need to go start ganking/farming.
    ________________________________

    Item Overview/Game play
    View #1-Normal Pest
    Starting Items
    Here you can do many options whatever suits you so that you can stay in the lane up to level six, at least. Here is a good start if you don’t know.


    Gold: 225
    Passive
    +32% Damage vs. Non-Hero Units (Melee Only)
    +12% Damage vs. Non-Hero Units (Ranged Only)
    Action: Target Unit
    Target: Trees
    Range: 100
    Cooldown: 15 seconds
    Destroys target tree.


    Gold: 250
    Passive
    60% chance to block 20 damage for melee heroes, 10 damage for ranged heroes.


    Gold: 90
    Action: Target Unit
    Target: Trees
    Range: 100
    Heals self for 115 Health over 16 seconds. Destroys target Tree.


    This is better build for him if you want a strong farm.

    Mid Game
    Ganking Phase- This is where pest really starts to shine. These are the four steps on how to Gank with him.
    1. Flight – move in for the kill (or port in for the stun)
    2. Swarm – reveals them if they try to invisible out, and it lets you deal extra damage even if they not. Also makes you do extra damage because of the minus armor.
    3. Impale – stuns them, allows you to attack on them for the 2.5 seconds.
    4. Chase, and stun again, until dead, or until you should run.


    Gold: 650
    +3 Strength
    +3 Intelligence
    +2 Health Regeneration
    Action: Self
    Type: Superior Magic
    Cooldown: 35 seconds
    On use, removes 150 health and grants 100 mana.
    If an enemy hero within 700 AOE is killed before 15 seconds after use, the user is healed back the initial 150 health cost.


    Gold: 500
    +50 Moment Speed


    Gold: 2150
    On Use= Action: Target Position
    Range: 1200
    Mana cost: 75
    Cooldown: 14 seconds
    Teleport self to target position. Cooldown of 3 seconds is applied to Portal Key if damaged by a player controlled unit.


    For boots get Steamboots they give you health, damage, and attack speed all the stats you love. In most games just get the Marchers then go right into the Port Key, But don't forget Blood Chaliceitem. This will give you extra Mana when you need it. This Item will make you a lot more than just a carry hero, you can now blink in and initiate fights. and finish the boots later.

    Late Game

    Gold: 1450
    +10 Strength/Agility/Intelligence
    +25 Attack Speed
    +60 Movement Speed



    Gold: 3900
    +10 Strength
    +24 Damage
    Cooldown: 80 seconds
    Applies Magic Immunity to self for 10 seconds and dispels debuffs from self. Cannot be dispelled.
    Each time Shrunken Head is used, the duration of Magic Immunity is reduced by 1 second and Shrunken Head's cooldown is reduced by 5 seconds. The duration of Magic Immunity will not go below 5 seconds, nor will the cooldown go below 55 seconds.


    Gold: 5550
    +10 Armor
    +40 Attack Speed
    Passive
    Daemonic Armor Aura
    Ally Objects
    Radius: 900
    +15 Attack Speed
    +5 Armor
    Unarmor Aura
    Enemy Objects
    Radius: 900
    -5 Armor



    At this point you should have Steam Boots, Port key and Blood Chaliceitem. When you have levels and money, a Shrunken Head. With the head he can stay alive longer and finish off any last heroes in team battles. After get Daemonic Breastplate it is a great item on Pesti as it adds armor to a Strength hero making him extremely difficult to kill, and give off a good aura affect. Later on you can get a high damage item.

    Luxury
    Behemoths Heart - Gives you Strength and makes you very hard to kill with the health regeneration.

    Gold: 5500
    +35 Strength
    +300 Hit Points
    Passive
    Strength Heroes:
    +0.75% Health per second
    Agility Heroes:
    +10% All Damage
    Intelligence Hereos:
    +30 Cast Speed
    15% Reduced Cooldowns


    Rift Shards- Will give you crazy critical hits plus a lot of damage. It can be upgraded 4 times.

    Gold: 2650
    +45/55/65/75 Damage
    Passive
    10/13/16/20% chance for 1.8/2.0/2.2/2.4x Critical Strike


    Shield Breaker- will give you the damage you need it also helps you more by giving your enemies -5 armor.

    Gold: 4400
    +60 Damage
    Passive
    On Attack, applies Broken Armor to target for 5 seconds.
    Broken Armor Effects:
    -6 Armor



    View #2- Life Steal
    Starting Items

    Here you can do many options whatever suits you so that you can stay in the lane up to level six, at least. Here is a good start if you don’t know.


    Gold: 185
    +2 Strength
    +2 Agility
    +2 Intelligence


    Gold: 150
    +3 Strength


    Gold: 100
    Target: Target Unit
    Action: Ally Units
    Range: 100
    Applies Health Potion to target for 10 seconds, healing a total of 400 Health. Contains one charge.
    Health Potion Effects:
    +40 Health Regeneration
    Dispel on damage


    Gold: 53
    +1 Strength
    +1 Agility
    +1 Intelligence


    Pretender’s Crown, Crushing Claws, Health Potion and x2 Minor Totem. These items will keep you there long and give you early stats and can make your Fortified Bracelet. The Minor Totem’s can be made for a Power Supply later as well.


    Gold: 510
    +6 Strength
    +3 Agility
    +3 Intelligence


    Gold: 546
    +3 Strength
    +3 Agility
    +3 Intelligence
    Aura
    Enemy Heroes
    Radius: 1200
    +1 charge every time an enemy hero in range casts a spell.
    On Use= Target: Self
    Cooldown: 17 seconds
    Restores 10 health and 15 mana per charge. Maximum of 15 charges.


    OR

    Gold: 225
    Passive
    +32% Damage vs. Non-Hero Units (Melee Only)
    +12% Damage vs. Non-Hero Units (Ranged Only)
    Action: Target Unit
    Target: Trees
    Range: 100
    Cooldown: 15 seconds
    Destroys target tree.


    Gold: 250
    Passive
    60% chance to block 20 damage for melee heroes, 10 damage for ranged heroes.


    Gold: 90
    Action: Target Unit
    Target: Trees
    Range: 100
    Heals self for 115 Health over 16 seconds. Destroys target Tree.


    This is better build for him if you want a strong farm.

    Mid Game
    Ganking Phase- This is where pest really starts to shine. These are the four steps on how to Gank with him.
    1. Flight – move in for the kill (or port in for the stun)
    2. Swarm – reveals them if they try to invisible out, and it lets you deal extra damage even if they not. Also makes you do extra damage because of the minus armor.
    3. Impale – stuns them, allows you to attack on them for the 2.5 seconds.
    4. Chase, and stun again, until dead, or until you should run.


    Gold: 500
    +50 Moment Speed


    Gold: 2150
    On Use= Action: Target Position
    Range: 1200
    Mana cost: 75
    Cooldown: 14 seconds
    Teleport self to target position. Cooldown of 3 seconds is applied to Portal Key if damaged by a player controlled unit.


    Gold: 900
    +10% Life Steal


    Here we get our Phase boot and later turn them into Steam boots, but before that get a port key to help him gank. This Item will make you a lot more than just a carry hero, you can now blink in and initiate fights, then get a part of Abyssal Skull by getting Hungry Spirit. The Hungry Spirit gives you +10% Life Steal very good for your farm and to stay in beginning team fight longer.

    Late Game

    Gold: 1450
    +10 Strength/Agility/Intelligence
    +25 Attack Speed
    +60 Movement Speed


    Gold: 2050
    Abyssal Skull Aura
    Ally Units
    Radius: 900
    +15% Base Damage
    15% Lifesteal
    +0.8 Mana Regeneration
    +5 Armor


    Gold: 5550
    +10 Armor
    +40 Attack Speed
    Passive
    Daemonic Armor Aura
    Ally Objects
    Radius: 900
    +15 Attack Speed
    +5 Armor
    Unarmor Aura
    Enemy Objects
    Radius: 900
    -5 Armor


    At this point you should have Boots, Port key and Hungry Spirit. When you have levels and money, finish the Steam boots and then the Abyssal Skull. Then on to the Daemonic Breastplate. Your Abyssal Skull will be giving your team Life Steal , base damage, armor and Mana regeneration, great for the team and you.

    Luxury
    Behemoths Heart - Gives you Strength and makes you very hard to kill with the health regeneration.

    Gold: 5500
    +35 Strength
    +300 Hit Points
    Passive
    Strength Heroes:
    +0.75% Health per second
    Agility Heroes:
    +10% All Damage
    Intelligence Hereos:
    +30 Cast Speed
    15% Reduced Cooldowns


    Rift Shards- Will give you crazy critical hits plus a lot of damage. It can be upgraded 4 times.

    Gold: 2650
    +45/55/65/75 Damage
    Passive
    10/13/16/20% chance for 1.8/2.0/2.2/2.4x Critical Strike


    Shield Breaker- will give you the damage you need it also helps you more by giving your enemies -5 armor.

    Gold: 4400
    +60 Damage
    Passive
    On Attack, applies Broken Armor to target for 5 seconds.
    Broken Armor Effects:
    -6 Armor

    Summary

    It mostly depends on what you are play as, either item build is good for him. I have heard of people getting there Boots and then Port Key followed by Behemoths Heart to be a bigger tank in fights and then a Abyssal Skull to allow for smoother farming as well will help with the life steal for your team, if the game goes on longer, get Rift Shards and max them to level 4.
    You are the main initiator, port in and stun as many heroes as you can. After you should put Swarm on their most threatening hero to your team. At this point in the team fight you need to keep spamming you stun as much as you can in the team fight, make sure not to use your flight until you have to. You are going to need it to either chase or run back to your base.
    ________________________________

    Replays
    Match Details for ID 14947637.
    Match ID: 1960746519607465 (here he is doing very well, almost completing the Daemonic Breastplate, and puting that Port Key to good use).
    (Looking for others)
    ________________________________

    Bad Enemies/Partners


    You don’t want anyone to slow or disable you, like Polly Priest, and so on. Heavy nukes from Thunderbringer and Pyromancer are also a bad thing because you will get nuked down fast. They will be gunning for you when your Flight is on, so get your tank items fast and be careful not to use Flight in the middle of team fights. Arachna will slow you and put the spider ult that you can’t run away from. Also watch for the magic immune heroes.


    People to lane with would be Demented Shaman because he slow and minuses armor as well, makes it -46. Nymphora is good for the Healths and Stun plus Mana. Glacius has a good stun/slow and ult. Vodo Jester is good for healing and the tic's as well. So healing and slowing heroes. Empath is new and can be good on Pestilences back wail giving him +80 damage and Attack speed. If you are running a Tri-lane Pestilence can be the tank.


    A big thanks to NomesWisdom for the format, and HoNWiki as well as the Main HON site. Hope you liked my guide to Pestilence, I hope it helps. As this is my first guide feel free to leave (constructive) comments.
    Last edited by Church52; 03-23-2011 at 12:43 PM. Reason: add items
    Pestilence Guide


    New Heroes Soon To Come!!!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •