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Hello, I need some help here. I recently started remaking the spells of Warlock from wc3, (don't really have any intention of making the whole map, I'm just doing it to learn) and I'm having some problems.
I suppose there's some problems with my coding, since the spells doesn't work. Instead of using the changed skills the default skills are being used by the hero. I don't have any experience with XML either, so most I've done is guesswork/copying.
If anyone could tell me what is wrong, I'd appreciate it.
Fireball Ability:
Fireball ProjectileCode:<?xml version="1.0" encoding="UTF-8"?> <ability name="Ability_Fireball" icon="icon.tga" anim="ability_1" casttime="400" castactiontime="400" maxlevel="1" actiontype="target_position" casteffecttype="Magic" targetscheme="enemy_units_and_projectiles" manacost="0" cooldowntime="10000" range="600" forcerange="600" allowoutofboundscast="true" > <onimpact> <spawnprojectile name="Projectile_Fireball" source="source_entity" target="target_position" owner="source_entity" /> </onimpact> </ability>
Fireball AffectorCode:<?xml version="1.0" encoding="UTF-8"?> <projectile name="Projectile_Fireball" speed="560" gravity="0" modelscale="2" model="..heroes/pyromancer/projectile/model.mdf" traileffect="" canturn="0" flying="true" flyheight="20" deatheffect="effects/death.effect" touchradius="100" touchradiusdiradjust="true" maxtouches="1" touchtargetscheme="enemy_units_and_projectiles" toucheffecttype="Magic" > <ontouch> <playeffect effect="..heroes/pyromancer/projectile/impact.effect" target="target_entity" source="target_entity" /> <condition test="target eq projectile" /> <cantarget effecttype="Magic"> <spawnaffector name="Fireball_explosion" target="touch_position" /> <delete target="this_entity" /> <delete target="target_entity" /> </cantarget> </condition> <combatevent effecttype="AbilityBasedProjectile"> <onimpact> <spawnaffector name="Fireball_explosion" target="touch_position" /> </onimpact> </combatevent> <delete target="this_entity" /> </ontouch> </projectile>
Code:<?xml version="1.0" encoding="UTF-8"?> <affector name="Fireball_explosion" radius="200" targetselection="all" targetscheme="enemy_heroes" effecttype="Magic" destroytrees="true" impactdelay="0" effectscale="1.3" > <onimpact> <cantarget targetscheme="enemy_units"> <distance target="target_entity" source="this_entity" /> <setvar0 a="result" b="100" op="div" /> <setvar3 a="5" b="var0" op="sub" /> <damage effecttype="Magic" amount="var3" /> <givemana amount="5" /> <setvar1 a="16" b="target_mana" op="mult"/> <setvar0 a="50" b="var0" op="sub" /> <setvar2 a="var0" b="var1" op="mult" /> <push force="var2" duration="1200" target="target_entity" source="this_entity" /> <push force="var2" duration="1000" target="target_entity" source="this_entity" /> <push force="var2" duration="800" target="target_entity" source="this_entity" /> <push force="var2" duration="600" target="target_entity" source="this_entity" /> <push force="var2" duration="400" target="target_entity" source="this_entity" /> <push force="var2" duration="200" target="target_entity" source="this_entity" /> </cantarget> </onimpact> </affector>
Homing ability
Homing projectileCode:<?xml version="1.0" encoding="UTF-8"?> <ability name="Ability_Homing" icon="icon.tga" anim="ability_1" casttime="400" castactiontime="400" maxlevel="1" actiontype="target_position" casteffecttype="Magic" targetscheme="enemy_units_and_projectiles" manacost="0" cooldowntime="15000" range="1000" forcerange="1000" allowoutofboundscast="true" > <onimpact> <spawnprojectile name="Projectile_Homing" source="source_entity" target="target_position" owner="source_entity" /> </onimpact> </ability>
Homing affectorCode:<?xml version="1.0" encoding="UTF-8"?> <projectile name="Projectile_Homing" speed="0" gravity="0" modelscale="1" model="../vindicator/projectile/effects/projectile_glave.mdf" traileffect="../vindicator/projectile/effects/trail.effect" canturn="0" flying="true" flyheight="40" deatheffect="effects/death.effect" touchradius="80" touchradiusdiradjust="true" maxtouches="1" touchtargetscheme="enemy_units_and_projectiles" toucheffecttype="Magic" > <onspawn> <setproxy entity="stack_entity" target="closest_enemy_hero" command="Follow" /> </onspawn> <onframe> <push force="-500" b="frametime" op="mult" duration="300" source="source_entity" target="this_entity" /> </onframe> <ontouch> <playeffect effect="../vindicator/projectile/effects/impact.effect" target="target_entity" source="target_entity" /> <condition test="target eq projectile" /> <delete target="this_entity" /> <delete target="target_entity" /> <delete target="stack_entity" /> <spawnaffector name="Homing_explosion" /> </condition> <combatevent effecttype="AbilityBasedProjectile"> <onimpact> <cantarget effecttype="Magic"> <spawnaffector name="Homing_explosion" /> </cantarget> </onimpact> </combatevent> <delete target="this_entity" /> <delete target="stack_entity" /> </ontouch> </projectile>
Scourge abilityCode:<?xml version="1.0" encoding="UTF-8"?> <affector name="Homing_explosion" radius="250" targetselection="all" targetscheme="enemy_heroes" effecttype="Magic" destroytrees="true" impactdelay="0" effectscale="1.4" impacteffect="effects/ability_04_impact.effect" > <onimpact> <cantarget targetscheme="enemy_units"> <distance target="target_entity" source="this_entity" /> <setvar0 a="result" b="100" op="div" /> <setvar3 a="5" b="var0" op="sub" /> <damage effecttype="Magic" amount="var3" /> <givemana amount="5" /> <setvar1 a="20" b="target_mana" op="mult"/> <setvar0 a="50" b="var0" op="sub" /> <setvar2 a="var0" b="var1" op="mult" /> <push force="var2" duration="1200" target="target_entity" source="this_entity" /> <push force="var2" duration="1000" target="target_entity" source="this_entity" /> <push force="var2" duration="800" target="target_entity" source="this_entity" /> <push force="var2" duration="600" target="target_entity" source="this_entity" /> <push force="var2" duration="400" target="target_entity" source="this_entity" /> <push force="var2" duration="200" target="target_entity" source="this_entity" /> </cantarget> </onimpact> </affector>
Scourge affectorCode:<?xml version="1.0" encoding="UTF-8"?> <ability name="Ability_Scourge" icon="icon.tga" anim="ability_2" casttime="1000" castactiontime="1000" maxlevel="1" effect="../javaras/ability_04/impact.effect" actiontype="target_self" casteffecttype="Magic" targetscheme="enemy_units" healthcost="10" cooldowntime="15000" > <onimpact> <spawnaffector name="Affector_Scourge" position="self_position" /> </onimpact> </ability>
Code:<?xml version="1.0" encoding="UTF-8"?> <affector name="Affector_Scourge" radius="250" targetselection="all" targetscheme="enemy_heroes" effecttype="Magic" impactdelay="0" > <onimpact> <cantarget targetscheme="enemy_units"> <damage effecttype="Magic" amount="10" /> <givemana amount="7" /> <setvar1 a="16" b="target_mana" op="mult"/> <setvar2 a="5" b="var1" op="mult" /> <push force="var2" duration="1200" target="target_entity" source="this_entity" /> <push force="var2" duration="1000" target="target_entity" source="this_entity" /> <push force="var2" duration="800" target="target_entity" source="this_entity" /> <push force="var2" duration="600" target="target_entity" source="this_entity" /> <push force="var2" duration="400" target="target_entity" source="this_entity" /> <push force="var2" duration="200" target="target_entity" source="this_entity" /> </cantarget> </onimpact> </affector>