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HoN Dev Blog: January 17, 2011
Helllllllo fellow HoN players, and welcome to 2011! The new year brings new resolutions to be broken, massive hub bub over zodiac signs, and the same old snowy weather in Michigan. This first Dev Blog of 2011 aims to clue you guys in on what the new year means for HoN as we get back into the groove following the successful launch of HoN 2.0 and the winter holiday break.
More New Content
As always, we'll be looking to inject new content into HoN to keep it a fresh and ever-changing challenge.
- We are well into the development process for the next hero: a ranged, Intelligence-based support hero, the Empath. Her concept art will be released with the next newsletter, so keep your eyes peeled to that inbox!
- We are running several item ideas through our rigorous testing process to see if they fulfill our intentions of moving the game in a positive direction.
- Game modes! We're working on creating new ways to play HoN and utilize some of the skills you all work so hard to develop in different ways.
- More Goblin Store content, like all new alternate avatars; Soul Reaper wants to ride a horse.
In-Game Shop Improvements
HoN's shop system is very robust and its contents are integral in making games as deep and diverse as they are. It is, however, an incredibly daunting experience for a new player to learn to play with the current shop system. Even for veterans, the shop can be inefficient or confusing to deal with. That said, we're investigating changes to the shop system to ease the learning curve and improve intuition and efficiency. Some of the new features we plan on implementing include:
- A search mechanism that filters items by name
- Item sorting by the bonuses an item bestows in addition to the current categorical sorting
- A more robust and detailed recommended items section outlining the different recommended build paths
Realignment
We're constantly looking to improve the balance of HoN, but with all of the new items and heroes we've introduced to the game recently, we'll be undergoing a wholesale, global "realignment" process. We, with the input of competitive players, will look at every single hero and item in an attempt to bring the big picture into focus. Forests of Caldavar will also be closely examined for further balance changes.
Last edited by DivA; 01-17-2011 at 04:01 PM.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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Pu Liu | Director of Monetization
first?
Good work S2. Stay strong, keep it lolzy.
my hero
http://dream.heroesofnewerth.com/hero/FiveChip/absorber
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My shield > your shield.
My name > your name.
P.S. My **** > your ****
First page?
Ok, I made it.
Cool! I've been wanting an Alt for soulreaper, sounds pretty neat!
Good thing about playing with friends: you will never get kicked when picking Night Hound as Orange or Brown.
First page
new support hero hell to the yes
Come check out my stream! Big HoN plays plus plenty of other games too! Make sure to follow!
http://www.justin.tv/fergbot
helllooooo
Sounds awesome?
Soul Reaper? Horse?
Headless Horseman?
lol
U?
this should be have the most prio imo.Realignment
We're constantly looking to improve the balance of HoN, but with all of the new items and heroes we've introduced to the game recently, we'll be undergoing a wholesale, global "realignment" process. We, with the input of competitive players, will look at every single hero and item in an attempt to bring the big picture into focus. Forests of Caldavar will also be closely examined for further balance changes.
e: 1st page
Last edited by _sparkY; 01-17-2011 at 04:07 PM.
Horse reaper!
Game Masters are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.
The forums are NOT for reporting players. If you wish to report a player, please use the in-game R.A.P. Function.
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My sig is the best one ever.
Now how about a ****ing fix to the missing replays instead of a ****ing horseriding soul reaper along with a new shitty game mode that will be as frequently played and Hardcore.
Srsly, l2 prioritize.