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Thread: [Map]RPG: Getting closer everyday.

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  1. #1
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    [Map]RPG: Getting closer everyday.

    What is it?

    Basically you, or with a team up to 5 total, go along the path and killing anything that comes in your way. Along the way you fight various bosses that will drop special items occasionally. Every now and then there is another town to stock up on new consumables and/or new more powerful items to help you continue the path. There will be a few curve balls throughout the way, you'll just have to find out what exactly those are. The goal of this game is to kill the final boss which is located through a teleporter in the final town. Defeat him and take out the base behind him. (The base might be invulnerable while he is alive idk if we can do this or not) Be fast about killing him and then take down the base ASAP because it wont be too long before he re spawns and the base becomes invulnerable again!

    The best part is that we don't have to wait for S2 to upload it to their servers because this game will be able to be played solo (I hope) so you can play in practice mode!

    The initial map is complete thanks to kukubara23. Don't know how else to have you guys recognize his name but he is the one that made the map look as good as it does today. All I did was come up with the idea/path/original crappy template. Props go to him for making it the way it looks today!

    What needs to be done?

    Complete

    Incomplete


    1. Original shop needs to be placed along with all the secret shops and town shops.
    2. Creeps need to be introduced along with minor/major bosses and final boss.
    3. Teleports need to be added to get into the final arena.
    4. Once shops have been placed, they need to be edited with the correct items.
    5. Custom Heroes need to be made.
    6. Other suggestions from community (if any) need to be implemented.

    Ver. 2.0
    1. This is so far into the future, but I hope to add in quests after the first version of the linear game play is done.




    Some Random Questions.

    Quote Originally Posted by DeezNutzz View Post
    Wait, so this is a single player map?? o_O
    It can be played with 1-5 players. But until S2 starts accepting maps for public use on their servers, we will try making it solo. But when they start accepting maps we will balance it probably to 3-5 players.

    ~Terukio
    Last edited by Terukio; 01-19-2011 at 05:00 PM.

  2. #2
    I would call this an RPG.
    This doesn't require a lot of scripting, its more of terrain editing and stuff like that.

  3. #3
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    I know, I'm working on the terrain now and when the basis is done (Basically the trails) I will provide a screen shot. If anyone has any suggestions to it once it is finished that'd be great

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    Co-op defense?

    This kind of map doesn't have it's own "genre name".. It's usually called a hero defense or a hero survival map.

  5. #5
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    Okay the template is complete, I just can't get a screen shot because the editor doesn't run in windowed mode and when I take a screen shot it just takes a screen shot of my desktop instead :/

    EDIT: I am going to upload it to my site for download to check it out that way...sorry until I know how to screen shot.

    Link: Sorry I took out the download link for now, screen shots should be good for now until we have a willing programmer.

    Basically the team will start in the bottom left, and make its way to the final town in the top left, where a teleport will bring you to the final battle that is cut off from the map. Along the way there will be MANY creep camps that are full of creeps along with mini-large boss battles. YOu can kinda tell just by looking at the map where the secret shops and towns/bosses will be.
    Last edited by Terukio; 01-17-2011 at 03:05 PM.

  6. #6
    Quote Originally Posted by Hax View Post
    Co-op defense?

    This kind of map doesn't have it's own "genre name".. It's usually called a hero defense or a hero survival map.
    He said the team start from one point and get to an end, fight neutrals and boss on its way. In Heroes Defense, you stay at one point and defense against waves of enemy.

    What he is describing looks a lot more to a typical ORPG in WC3 but without quests and more linear.

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    Oh, I guess i skimmed through his post a bit too fast. <.<

  8. #8
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    Sounds like a cool map, like Oloko said there shouldn't be much scripting apart from adding in dropped items and a few bosses.

    Good luck with this!

  9. #9
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    You can screenshot by pressing F5, then you can find that images in your documents

  10. #10
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    Thank you Roozi for informing me on screen shots. Sorry but I don't know how to put the picture in a spoiler of some sort so you click to open/close it. Other than those two changes that need to be made, we just need someone willing to program some of the stuff. If anyone is willing just PM me or message here and if you do it your name will be known when people play on the map/download it and such.

  11. #11
    I don't know if you have already received answer, but maybe you should give a better description on what you need help with? I mean, you might need scripting for: items, spells, gameplay, etc.

  12. #12
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    True True

    Okay, I'll update the original post now.

  13. #13
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    Update: Original post no includes what needs to be done. Also I included another screen shot of where things will be located.

  14. #14
    Hey guys, I just made some edits to it and i thought that i should tell you that the bottom left, Not the starting spot, Is a new outpost i thought would go in :P


  15. #15
    Hey If no body Minds I'm Going to go and edit Some hero abilities and maybe have our first hero just to start going through and testing bosses and such.

  16. #16
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    Okay added legion store and base and helbourn base. Problem is for some reason it's only allowing 2v2. And kukubara23, we can't continue making changes at the same time because when we share we have to keep implementing them again and again. I'll take a break for now and I'll put in some creeps after. Still going to have to learn how to change items in the shops...

  17. #17
    I know how to do both actually. Yet im not good at making items , can i get a download to your map so i can compare it?

  18. #18
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    To fix the 2v2 problem you need to open up your map with winrar, or another archiving program. Then open worldconfig with notepad or notepad+++ (the latter is the better). One of the first few lines will list the minplayersperteam, leave this at zero. Change maxplayers to whatever you want on a team. for instance if you want the map to allow five players on a team make it "maxplayers = 5"

  19. #19
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    To change items in shop you need to add into your own map file a folder called resources, then add in a folder called shop etc etc. Basically (so that you learn not just copy what I tell you) you need to copy what is in the resources0.s2z in program files-heroesofnewerth-game. If you wanted to for instance remove an item from the store you would copy over the folders that lead to the store items, add in the file which lists the store items for purchase, and in the coding delete the line you do not want.

    It is hard to explain and I learnt all this from Oloko but hopefully you get the picture. To add in your own items its a similar process.

  20. #20
    There is a simpler way to do the Maxplayers no? Go open the map editor and then go to Properties(top right) and then it will say "Maximum Players(Per-Team)" and then set that to 5. Is that right or is this just crap lol?

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