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Login failed: connect failed
Ive never had this issue with any previous patch, but I recently downloaded 2.0.6.1 and when I try to login I get the error message, Login failed: connection failed. I checked all my firewalls, hon is not being blocked by any of them.
When I go to http://masterserver.hon.s2games.com/ i get:
Server: master03
Invalid Connection: You do not appear to be a Heroes of Newerth client
I posted the control f8 log below in an image. I noticed it may have a problem with port 80, is there something I need to do with this port and my router?
Attached Thumbnails
Last edited by Dobattlers; 01-16-2011 at 03:31 PM .
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I uninstalled 2.0.6.1 and installed 2.0.5 and I connected fine and logged in, I then updated to patch 2.0.6.2 hoping the problem was just with 2.0.6.1, but no, the problem still persists, Ive attached my console log.
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this is the error in the console
Request failed: Couldn't connect to server (couldn't connect to host)
Loading cached vertex shader: meshc_color_flat.vsh (vs_3_0)
Loading cached pixel shader: mesh_color_flat.psh (ps_3_0)
Query not S_OK
Using Direct3D exclusive mode
Restarting Direct3D
DXT1 supported
DXT2 supported
DXT3 supported
DXT4 supported
DXT5 supported
DepthStencil supported
R32F supported
A8 supported
A8L8 supported
A8R8G8B8 render targets supported
R32F render targets supported
NULL render targets supported
Vertex shader version: vs_3_0
Pixel shader version: ps_3_0
Using Hardware Shadow Map 2048 x 2048
Using A8R8G8B8 Scene Buffer 1024 x 768
Using A8R8G8B8 Post Buffer 1024 x 768
Direct3D restart successful
Connecting to authentication server...
Request failed: Couldn't connect to server (couldn't connect to host)
Disconnected from authentication server: Connection failed
Query not S_OK
Using Direct3D exclusive mode
Restarting Direct3D
DXT1 supported
DXT2 supported
DXT3 supported
DXT4 supported
DXT5 supported
DepthStencil supported
R32F supported
A8 supported
A8L8 supported
A8R8G8B8 render targets supported
R32F render targets supported
NULL render targets supported
Vertex shader version: vs_3_0
Pixel shader version: ps_3_0
Using Hardware Shadow Map 2048 x 2048
Using A8R8G8B8 Scene Buffer 1024 x 768
Using A8R8G8B8 Post Buffer 1024 x 768
Direct3D restart successful
Query not S_OK
Using Direct3D exclusive mode
Restarting Direct3D
DXT1 supported
DXT2 supported
DXT3 supported
DXT4 supported
DXT5 supported
DepthStencil supported
R32F supported
A8 supported
A8L8 supported
A8R8G8B8 render targets supported
R32F render targets supported
NULL render targets supported
Vertex shader version: vs_3_0
Pixel shader version: ps_3_0
Using Hardware Shadow Map 2048 x 2048
Using A8R8G8B8 Scene Buffer 1024 x 768
Using A8R8G8B8 Post Buffer 1024 x 768
Direct3D restart successful
Query not S_OK
Using Direct3D exclusive mode
Restarting Direct3D
DXT1 supported
DXT2 supported
DXT3 supported
DXT4 supported
DXT5 supported
DepthStencil supported
R32F supported
A8 supported
A8L8 supported
A8R8G8B8 render targets supported
R32F render targets supported
NULL render targets supported
Vertex shader version: vs_3_0
Pixel shader version: ps_3_0
Using Hardware Shadow Map 2048 x 2048
Using A8R8G8B8 Scene Buffer 1024 x 768
Using A8R8G8B8 Post Buffer 1024 x 768
Direct3D restart successful
Connecting to authentication server...
Request failed: Couldn't connect to server (couldn't connect to host)
Disconnected from authentication server: Connection failed
Query not S_OK
Using Direct3D exclusive mode
Restarting Direct3D
DXT1 supported
Last edited by Dobattlers; 01-16-2011 at 03:43 PM .
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