Thread: Login failed: connect failed

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  1. #1

    Login failed: connect failed

    Ive never had this issue with any previous patch, but I recently downloaded 2.0.6.1 and when I try to login I get the error message, Login failed: connection failed. I checked all my firewalls, hon is not being blocked by any of them.

    When I go to http://masterserver.hon.s2games.com/ i get:
    Server: master03
    Invalid Connection: You do not appear to be a Heroes of Newerth client

    I posted the control f8 log below in an image. I noticed it may have a problem with port 80, is there something I need to do with this port and my router?
    Attached Thumbnails Attached Thumbnails Honfail.jpg  
    Last edited by Dobattlers; 01-16-2011 at 03:31 PM.

  2. #2
    I uninstalled 2.0.6.1 and installed 2.0.5 and I connected fine and logged in, I then updated to patch 2.0.6.2 hoping the problem was just with 2.0.6.1, but no, the problem still persists, Ive attached my console log.

  3. #3
    this is the error in the console

    Request failed: Couldn't connect to server (couldn't connect to host)
    Loading cached vertex shader: meshc_color_flat.vsh (vs_3_0)
    Loading cached pixel shader: mesh_color_flat.psh (ps_3_0)
    Query not S_OK
    Using Direct3D exclusive mode
    Restarting Direct3D
    DXT1 supported
    DXT2 supported
    DXT3 supported
    DXT4 supported
    DXT5 supported
    DepthStencil supported
    R32F supported
    A8 supported
    A8L8 supported
    A8R8G8B8 render targets supported
    R32F render targets supported
    NULL render targets supported
    Vertex shader version: vs_3_0
    Pixel shader version: ps_3_0
    Using Hardware Shadow Map 2048 x 2048
    Using A8R8G8B8 Scene Buffer 1024 x 768
    Using A8R8G8B8 Post Buffer 1024 x 768
    Direct3D restart successful
    Connecting to authentication server...
    Request failed: Couldn't connect to server (couldn't connect to host)
    Disconnected from authentication server: Connection failed
    Query not S_OK
    Using Direct3D exclusive mode
    Restarting Direct3D
    DXT1 supported
    DXT2 supported
    DXT3 supported
    DXT4 supported
    DXT5 supported
    DepthStencil supported
    R32F supported
    A8 supported
    A8L8 supported
    A8R8G8B8 render targets supported
    R32F render targets supported
    NULL render targets supported
    Vertex shader version: vs_3_0
    Pixel shader version: ps_3_0
    Using Hardware Shadow Map 2048 x 2048
    Using A8R8G8B8 Scene Buffer 1024 x 768
    Using A8R8G8B8 Post Buffer 1024 x 768
    Direct3D restart successful
    Query not S_OK
    Using Direct3D exclusive mode
    Restarting Direct3D
    DXT1 supported
    DXT2 supported
    DXT3 supported
    DXT4 supported
    DXT5 supported
    DepthStencil supported
    R32F supported
    A8 supported
    A8L8 supported
    A8R8G8B8 render targets supported
    R32F render targets supported
    NULL render targets supported
    Vertex shader version: vs_3_0
    Pixel shader version: ps_3_0
    Using Hardware Shadow Map 2048 x 2048
    Using A8R8G8B8 Scene Buffer 1024 x 768
    Using A8R8G8B8 Post Buffer 1024 x 768
    Direct3D restart successful
    Query not S_OK
    Using Direct3D exclusive mode
    Restarting Direct3D
    DXT1 supported
    DXT2 supported
    DXT3 supported
    DXT4 supported
    DXT5 supported
    DepthStencil supported
    R32F supported
    A8 supported
    A8L8 supported
    A8R8G8B8 render targets supported
    R32F render targets supported
    NULL render targets supported
    Vertex shader version: vs_3_0
    Pixel shader version: ps_3_0
    Using Hardware Shadow Map 2048 x 2048
    Using A8R8G8B8 Scene Buffer 1024 x 768
    Using A8R8G8B8 Post Buffer 1024 x 768
    Direct3D restart successful
    Connecting to authentication server...
    Request failed: Couldn't connect to server (couldn't connect to host)
    Disconnected from authentication server: Connection failed
    Query not S_OK
    Using Direct3D exclusive mode
    Restarting Direct3D
    DXT1 supported
    Last edited by Dobattlers; 01-16-2011 at 03:43 PM.

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