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Thread: Pathing & Blocking Allied Heroes

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  1. #1
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    Pathing & Blocking Allied Heroes

    Ok, this is something that I see even 1700-1800 players doing and it drives me crazy, and it's actually more detrimental than anyone might think: standing in someone's way.

    First of all, it makes it hard to chase enemy heroes. That's the obvious one.

    Second, it makes it damn hard to escape, juke, dodge spells or get out of line of sight.

    Third, it makes positioning your own abilities really difficult because instead of just casting the ability you have to either wait for your character to do a silly dance behind whomever's standing in his way (which due to HoN's horrible pathing system can take forever) or hit S and then cast, by which time the enemy might be out of range.

    Fourth, if you're getting in someone's way, you're standing right next to them, so if the other team initiates you both are gonna die.

    So what's there to work on? Try to stay a distance from your teammates (not like half the map, but a few inches on screen); if you both are going to the same place, micro your character so he doesn't run directly in front or behind a teammate, especially an initiator.

  2. #2
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    S2 Staff Member S2 Games Staff
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    Renamed title

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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    Tech Support and Customer Support: https://www.heroesofnewerth.com/support/


    Look for my highlighted text (important information) and grey text (interesting but not required information).

  3. #3
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    This can be a huge difference between a first blood gank or a double tap at the rune thanks to haste as well.
    Quote Originally Posted by NubbyMcNub View Post
    HoN's cliff has no footholds and has people at the top insulting your mum.
    Quote Originally Posted by chaR` View Post
    Im only 1500 cuz i only play with noobteams who feed
    If id have proper teammates id easily be 2000-2100

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