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How is arachna level dependant?
I'm confused.
I would have thought that drow is alot more lvl dependant than arachna. Her silence gets alot better with lvl's.
Arachna's carapace lvl 2/+ are useless.
If u run her as a trilane carry, she won't "need" her ulti to gank like u would if she was mid because, obviously, she'll be farming and not ganking.
So yea, i'm confused, how is a trilane carry arachna lvl dependant?
he just explained how arachna is level dependent: her webbed shot has a long enough cd at level 1 so she can't orbwalk with it. everyone in a trilane (including the carry) needs to bring something with them. arachna in a trilane would just get **** on with her 290 ms and low str
plus, she actually has a lot of ganking power when she hits 6
Ho, i thought drow had a cooldown too.
Deffo havn't played dota in a while tho, my bad.
Arachna being leveldependant relates to her passive agi gain that is a built in version of drows ulti.
I once did a nice n simple graph on it. Give me a sec n ill post it.
Ho wow, drow agi gain is 1.9. lul.
But anyway, how does agi gain make arac more lvl dependant than drow?
Ye but her ultimate gives her a chunk of agi. That ulti is blended in passively into arachna's agi gain, yet this makes arachna significantly more level dependant & even at lvl 25 she has less total agi (quite a bit even as you can see).
When you factor in the aura, this gap becomes een bigger dmgwise.
2.9agi gain, and a base damage aura are all that arachna has going for her as a carry. Her ult is a flat damage counter-able gadget. A level 7 arachna with a few wraith bands ganking earlier does a lot more for her team.
drow is disproportionately better at carrying than arachna with 625 range, silence and her ult.
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Drow is farm dependant because the hero's level ups are all consistent, each level up is only slightly stronger than the last with no jumps, you don't seek to hit X level, you just want last hit, last hit, last hit.
Whilst Arachna you seek to hit these levels.
5 (for 3 Web/2 Aura), 6 for ulti, 8 (for 3 4 Aura, 3 Web build), then you need to hit 11.
So basically its
5,6,8,11. Having to hit level 5 in a tri-lane is pretty redonk.
A Drow hitting 6 doesn't bring anything significant, it doesn't make her able to gank more people, it doesn't make her automatically kill someone vs either spider. Your not obliged to go spend your ulti cd because you dont have 1, and you have 300ms 625 range vs 290ms 600 range. The agi gain doesn't make Arachna more level dependant. Her crappy ass skill set does.
yeahhhhhhhh, this is a pretty terrible explanation for why Arachna is level dependent. It really just comes down to the fact that Drow can carry much earlier than Arachna because she gains her AGI at much earlier levels.
@charx - if that's your graph, you should probably adjust the y axis so that the difference is more apparent. I think people are getting the wrong idea.
It is my graph yeah, I made it a while ago & didnt save it though. So cant adjust the scale anymore :|
Edit: for the sake of further enforcing this point, a lvl 24 arachna has as much agility as a 16 drow.
Last edited by chaR`; 01-04-2011 at 04:38 AM.
plz ignore tda he has no idea how to play Arachna
I'd sing you a song, but
I'm just a little hoarse.
at 5... I don't normally have more then 1 into web.
Aura over web if your in a tri-lane, wouldn't the aura be more significant for your buddies? Considering the slow is decent, but I think with your tri-lane it may not be as effective.
And even if your solo, I would still only have 1 into web. Last hitting 2 ez when your archana![]()
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Empr ran 3-ranged trilanes all the time with Flint or FA carry a few months ago.
Typical lane was usually witch slayer (first pick), andromeda (second/third pick), and FA (second/third pick). Glacious and VJ were their backup picks if they were absolutely committed to it.
ss is a semicarry. he does not scale. as suchhe gets outcarried by all carries who do scale. ss REQUIRES 100 gpm more than other carries in order to carry because that's the nature of the hero. The hero is built to farm so having higher gpm doesn't make him more consistent or effective. Bear with even just geos/fw outcarries ss with geos/fw. If you are honestly going to argue that tdl isn't a better carry then there's nothing that needs to be said. SS dominates midgame. That's what he does. If the game goes any longer then he rapidly loses effectiveness and harder carries quickly overpower him.
P.S. TDL doesn't need that many items to beat ss.