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Thread: Triple ranged tri in comp play?

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  1. #21
    Quote Originally Posted by knowitall View Post
    Dual ranged alone makes it pretty easy to throw in a melee and melees like Sven and ES are insanely strong in trilanes.

    I love seeing people play Sven in a tri lane or just roaming, sadly we hardly see Sven used in Hon

  2. #22
    Because melee have the godly level 1 stuns outside of Andro and Witch (both which are highly common fps/bans in both DotA and HoN).


    Some of those melee include Hammer, Behemoth, and Magmus.

  3. #23
    witch's stun isn't incredibly good at level 1, it takes while to scale up

    kind of interesting that I never see lion trilane in dota, he's almost always solo mid
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  4. #24
    Quote Originally Posted by potoBest View Post
    witch's stun isn't incredibly good at level 1, it takes while to scale up

    kind of interesting that I never see lion trilane in dota, he's almost always solo mid
    Yeah, that's really the only reason. His stun blows at level 1 and level 1 encounters are common in DotA trilanes at least.

  5. #25
    If you pick tri ranged, i spose you do that to go tri vs tri.
    If you tri vs tri, it means u want to kill, then why not pick magmus/behe/hammer instead of that extra ranged hero, they're just superior in kill trilane.

  6. #26
    Quote Originally Posted by PuK View Post
    If you pick tri ranged, i spose you do that to go tri vs tri.
    If you tri vs tri, it means u want to kill, then why not pick magmus/behe/hammer instead of that extra ranged hero, they're just superior in kill trilane.

    I remember watching a MYM replay a few months ago, they ran a tri lane, it crushed and they managed to win their tri lane and win the game, still no idea how they pulled it off.

  7. #27
    Because all three are effectively ranged when it comes to spells.

  8. #28
    I'm not gonna bother looking up the replay, but I can remember that this once happened:

    and that this was placed on hellbourne top lane
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  9. #29
    Quote Originally Posted by Asway View Post
    I remember watching a MYM replay a few months ago, they ran a tri lane, it crushed and they managed to win their tri lane and win the game, still no idea how they pulled it off.
    i'm pretty sure that was more of a showmatch, rather than an actual tournament/league game, so I wouldn't take it too seriously.

  10. #30
    the chinese teams usually put a strength melee hero in their trilanes

  11. #31
    Quote Originally Posted by knowitall View Post
    i'm pretty sure that was more of a showmatch, rather than an actual tournament/league game, so I wouldn't take it too seriously.

    Ya, most likely. Regardless, its a manly tri lane!

  12. #32
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    Quote Originally Posted by Asway View Post
    I was just looking at a few DotA replays and iv noticed that raged tri lanes are really common. I think its because there are only two ranged carries in HoN that work well in a "all ranged" tri lane, Sniper and FA.

    If there were more ranges carries, Drow Windrunner Medusa, we'd most likely see a "all ranged" tri lane.
    WR is wrong, Morph is correct,


    Also sometimes, its better to put Dusa on the solo easy lane.

    Quote Originally Posted by ShammySham View Post
    I guess it's because with melee heros it is much easier to last hit, and also because str heros scale extremely well especially if they get a good amount of farm.

    But again I'm just guessing, so I don't really know.
    Generally, carry players eventually get use to all the animations of the heroes they play and will have no difficulty lasthitting with a morph compared to a melee hero with a good attack animation like antimage.

    So in reality, it would be it would be more difficult to last hit with a melee hero over a range hero, for you will enter danger zone i in a 3v3 trilane vs a 3 range setup (or 2 range, ES/sven lineup), causing you to take unnecessary high dmg or vulnearable to a kill attempt. While Range will have it safer in the back (excluding morph and Luna, who arent as safe as normal range heroes but still somewhat in a better position than melee

    Also most str heroes scale like ****

    Range agi might not scale like heroes like some str heroes, but in most situations they will be more reliable all game for high dmg.

    usually in general Agi scales better than Str, while Str heroes have more potential early game

    Heroes like Slardar and Sven will not be made a hardcarry ever in a decent game, and naix will get too raped in lane and an ignorable threat in midgame teamfights and will prolly never see the light of comp play for a while, panda brewmaster will only be effective as long as his blink-aghastick are enough to pick ppl off. NS and DK are DTS only pickups.

    Only Alchemist and kunkka are the viable str carries, and kunkka is usually played as semicarry ganker, so pretty much only alchemist is the viable str carry in dota.
    Last edited by Ndie_Jaehoon; 01-02-2011 at 07:19 PM.

  13. #33
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    The reason magmus/behe/andro/myrm are put into a trilane, is because they are incredibly strong (in a trilane). I can't deny that VJ is strong as well, but he's usually picked up on either team. For my trilane, i'd rather have a VJ+Behe then a VJ+Glac. With VJ+Glac you'll outharas, but lose most of the 3v3 fights. Behe blocks 1 out, = near certain death. With the ranged in your carry, you don't need that second ranged (which they dont need in DotA, but that's another story)

    So: TL;DR: Fight potential over haras potential
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  14. #34
    The reason magmus/behe/andro/myrm are put into a trilane, is because they are incredibly strong (in a trilane).
    now there's some competitive insight
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  15. #35
    I think everything that could of been said has been! ^^ lol, but Str melee is used I guess to help babysit, range trilane would be more viable, with more range carries. And such hero's as hammer have incred level 1 stun which can make all the difference.

  16. #36
    Quote Originally Posted by chaR` View Post
    ^
    thats not what i was talking about.
    We see plenty of fa-flint-puppet trilanes, yet they always add add a melee to those rather than having 3 ranged.
    well most common melee support in a trilane are mag and behe. in a trilane the supports are walking stuns/heals so mag and behe function just as effectively as a ranged hero given that they have pretty nice aoe ranged stuns. the only all ranged trilanes ive seen in matches have gotten steamrolled so it's probably also a case of teams being afraid of losing by doing something different as has always been the case in competitive play.

  17. #37
    Just an observation but wouldn't an all ranged Tri lane lead to a team with rather weak initiation? You are almost forced to pick up two other ranged who can solo and there are very few initiators who can solo a lane. Off the top of my head I can think of and who can initiate well (Talking mid-late game not ganking initiation). So it seems like picking up a very powerful melee initiator like would make picking the other two solos a lot more flexible.

    Just a thought, I've not competitive insight whatsoever.

  18. #38
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    If you're using a ranged carry you might as well take a melee stunner because melee stunners always have stronger stuns than ranged heroes, and you don't really need 3 ranged heroes to win lanes.
    Quote Originally Posted by TDA101 View Post
    Arachna is significantly worse than Drow and Arachna is level dependant while Drow is farm dependant. Arachna isn't even worth a tri-lane. We tried it once in a BD and failed.
    How can you expect to use the farm properly when you rush a Mighty Blade for BKB first on Arachna? That game proved less than nothing on how effective Arachna is in tri-lane, just how much you suck with her.

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  19. #39
    Empr did it once,but it was long ago and i dont remember with which heroes. I remember one of them was hag..

  20. #40
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    witch doctor / silencer / lich
    morphling

    probably one of the more common trilanes i see in dota

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