Because melee have the godly level 1 stuns outside of Andro and Witch (both which are highly common fps/bans in both DotA and HoN).
Some of those melee include Hammer, Behemoth, and Magmus.
witch's stun isn't incredibly good at level 1, it takes while to scale up
kind of interesting that I never see lion trilane in dota, he's almost always solo mid
If you pick tri ranged, i spose you do that to go tri vs tri.
If you tri vs tri, it means u want to kill, then why not pick magmus/behe/hammer instead of that extra ranged hero, they're just superior in kill trilane.
Because all three are effectively ranged when it comes to spells.
I'm not gonna bother looking up the replay, but I can remember that this once happened:
and that this was placed on hellbourne top lane
I LIKE TURTLES
the chinese teams usually put a strength melee hero in their trilanes
Also sometimes, its better to put Dusa on the solo easy lane.
So in reality, it would be it would be more difficult to last hit with a melee hero over a range hero, for you will enter danger zone i in a 3v3 trilane vs a 3 range setup (or 2 range, ES/sven lineup), causing you to take unnecessary high dmg or vulnearable to a kill attempt. While Range will have it safer in the back (excluding morph and Luna, who arent as safe as normal range heroes but still somewhat in a better position than melee
Also most str heroes scale like ****
Range agi might not scale like heroes like some str heroes, but in most situations they will be more reliable all game for high dmg.
usually in general Agi scales better than Str, while Str heroes have more potential early game
Last edited by Ndie_Jaehoon; 01-02-2011 at 07:19 PM.
The reason magmus/behe/andro/myrm are put into a trilane, is because they are incredibly strong (in a trilane). I can't deny that VJ is strong as well, but he's usually picked up on either team. For my trilane, i'd rather have a VJ+Behe then a VJ+Glac. With VJ+Glac you'll outharas, but lose most of the 3v3 fights. Behe blocks 1 out, = near certain death. With the ranged in your carry, you don't need that second ranged (which they dont need in DotA, but that's another story)
So: TL;DR: Fight potential over haras potential
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now there's some competitive insightThe reason magmus/behe/andro/myrm are put into a trilane, is because they are incredibly strong (in a trilane).
I think everything that could of been said has been! ^^ lol, but Str melee is used I guess to help babysit, range trilane would be more viable, with more range carries. And such hero's as hammer have incred level 1 stun which can make all the difference.
Just an observation but wouldn't an all ranged Tri lane lead to a team with rather weak initiation? You are almost forced to pick up two other ranged who can solo and there are very few initiators who can solo a lane. Off the top of my head I can think of and who can initiate well (Talking mid-late game not ganking initiation). So it seems like picking up a very powerful melee initiator like would make picking the other two solos a lot more flexible.
Just a thought, I've not competitive insight whatsoever.
If you're using a ranged carry you might as well take a melee stunner because melee stunners always have stronger stuns than ranged heroes, and you don't really need 3 ranged heroes to win lanes.
Ghost Marchers bro, that's how you take over the game.
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Empr did it once,but it was long ago and i dont remember with which heroes. I remember one of them was hag..
witch doctor / silencer / lich
probably one of the more common trilanes i see in dota
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