Essence Reservoir [New]
A charge is attained every time an enemy hero casts a spell within the items radius. Upon Activation, Bonus Hp/Mana is Restored and Extra Hero Speed is granted for a limited duration based on the amount of charges the E.R. has acquired.
+8/9/10 to All Stats (Strength/Agility/Intelligence)
Restores 10 Heath and 15 Mana Per Charge.
For every charge spent, Hero gains the following: +1/1/2 Damage/Attack Speed/ Movement Speed/*REMOVED* and lasts for .5 seconds.
Maximum of 16/17/18 Charges.
Recipe: 500 Gold (1886 Gold Total) (3486 at Max Upgrade) (3 Ranks Total)
Why is this Necessary?
While a Mana Battery/Power Supply is a very powerful beginning item that benefits many heroes during the first 15 minutes of gameplay, it is often replaced by other better regeneration items, because they simply counteract the Charged Effect.
So naturally, the effect would have to be increased to make it a more competitive option for some of those later game items, such as a Sustainer. In addition to more charges than the previous Power Supply, a new effect is added that can effect the user's hero both offensively and defensively, but while still relying on the charged based mechanic.
With the addition of Damage/Attack/Movement/*REMOVED* per charge for a specified time, it not only enables heroes to pursue/retreat, but it also may add a choice whether or not to simply use a full stack of charges to make an offensive push regardless of hp/mana.
An upgradable second tier power supply that has more charges than its predecessor, but also grants bonus stats (damage, attack/movement/*REMOVED* speed) based on the number of charges acquired, with a time limit also based on the amount of charges acquired. Recipe can be upgraded for a total of 2 times, for a max upgrade of 3 Ranks.
Edits: Removed effects/changes are marked in a Silver Text.
Lowered Recipe cost from 800 to 500.
Last edited by Fenix; 02-10-2011 at 03:27 PM.
After that nerf on the battery and supply, my favorite item is no longer </3
you my man just gave me a light of hope.
the casting speed isnt necessary, keep it simple as it is with previous battery and supply making it heal mana/health by consuming charges. why this? because an enemy armadon spaming spine burst in a team fight would earn u what? 10 charges already? + snot and other spells... full charges? then suddenly ur int support can become a carry with the insane ms and attack speed increase...
the stats gain can be more i suppose.
love your idea, go go supply + totem
Well the whole point was to not just make this an Early Game to eventually be replaced. With the addition of more stats and additional charges, which I am going to change now that I think about it, hopefully it can be one of those items (at least through upgrades), that may just last you a bit longer.
Is that a bad idea to have an a beginning item go with you for so long? I am not sure. Its that good design philosophy? Not my forte as of yet, but how many of these kinds of items are there? Few and Far Between, that's for sure.
Also, Armadon is probably the most spam heavy hero in HoN atm, citing him as example for all of the heroes may not be the best. But I do see your point and am taking it into account.
Removed the Casting Speed....for now
Reverted the beginning charges back to 15, and upgrades to a total of 20.
keep the max charge at 25
thx for taking my idea in consideration, besides armadon, other "heavy" spam hero includes bombardier, soul stealer? pharaoh, scout's first skill, mad man, andromada, slither, panda, keeper, thunderbringer and chipper, etc.
ill support ur idea for always~
Yeah, but those heroes chain casting dont have cooldowns like Armadons chain Goo+Quills.
Granted, Bombadier has 4 skills he can cast, but that's when he has all 4 of his skills, and their cd's being lowered from higher ranks. Thats more a midgame. Slither has his wards, yes. Slither was a fantastic example, forgot about him. He will spam you like an armadon at level 1-3.
This is what I like, more spam end game, with a power supply upgrade you can keep into the endgame that won't go past its use. You could make int heroes who have no escape/chase suddenly have the upper hand that they would never have previously without the help of a massive item they could never rightly farm. anyone? The big thing about int heroes is they have aoe skills that can help him farm quick spots of creeps when they can afford it.
But I do agree with you on the spam heroes. But that's the point of power supply! To give back to you what they've been dishing out against you the whole time.
my point is: I LOVE YOUR idea xD
i like this idea : this items is usefull for support giving them chance to perform mid and late game, I also think Major totems need to be into more recipe ^^ including supply :O just awsome .
i want this idea implented
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Well I'm glad I'm getting positive responses, but still trying to get more exposure and more feedback, so let's keep it coming!
Do want implented, looks like a interesting idea that belongs in the game.
For .5 seconds? That seems almost useless. Max rank, it would give you 36 damage, attack speed(which is useless if it only lasts .5 seconds) and movement speed, which let's you move an extra 18 units, which is practically nothing. I could see the damage being useful though, one extra damage attack in a way.
Increase duration, and nerf the values for damage buff imo. 5 seconds, maybe?
I think that the duration lasts for .5 seconds for each charge? or am i wrong?
But still, i think this item would be a perfect upgrade for power supply!
I am playing as much as i can as it's my favorite hero, and as I'm a noob I've just recently started using power supply and i am finding it really useful, tho as you have stated it's uses starts diminishing later on in the game wich is kinda sad ):
It lasts .5 for each charge.
Why is everyone trying to shove LoL up our faces..
It's called making choices, is it worth getting? You assess the situation and you get one, later you do the same thing and sacrifice it for another item which you knew you would do earlier in the game.
Stop trying to make it a one-sided game. Like people wanting enchants for supportheroes so that they can be good all game (Spellshards made sure of this already) and roles will be useless, people wanting all items to be good all the time, no rune at 00.00,etc etc. At the end of the day everybody will be playing "Hero" a hero called hero and there's only one hero and 3 items and they cost the same amount and eventually even that will get too complicated so they will just have the one item. And then people will eventually start questioning why there are 3 lanes? And oh why is kongor there, and just let us buy all items at the starting shop, and let us buy the items no matter where we stand, and in 2012 december 10th the map will be half the size, it will be just white everywhere, your hero is a green box and starts on one side and the other opposing hero is a red box on the other side. There's only level 1 and you swap autoattacks, no creeps, the one who kills the other wins.
Sounds fun? YOUR ****ING TURNING IT INTO THIS.
Last edited by Qe; 02-07-2011 at 05:02 AM.
Holy slippery slope argument, Batman!!Sounds fun? YOUR ****ING TURNING IT INTO THIS.
Like people wanting enchants for supportheroes so that they can be good all game (Spellshards made sure of this already) and roles will be uselessyou simply have no idea what a 'role' even means.and roles will be useless
Support role isn't to run around with powersupply and striders. It's to ward, counterward, add a disable or two and some burst damage in teamfights, stack neuts for carries, etc. It has absolutely nothing to do with what items are in the game at all.
"Proclamation was made, in the King's Name, for all Persons to keep Silence" - House of Lords Journal, Volume 20, 24 June 1717
I was considering basic items as tier 1, but the basic recipes tier 1. But I see what you're saying.
Voted no. Even though your item seems way too situational for anyone to pump that much gold in it and I doubt people would get it the way you currently described it, I completely disagree that the way power supply currently works should be changed.
It's an amazing early game item that's good on pretty much every hero in the game, and currently the only drawback is that it takes an item slot that you might need for a more powerful item later on. It's meant for early game just like bracers/hatchet etc and it's completely fine as it is.
either u get the soulscream rings or u get mana supply, they cost almost the same and give almost the same benefits. you will most likely replace them anyways. if mana supply were to be upgraded like this, then why wouldn the soulscream/bracer/int also be?
on str and int i usually go mana supply, on agi i always go soulscream. its the same item, just that mana supply is better for clutches. no need to upgrade.
MMR does work, here's the proof:
Although I like the effort and idea, I'll have to agree with Fwib on this one. It's fine as it is.