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Wurm
Speed: 290
Range: Melee
Affiliation: Legion
Primary Stat: STR
Earth Plow: Wurm leaps into the earth and travels for 200 units stunning enemy units he travels under for .25/.5/.75/1 second. Mana cost 50, cool down 4 seconds. (can be toggled on to cast when ever it comes of cool down while traveling under the ground he goes at max movement speed)
Hunger: Wurm devours target units in a radius of 100/150/200/250 dealing 100/150/200/250 damage and slowing units for 20/25/30/35% for 4 seconds. For each unit the Wurm kills with this he gains a well feed charge you may have 7 well feed charges. charges do not go away until used or death. Well feed charges give you +.25/.75/1/1.25 health regeneration per charge. Mana cost 55/65/75/85, range 200, cool down 9 seconds.
Regurgitate: Wurm vomits acid at target unit dealing 75/100/125/150 damage and slowing them by 25% for 4 seconds. Regurgitate also removes all of your well feed charges and reduces their armor by the number of charges you had. Mana cost 50, range 600, cool down 8 seconds.
Crush of Wurms: two of the Wurms brothers erupt from the ground and help Wurm rampage for 10/15/20 seconds, wurm's brothers can cast Regurgitate and Earth Plow, Mana cost 100/200/300, cool down, 80 seconds. (wurms brothers are exact copies of him minus all items except for his boots (yes a worm needs boots i know its crazy))
Last edited by Drasha; 09-21-2009 at 10:29 PM.
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Super Bump!
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And about attack, agi/int/str/ per lvl? T_T
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But they give a general idea of the role he is going to play.
Earth Plow seems like a weaker version of magmus' stun
Hunger/regurgitate is cool
Maybe the copies of himself should only get his boots? To make sure they don't lag behind
The copies of him can cast spells so you toggle on earth plow and you have some pretty fast moving wurms that are stunning the hell out of your team. Boots are not a bad idea perhaps i will just give them all +60 movment speed while its up since boots on a wurm is kind of crazy![]()
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Now with icons!
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Sorry... don't like the concept. Skills 2 & 3 just don't do it for me.
[F4F]
Contest Heroes:
Arcane Warrior | The Unknown
Recipe Items:
Enfeebler | Possessed Scimitar
Basic Items:
Glove of Astral Absorption | Spike Shield
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So what would this hero look like anyways? Worms tend to be kinda long![]()
http://gatherer.wizards.com/Pages/Ca...tiverseid=8820
About that long.
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I don't think digesting a unit does enough or vomiting does it enough. Also, I don't like the idea eating units as it reminds me of devour but makes me disappointed when I don't get extra gold out of it.
Also, you need mana in order to eat a unit and since there are no stats, its hard to say if this can leave you strapped for mana or not. Therefor you are either giving an STR hero a lot of INT so he can eat units or you are making him mana starved. I don't think STR heroes should get lots of int or have a spammable nuke, so I am guessing mana starved it is. In my opinion you are better off making devour a passive ability based on last hit and is linked to this nuke.
[F4F]
Contest Heroes:
Arcane Warrior | The Unknown
Recipe Items:
Enfeebler | Possessed Scimitar
Basic Items:
Glove of Astral Absorption | Spike Shield
Behemoth and Krakken are both str casters their main stat does not lock them into a role. His spells are pretty cheap so he can cast them a good amount of the time and all it would take is a ring of sorcery to solve all of his mana problems if he ever had any.
No idea how devourer gives you extra gold. The concept is your a hungry wurm you eat things and rampage and then you vomit a bit. He is a savage creature who does not see a foe but instead food. Both of his spells are less nukes and more single target and aoe slows. This hero is pretty much a ganker.
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Sorry, forgot about devourerer's ult. I was referencing an ability from Dota's Doombringer. (eats a target which is consumed over time. After target is fully consumed, he receives bonus gold)
[F4F]
Contest Heroes:
Arcane Warrior | The Unknown
Recipe Items:
Enfeebler | Possessed Scimitar
Basic Items:
Glove of Astral Absorption | Spike Shield
T-Up I always liked wurms from MTG.
Anyways I think the mana cost of Hunger is too low it costs 95 Mana, has a 9 Second Cooldown and hits for 250 Damage. That's cheaper than most if not all nukes and it adds to his well fed charges. Maybe increase the mana cost a bit.
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I like this concept and its simple so people are not voting it down from not understanding how it works so bump!
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Maybe regurgitate should do damage more based on the charges you store. So like
1. 50 +5/charge
2. 75 +5/charge
3. 100 +7/charge
4. 125 +7/charge
I dunno, just an idea. Makes it more interesting for me.
I like it. More substance would look a little nicer and more thought out.
I like the basic look feels like it puts the idea of the hero out with out trying to hide it behind fluff like a story. Besides the story would pretty much be he is hungry and hes going to eat you alive... then spit your remains at some one to lower their armor so he can eat them.
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