Great idea having the 2 lanes form together. If you have one lane pushed, you can fight the creeps from both lanes and allow the other lane push itself. However, this make you very open to ganks.
This map has some great choke points and a few good flanking areas (though not as many as I would expect)
Having two towers at the 2nd tier is a good idea, but I think it might work better to have 1 tower which is the equivalent of two (more health and damage) because if one tower attacks ur hero, the creeps aggro gets jumbled.
Location of neutrals: fairly random, and not too close to each other. This would make it hard if you wanted 1 hero to jungle.
Location of the outpost: I have found that it works best to have the outpost more accessible for the people in the lane, but only for whichever team currently has the lane pushed. (I only played the top lane at first, so that's what I'm judging by)
More input on it's way
The Legion top 2nd tier, and Hellborne bot 2nd tier have two separate paths for the creeps to attack the two towers. The Legion bot 2nd tier and Hellborne top 2nd tier have 1 path for creeps. Basically one connects the lanes right before the towers and the other does it at the towers (creating different creep reactions)
I'm fine with either, but I would prefer them to be the same.
River is very straight (add some edges like a standard river).
I didn't find all the rune spots, but the one I did is enclosed. I'd suggest making it in the center of the river.
Other than those, I had a lot of fun on this map. Keep it up!!!
Nice, tnx for the feedback.
about the towers, and i was thinking the same thing. i will probably change the tower so it has more dmg/health and 1 would be fine then.
the runes were very difficult for me and first didn't want to add them. but i know alot of u will want them in the game so i added them but i didn't know a good spot for it.
the river is made from cliffs now, ill probably remake the whole map since i know the correct methode of shaping landscape now.
iam also working on a new map wich will be a 3v3 / 4v4 map
Keep it up Jabooby, I really enjoyed it!
Omg such an amazing idea. Would love this map.
Btw maybe you can add Transmutanstein and his companion who will drop token of life.
Do you have one pair of Rax (one melee and one ranged) for the two lanes that join together or are their two pairs?
Because I think if you can have twice the amount of the stronger creeps by killing one set of Rax would really encourage pushing and lead to shorter games.
As someone allready pointed out, this map looks like games will take long
Have you considered this?
there are 2 pair of Rax onto 1 lane, so 4 in total.
i know it will take more time, so u will need more teamwork for these games.
btw. i remaked this map so maby next week i will publish it.
hope its better
Awesome map, but make it 6 player map? So theres 2 duel lanes 2 single lanes?
This should be a 7v7 map. 3v3 for two lanes, 5v5 for 3 lanes, 7v7 just makes sense.
it looks awesome. but you could maybe put some variation in the cliffs and the long stretches of grass and dirt, take it or leave it
actually i made this map when i was sick at home... since iam not sick anymore and dont have so much time i prob wont be able to fix it.
I have redone this map already but it needs a little scripting like kongor respawn but iam so bad at scripting that i stopped right there...
if someone really likes this map and wants to help me out, plz be my guest. ill send u the map and u will get some credit for helping making the map.
about the 6v6 / 7v7. Yes i also would like this map to be playable for more then 10 ppl. but for now i think 5v5 or even 4v4 could be an interresting fight.
also, the hon interface doesn't support more than 10 players atm ... you would have to code a custom one ... your map looks cool though !
How did you get your map that big? I cant get anything larger than a 9 for my map size on the map editor.
i really like it! i hope this map gets published and S2 alows more then 5v5 9v9 would be epic but unlikely hopefully they will let 7v7 on this map. would make for some very interesting hero vs hero combinations with counters and more strategy!