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Thread: [Legion] Intelligance Hero - Circus Director.

View Poll Results: Do you like this hero?

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  • Yes

    9 64.29%
  • No

    5 35.71%
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  1. #1
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    [Legion] Intelligance Hero - Circus Director.

    Circus Director




    Apperance

    [NOTE]: The Picture of this hero makes the image of his body construction.
    Not quite as the picture tho but still very similar.
    A tall man in a leather robe with tall hat, a half mask covering his face and a whip held with the right hand

    Facts

    The Director is a Ranged and intelligance based hero.
    His strength is to fight and command like he runs a circus show.

    Story

    The Directors hated enemy, The Puppet Master, worked under the Director and was a part of his show but,
    filled with jealousy The Puppet Master ruins The Directors life both professional and personal.
    After turning The Director mad he decides to Join the Legion to fight back the Hellbourne and their common enemy, The Puppet Master.


    ________________________________________
    Spells



    !Let the Show begin!

    The Director calls forth 5 Clowns to imobilize & silence the enemy target and drag him back to the director, as the Clowns can be nuked down but will add a stun and 3% slow effect when all the clowns are killed for 3 seconds.
    The clowns time that the clowns will grap the target and bring back to the hero is the same duration as the damage over time duration.
    If the wrapped enemy travels through creep wave the creeps will recive a pushback effect. Even friendly creeps.
    Spell is Channeling.

    Level 1 - 60 Damage over 3,5 Sec, 120hp/Clown and 0,5 Sec stun

    Level 2 - 120 Damage over 3,5 Sec, 180hp/Clown and 1 Sec stun

    Level 3 - 180 Damage over 3,5 Sec, 240hp/Clown and 1,5 Sec stun

    Level 4 - 260 Damage over 3,5 Sec, 300hp/Clown and 2 Sec stun

    Cast time: 0,8 Sec
    Cooldown: 40/35/30/25 Sec
    Manacost: 125/150/175/200
    Range: 850


    Animation:

    The Director higher his left arm and a lightblue light from he's hand will shine. The Clowns appears from all the directions and surrounds the target and grabs him back to the director.


    ________________________________________

    !Cheers!

    The Director will apply a spotlight on a friendly target to recive a taunt effect. The target will recive a armor buff aswell an silence effect on the enemy target.
    The spotlight can be applied to friendly hero or creep.
    Armor fades with the taunt duration.
    [This spell is based on Legionnaire's Taunt]

    Level 1 - Taunt duration for 1,5 Sec and +3 armor.

    Level 2 - Taunt duration for 2 Sec and +5 armor.

    Level 3 - Taunt duration for 2,5 Sec and +7 armor.

    Level 4 - Taunt duration for 3 Sec and +9 armor.

    Radius: 350
    Cooldown: 15 Sec
    Cast Time: 0,8 Sec
    Manacost: 80/90/100/110

    Animation

    The Director higher his both hands to the sky, were a white light will be exposed from his hands. A spotlight on the target will be set as a white light and the taunt expires as the the light fades away.

    ________________________________________

    !Improved Leather!

    The Director also has a passive spell which will improve his leather quality of the whip.
    The Director when attacks will apply a slow debuff "Fatigue" and attacks for a small amount of damage



    Level 1 - 5% movement debuff over 1 Sec, 30 damage

    Level 2 - 8% movement debuff over 1 Sec, 40 damage

    Level 3 - 11% movement debuff over 1 Sec, 50 damage

    Level 4 - 14% movement debuff over 1 Sec, 60 damage

    Cooldown: 3 Sec


    Animation

    The directors whip will make a special whip sound when hits the target to apply debuff and the target will recive a redish light on his feets.
    The director, before applying the debuff, right arm will be a swinged motion from the ground and all the way so its hanging behind him and then hit the target.

    ________________________________________

    !Back to Work!

    The Director screams out his command but yet feels ignored decides to take physical actions.
    The Director grabs the target enemy with his whip and drags them with damage over time.
    [This spell is based on Batrider hero in Dota]

    Level 1 - 350 damage over 3 Sec.

    Level 2 - 450 damage over 3,5 Sec

    Level 3 - 550 damage over 4 Sec

    Range: 175
    Manacost: 150
    Cooldown: 40 Sec
    Cast time: 0,8 Sec

    Animation

    The Director uses his whip to wrap the enemy target. The enemy target will be thrown to the ground and draged by The Director.


    ________________________________________


    Stats

    Str: 17 [+1,8]
    Agi: 19 [+2,1]
    Int: 24 [+2,6]

    Armor: 1,45
    Armor reduction: 7%
    Magic armor: 5,5
    Magic dmg reduction: 23%

    Attack: 38-56
    Attack/sec: 0.68
    Range: 200
    Movmentspeed: 295

    Base Hp: 384
    Base Mana: 296

    ________________________________________


    Sounds


    "Let the show begin"
    "Entertainment is my calling"
    "This show is mine"
    "Clowns can be manipulated"
    "Dont bother me, i'm working"
    "Bring out the lions.. oh we dont have any?"[Rare]


    The Directors voice will be very similar to Nevermore the Shadow Fiend.
    A dark voice forced from the throat but without the fiery effect in the background.

    ________________________________________

    [Note]

    This hero is one of my creations, i am working an several prototypes that needs more fix but right now i'm focusing on this hero only.

    i'd appreciate all kinds of feedback, and i'll consider suggestions and fixses if necessary.


    Thank you all in advance, including S2.
    Last edited by upm; 09-11-2009 at 07:04 PM.

  2. #2
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    Not bad, not bad.
    How quickly do the clowns drag the hero? If it's a pretty good pull, the ability is a bit overly powerful.
    The synergy is really nice, all the abilities with a sort of... grasping feeling, like they're all trying to make the enemy not get away. The numbers are quite well done as well.

  3. #3
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    I am thinking about changeing the damage over time duration to about 3,5 seconds and that's how long the clowns will drag the target back to the hero.

    Thank you for that note, i guess that had slipped my mind (:

  4. #4
    I rly like the hero, tho i have been wondering abit about his normal attack.
    with an attack range of 150 (just 25 range more than most of the meele heros)
    and a attack/sec of 0.71 (slower than thunderbringer)
    This hero will have a rly hard time on the lane early game, also,
    he also has no early nuke to help him get lane control os farm creeps (thunderbringer has chain lightning for example)

    But hey, that's just my opinion about his normal attack, otherwise, it's a rly good hero, hope we will see this later!
    Quote Originally Posted by Idejder View Post
    Just to give some perspective on how rage-inducing it is watching files fail to upload properly for no good reason, if there was a small cute animal in this room when this started I would, at this point, have killed it and be wearing its skin as a hat.

  5. #5
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    yes, i am highering the range to 200 because his whip imo needs to be longer or he will be a regular melee hero.

    and yes, you are right about the attack speed so ill increase the attack speed to 0.68
    Last edited by upm; 09-10-2009 at 03:57 AM.

  6. #6
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    Thank you guys for the feedback and i hope to get more comments and suggestions (:

  7. #7
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    I always thought clowns were scary..

    the concept is really nice and unique, but not very savage.. :/

    1.skill: good. so you can try to kill the clowns, but get stunned? what's the range of the skill?

    2.skill: the spotlight theme and the ability to cast in on others is very nice, but it's still just taken from lego..

    3.skill: passive slow+dmg increase.. nothing new, but might work

    ulti: just too much damage considering it's also a position changing skill..

    this hero has 4 (!) skills to throw enemies around and chase them.. escaping is already very difficult in this game. maybe we shouldn't overdo it..

  8. #8
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    The Concept is not that the Director is savage just that he is mystical but very normal yet.

    1. the range has been added.

    2. The text mentions that the ability is based on legionnaires taunt.

    3. its not damage increase, it is extra dmg thats all

    ult: will not be any problem i think, but yes it is intended to take more dmg. but this is plain magic dmg so you buy magic armor and u'll resist more indeed (:

  9. #9
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    Please select an answer in the poll.

    Thanks for all the feedback yet one more time.

  10. #10
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    seems op he has 2 big nukes 2 silences,stun and a taunt from what i believe i see.

    Its like a caster combined version of madman and legionnaire with more damage.

  11. #11
    The first spell seems like it could be overpowered with the clowns having the stun attached to them when you kill them. Maybe like 2 or 3 instead of 5.

  12. #12
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    Changed the spell, now when all the clows are nuked down will add the stun and not stun*equal the clowns killed.

  13. #13
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    He looks good but I dunno, he feels... weird. His spells are weird.


  14. #14
    Voting on concept. Thumbs up!

  15. #15
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    bump!

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