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Thread: First look at the editor

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  1. #1

    First look at the editor

    I just opened the editor for the first time and I am kinda confused. Is it only the terrain editor that is complete? I didnt find any trigger editor or even an object editor where I could create custom units. Im probably just missing something here.

    Also, why is it that you cant host whatever you want whenever you want like in WC3? Heard that S2 has to pick it or something like that.
    Last edited by Murloc; 12-25-2010 at 07:58 PM.

  2. #2
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    Quote Originally Posted by Murloc View Post
    I just opened the editor for the first time and I am kinda confused.
    I also don't know much, but I'll at least tell you the little that I do know or suspect.

    Quote Originally Posted by Murloc View Post
    Is it only the terrain editor that is complete?
    I think so, but remember that the Map Editor is in Beta and is still missing a lot of features and bug fixes.

    Quote Originally Posted by Murloc View Post
    I didnt find any trigger editor
    That's quite possible and if there really is no trigger editor yet, then you need to code the trigger scripts by hand by manually editing the map file.

    Quote Originally Posted by Murloc View Post
    or even an object editor where I could create custom units.
    I suspect that's outside the scope of the map editor as making custom units requires specific programs for creating models, textures and sounds. I think it can be done though, just not inside the Map Editor and it would also require a lot of manual scripting. Although I don't expect them to add a full-fledged unit creator, I would hope that in the future they add capabilities that allow users to select some current game units and just edit their properties.

    Quote Originally Posted by Murloc View Post
    Also, why is it that you cant host whatever you want whenever you want like in WC3? Heard that S2 has to pick it or something like that.
    It's because the way games are hosted is completely different than with Warcraft 3. In Warcraft 3 when a player hosts a game, they are the actual server that everyone else connects to, while in HoN you just create a game on their servers and everyone else just connects to that server. The reason they did it this way is because it improves many networking issues (like latency and handling disconnects), prevents most types of hacks (all the game mechanics are calculated on the server and then sent to all the clients) and also makes illegally copying the game near impossible.

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  3. #3
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    Quote Originally Posted by Murloc View Post
    Also, why is it that you cant host whatever you want whenever you want like in WC3? Heard that S2 has to pick it or something like that.
    I believe something like this may be coming soon. If you go to the public games listings, you will see official servers (stats, nostats) and unofficial servers (none of which exist yet).

    Perhaps what you ask will be implemented soon.

  4. #4
    Quote Originally Posted by Silv3ri View Post
    I think so, but remember that the Map Editor is in Beta and is still missing a lot of features and bug fixes.
    If this really is true, then the map editor isnt even worth calling a beta. It's more like an alpha or whatever is before alpha. The SC2 beta editor had nearly everything completed.


    Quote Originally Posted by Silv3ri View Post
    I suspect that's outside the scope of the map editor as making custom units requires specific programs for creating models, textures and sounds. I think it can be done though, just not inside the Map Editor and it would also require a lot of manual scripting. Although I don't expect them to add a full-fledged unit creator, I would hope that in the future they add capabilities that allow users to select some current game units and just edit their properties.
    I didnt meen custom unit with custom models and stuff like that. What I ment was simply like the WC3 object editor where you can change all the values related to a unit like hp, attack and alot more.

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