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Thread: Why no pathing markers for trees?

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  1. #1

    Why no pathing markers for trees?

    So, when I press on the "Blockers" tool, only the cliffs are marked red. Why aren't the trees?
    When I make jukespots for my maps, do I have to test every single group of trees where you can and can't walk through?
    I loaded the Caldavar map and tried to judge the distance of trees at some popular jukespots.. do I really have to do that?
    Thanks!
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  2. #2
    Quote Originally Posted by Spiriax View Post
    So, when I press on the "Blockers" tool, only the cliffs are marked red. Why aren't the trees?
    When I make jukespots for my maps, do I have to test every single group of trees where you can and can't walk through?
    I loaded the Caldavar map and tried to judge the distance of trees at some popular jukespots.. do I really have to do that?
    Thanks!
    Trees don't use blockers, since they are entities that have "collisions".
    And yes, you will have to test yourself for juke spot. You might want to test with cg_drawSelectedPath set to true.

  3. #3
    I just remembered, you could also use the navigation grid to find out your juke spot.
    While in the editor, open the console (CTRL+F8) and write "le_drawNavGrid true" without the quotes.
    You should now see your navigation grid. In withe is where you can walk and red is where you cannot.

  4. #4
    Oh, cool. When I typed in "cg_drawSelectedPath true" nothing happened, it just said "Unknown identifier", but when I typed "le_drawNavGrid true" nothing happened at first but after having selected the trees I got red boxes around them.
    Now I don't know how many white boxes are needed for a hero to be able to walk in the jukespot but I'll have to check at the Caldavar map again I guess.

    Thanks Oloko. I gotta say though, it shouldn't be so cryptic. Either at "Entities" > "Tree Mode", or at "Blockers", there should be a "Tree Blocker Mode" IMO.
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    Show which Allied Hero teleports at destination! - Popular Suggestion
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    Sell Icon animation! - New suggestion

  5. #5
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    heroes need 2 boxes to be able to pass an area.

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  6. #6
    I see, thanks Drasha. Yeah I noticed when I looked at the default maps.
    My suggestions:
    The Quickshop - Popular Suggestion
    Show which Allied Hero teleports at destination! - Popular Suggestion
    Hero Selection Screen Pings
    Sell Icon animation! - New suggestion

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