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Not sure how many of you have played the Diablo II map from WC3, but this is based around that. Both legion and hellbourne sides work, and after the start area the rest of the map is close enough that the two sides may fight.
Not going to release this just yet, as I obviously still have a ton to do, but figured I'd post to check interest in it.
Current Progress:
Act 1: 50%
Sorceress: 75% Lightning, 100% Fire, 0% Cold
Druid: 90% Werebear 20% Werewolf
Items: 5%
Gamble System: 100%
Custom UI Inventory: 0%
Custom Character Selection: 0%
Final Hopes:
Fire, Lightning, Cold Sorceress
Werebear, Werewolf, Summoning Druid
Combat, Warcry Barbarian
Trap, Martial Arts Assassin
Javelin, Bow, Spear Amazon
Summoning, Poison & Bone, (possibly curse) Necromancer
Combat, Aura Paladin
Fleshed out Act 1
Majority of the items
Screenshots
NEW 1/5/10
Once I finish Act 1 and get another character or two finished, I'll post up a download so people can test it.
Last edited by Amuse; 01-05-2011 at 01:01 AM.
Looks great![]()
Thanks guys.
So unless I can figure out a stable map size that is a lot larger than the current one, theres no way I'm going to be able to fit all 5 acts on it. At the size it is right now, this part of act 1 is roughly 1/4 of the map...so I'd rather just have a very awesome, fleshed out Act 1 rather than tiny itty bitty acts squeezed into this map.
I'll see what I can do about making the map size bigger, though. I know theres been issues with the editor about certain map scales, so it may have to wait until theres an editor update, but we'll see.
Got 4 items ported over, as well as coded a loot table for buildings and bosses to drop randomized loot. Coding a "gamble" item right now that will give you a random item based on the loot table, so you have a better chance of getting "normal" items, and a lesser chance for "unique" items, with the chance reducing the stronger the "unique" item is.
Coming along nicely, though.
very cool if only s2 would allow custom multiplayer in the game
So I've made the map bigger, it seems. I need to do a bit more testing to make sure everything will work ok for it, but right now I'm using these settings:
Map Size: 9
Map Scale: 128 (default 32)
Texture Scale: 8 (default 16)
and no crashes from the editor.
EDIT: Scratch that..if you make a map with those sizes you can edit it fine, but if you try to load it later it crashes..ugh.
EDIT 2: Nevermind, I derped. Working nicely.
EDIT 3: Seems that cliffs kinda screw up when you shrink the map size..Not sure if this is gonna work.
I also have a few more items ported over, as well as finished that Gamble item.
Last edited by Amuse; 12-21-2010 at 09:18 PM.
I've decided that since I can't get the map any bigger at the moment, I'm just going to really flesh out "Act 1".
I've updated the first post with the current progress of the map...it's coming along nicely, I'll post up a test version in a couple days so you guys can try it out.
Works been slow cause of the holidays, but I should have an update within a couple of days =]
Thanks for the comments, everyone.
it's people like you who are going to make this game much more interesting and innovative. Awesome job
First off, thanks to everyone for the words of encouragement =]
Still been working on this, just been extremely busy so I havn't had too much time. I plan to have this posted on DREAM by the weekend, though, for people to start trying out. Not all of the heroes or items will be available, but the entire Act 1 will be open for people to fight through. Currently I'm figuring out a layout that will work well for the map, but it's close to completion.
I'll post up screenies later.
Oh, I have played this map on wc3, it is f***** awsome!
Keep working on it dude, i really wanna see this in the future.
DEVOURER WARS
OFFICIAL THREAD
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http://forums.heroesofnewerth.com/showthread.php?t=302463
I remember this map, man i was so addicted to it! GOod luck man im quite excited for this .
Thanks guys =]
So I think I've decided on condensing what I have a little bit and creating just the first 4 acts from the original D2. I really wish we could increase map size, but this should still give enough playtime for the map. It should add enough variation to the map to keep you from getting bored while playing through it, as well as add a few small breaks from teamfights when each team gets to the new act.
I'm currently focused on working on the map, so if all goes as planned tonight I should have a preliminary layout of the map posted up in a couple hours.
EDIT: Too tired tonight...I got a lot done on the layout and this seems like it'll work good, but I need sleep. Layout should be finished tomorrow, minus details (trees, props, etc), but yeah. Screenie will be up tomorrow.
Last edited by Amuse; 01-04-2011 at 02:36 AM.
Looks just like the WC3 one and potentiality better. Will be checking in to see further updates on your progress.
Keep up the good work.