Devourer Wars ALPHA
Abilities 1 (hook, upgrade range) and 2 (upgrade speed) work, abilities 3 and 4 don't yet. Three working items: Pebble's Hand (toss enemies), Pharaoh's Grapple (grab onto posts and pull yourself to them), and Unstable Keg (just a mine, not finished yet... you'll be able to use Pebble's Hand to toss the mines when it's done). They have five levels (buy the recipe 5 times).
Try it out! Cooldowns will not be so low in any release versions, they're low for testing purposes. In fact, ALL numbers will be changed at some point. Make sure you host it with normal mode, not casual mode.
What I'm working on:
Is this going to be similar to pudge wars on wc3? Cause that game was LEGIT, and i want to see it replicated in hon
i'm poised at what you can achieve with the map editor... i couldn't figure out much tbh.
HoN on Arch Linux 64bit.
This needs to be his new Ult.
You are now blinking and breathing manually.
Look great :O
I can't remember if that little "post" blocked Pudge's Hook in WC3 or not though. If it does then you'll need to do something similar to Kraken's projectile stopping mechanic (such that if it hits a tree or a cliff, it'll stop - you can obviously customize this to your needs).
I don't know if there's a trait the posts will have that is unique to them, but you can substitute them with trees if need be.
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Look for my highlighted text (important information) and grey text (interesting but not required information).
i never worked myself into the hon scripting language, but my idea would be a single line of code in pretty much every language i know.
Looks pretty nice.
I can't remember, but did pudge's hook bounce off walls? I feel like it did.
True Skill Rating mod - a numerically simple but elaborate rating system used to judge the skill of players.
Just to give you an idea. http://www.thehelper.net/forums/showthread.php?t=92839