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Thread: [Map] Devourer Wars Alpha v.02

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  1. #1
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    [Map] Devourer Wars Alpha v.02

    Devourer Wars ALPHA


    Abilities 1 (hook, upgrade range) and 2 (upgrade speed) work, abilities 3 and 4 don't yet. Three working items: Pebble's Hand (toss enemies), Pharaoh's Grapple (grab onto posts and pull yourself to them), and Unstable Keg (just a mine, not finished yet... you'll be able to use Pebble's Hand to toss the mines when it's done). They have five levels (buy the recipe 5 times).

    Try it out! Cooldowns will not be so low in any release versions, they're low for testing purposes. In fact, ALL numbers will be changed at some point. Make sure you host it with normal mode, not casual mode.

    Changelog:

    ALPHA
    v.01: Initial release
    v.02: Added new item, Unstable keg (unfinished)


    Known issues:

    Map needs to be loaded twice for Pharaoh's Grapple to work
    Some people experience visual bugs in the map (white water, everything black, etc)
    A myriad of hook bugs...


    What I'm working on:

    Last edited by LonJAXsoN; 01-05-2011 at 06:05 PM.

  2. #2
    Is this going to be similar to pudge wars on wc3? Cause that game was LEGIT, and i want to see it replicated in hon

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    Quote Originally Posted by BaconToast View Post
    Is this going to be similar to pudge wars on wc3? Cause that game was LEGIT, and i want to see it replicated in hon
    Yeah, that's the plan. We'll do our best to replicate it.

  4. #4
    i'm poised at what you can achieve with the map editor... i couldn't figure out much tbh.
    HoN on Arch Linux 64bit.

  5. #5
    To spice this thread up I'll post some pics OP has posted in a different thread. (Looks nice so far, keep up the good work!)

    A bug with the skill

    A max length hookshot


  6. #6
    Oh **** yes i cant wait till these are done

  7. #7
    And then have epic teamfights in singleplayer mode ... :/

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    Quote Originally Posted by Lezrach View Post
    And then have epic teamfights in singleplayer mode ... :/
    Yeah, pretty much. I wish we could get some information on how multiplayer maps will be played.

  9. #9


    This needs to be his new Ult.
    You are now blinking and breathing manually.

  10. #10
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    Look great :O

    I can't remember if that little "post" blocked Pudge's Hook in WC3 or not though. If it does then you'll need to do something similar to Kraken's projectile stopping mechanic (such that if it hits a tree or a cliff, it'll stop - you can obviously customize this to your needs).

    I don't know if there's a trait the posts will have that is unique to them, but you can substitute them with trees if need be.

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    Look for my highlighted text (important information) and grey text (interesting but not required information).

  11. #11
    Quote Originally Posted by ElementUser View Post
    Look great :O

    I can't remember if that little "post" blocked Pudge's Hook in WC3 or not though. If it does then you'll need to do something similar to Kraken's projectile stopping mechanic (such that if it hits a tree or a cliff, it'll stop - you can obviously customize this to your needs).

    I don't know if there's a trait the posts will have that is unique to them, but you can substitute them with trees if need be.
    wouldn't it be a lot easier to check if there is a gadget at that "post" and if theres no gadget spawn one that is hookable, only suffers from physical damage and has 1 hp?
    i never worked myself into the hon scripting language, but my idea would be a single line of code in pretty much every language i know.

  12. #12
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    Quote Originally Posted by haschisch View Post
    wouldn't it be a lot easier to check if there is a gadget at that "post" and if theres no gadget spawn one that is hookable, only suffers from physical damage and has 1 hp?
    i never worked myself into the hon scripting language, but my idea would be a single line of code in pretty much every language i know.
    I set the entity type to "prop_tree" and made the targetscheme only hit trees. Easy enough.


    Quote Originally Posted by Dunderklump1 View Post
    Did you chose legion side in the lobby? if not, it wont work. at least not properly.
    It should completely skip the hero pick screen, and I always use the first legion slot. o.O


    Quote Originally Posted by Azurus View Post
    are the headshots in yet, when another hook hits an already hooked target?
    if nto pleeease add them with the original sound,
    nothing was nicer then the HEADSHOT's
    also epic where the timeslwoed down HHHHHEEEEEAAAAADDDDSSSSSHHHHHOOOOTTTT's

    or if you dont get the original sound at least get flint's headshot in there ^^

    also if you are able to add in the bounce, you need to turn off the hooking when the hook retreats
    I am not working on this map until I get some information I need. I was already working on the headshot system, though
    Last edited by LonJAXsoN; 12-23-2010 at 11:52 AM.

  13. #13
    Quote Originally Posted by LonJAXsoN View Post
    I am not working on this map until I get some information I need. I was already working on the headshot system, though
    I remember you asking how to make the hook larger somewhere? If thats it I think i know

  14. #14
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    Quote Originally Posted by Kluckmuck View Post
    I remember you asking how to make the hook larger somewhere? If thats it I think i know
    Nah, that's not it. It doesn't have to do with the map itself.

  15. #15
    Looks pretty nice.

    I can't remember, but did pudge's hook bounce off walls? I feel like it did.
    True Skill Rating mod - a numerically simple but elaborate rating system used to judge the skill of players.


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    Quote Originally Posted by ElementUser View Post
    Look great :O

    I can't remember if that little "post" blocked Pudge's Hook in WC3 or not though. If it does then you'll need to do something similar to Kraken's projectile stopping mechanic (such that if it hits a tree or a cliff, it'll stop - you can obviously customize this to your needs).

    I don't know if there's a trait the posts will have that is unique to them, but you can substitute them with trees if need be.
    I actually just finished the "grappling hook" item... which allows you to grapple on to the posts and pull yourself to them. It's pretty much just a modified pharaoh ult. I set the targetscheme to "trees", then made their type "prop_trees" or whatever.

    Quote Originally Posted by Zaraki View Post
    Looks pretty nice.

    I can't remember, but did pudge's hook bounce off walls? I feel like it did.
    In pudge wars it did... the code involved with that is ridiculous, though. So i think this is only going to be able to have straight hooks. At least for now.

    Just to give you an idea. http://www.thehelper.net/forums/showthread.php?t=92839
    Last edited by LonJAXsoN; 12-20-2010 at 11:06 PM.

  17. #17
    Quote Originally Posted by LonJAXsoN View Post
    I actually just finished the "grappling hook" item... which allows you to grapple on to the posts and pull yourself to them. It's pretty much just a modified pharaoh ult.



    In pudge wars it did... the code involved with that is ridiculous, though. So i think this is only going to be able to have straight hooks. At least for now.

    Just to give you an idea. http://www.thehelper.net/forums/showthread.php?t=92839
    This line of code made me chuckle

    If Hook.hooker !=u then

  18. #18
    Quote Originally Posted by Zaraki View Post
    Looks pretty nice.

    I can't remember, but did pudge's hook bounce off walls? I feel like it did.
    Maybe used the first release gauntlet codes in this time 2 skill use the vector,maybe if some one have this will help in this map.

  19. #19
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    Quote Originally Posted by Kasumi View Post
    Maybe used the first release gauntlet codes in this time 2 skill use the vector,maybe if some one have this will help in this map.
    gauntlet's hook bounced? That skill just made it so you could bend it once...

  20. #20
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    Just leaving an update before i sleep... new item for dev wars!



    I am having so much fun messing around with this ALONE... it'll be great multiplayer.

    Here's another: grapple-hook combo

    Last edited by LonJAXsoN; 12-21-2010 at 01:58 AM.

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