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Thread: [Map] Devourer Wars Alpha v.02

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  1. #1
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    [Map] Devourer Wars Alpha v.02

    Devourer Wars ALPHA


    Abilities 1 (hook, upgrade range) and 2 (upgrade speed) work, abilities 3 and 4 don't yet. Three working items: Pebble's Hand (toss enemies), Pharaoh's Grapple (grab onto posts and pull yourself to them), and Unstable Keg (just a mine, not finished yet... you'll be able to use Pebble's Hand to toss the mines when it's done). They have five levels (buy the recipe 5 times).

    Try it out! Cooldowns will not be so low in any release versions, they're low for testing purposes. In fact, ALL numbers will be changed at some point. Make sure you host it with normal mode, not casual mode.

    Changelog:

    ALPHA
    v.01: Initial release
    v.02: Added new item, Unstable keg (unfinished)


    Known issues:

    Map needs to be loaded twice for Pharaoh's Grapple to work
    Some people experience visual bugs in the map (white water, everything black, etc)
    A myriad of hook bugs...


    What I'm working on:

    Last edited by LonJAXsoN; 01-05-2011 at 06:05 PM.

  2. #2
    Is this going to be similar to pudge wars on wc3? Cause that game was LEGIT, and i want to see it replicated in hon

  3. #3
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    Quote Originally Posted by BaconToast View Post
    Is this going to be similar to pudge wars on wc3? Cause that game was LEGIT, and i want to see it replicated in hon
    Yeah, that's the plan. We'll do our best to replicate it.

  4. #4
    i'm poised at what you can achieve with the map editor... i couldn't figure out much tbh.
    HoN on Arch Linux 64bit.

  5. #5
    To spice this thread up I'll post some pics OP has posted in a different thread. (Looks nice so far, keep up the good work!)

    A bug with the skill

    A max length hookshot


  6. #6
    Oh **** yes i cant wait till these are done

  7. #7
    And then have epic teamfights in singleplayer mode ... :/

  8. #8
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    Quote Originally Posted by Lezrach View Post
    And then have epic teamfights in singleplayer mode ... :/
    Yeah, pretty much. I wish we could get some information on how multiplayer maps will be played.

  9. #9


    This needs to be his new Ult.
    You are now blinking and breathing manually.

  10. #10
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    Look great :O

    I can't remember if that little "post" blocked Pudge's Hook in WC3 or not though. If it does then you'll need to do something similar to Kraken's projectile stopping mechanic (such that if it hits a tree or a cliff, it'll stop - you can obviously customize this to your needs).

    I don't know if there's a trait the posts will have that is unique to them, but you can substitute them with trees if need be.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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    Look for my highlighted text (important information) and grey text (interesting but not required information).

  11. #11
    Looks pretty nice.

    I can't remember, but did pudge's hook bounce off walls? I feel like it did.
    True Skill Rating mod - a numerically simple but elaborate rating system used to judge the skill of players.


  12. #12
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    Quote Originally Posted by ElementUser View Post
    Look great :O

    I can't remember if that little "post" blocked Pudge's Hook in WC3 or not though. If it does then you'll need to do something similar to Kraken's projectile stopping mechanic (such that if it hits a tree or a cliff, it'll stop - you can obviously customize this to your needs).

    I don't know if there's a trait the posts will have that is unique to them, but you can substitute them with trees if need be.
    I actually just finished the "grappling hook" item... which allows you to grapple on to the posts and pull yourself to them. It's pretty much just a modified pharaoh ult. I set the targetscheme to "trees", then made their type "prop_trees" or whatever.

    Quote Originally Posted by Zaraki View Post
    Looks pretty nice.

    I can't remember, but did pudge's hook bounce off walls? I feel like it did.
    In pudge wars it did... the code involved with that is ridiculous, though. So i think this is only going to be able to have straight hooks. At least for now.

    Just to give you an idea. http://www.thehelper.net/forums/showthread.php?t=92839
    Last edited by LonJAXsoN; 12-20-2010 at 11:06 PM.

  13. #13
    Quote Originally Posted by LonJAXsoN View Post
    I actually just finished the "grappling hook" item... which allows you to grapple on to the posts and pull yourself to them. It's pretty much just a modified pharaoh ult.



    In pudge wars it did... the code involved with that is ridiculous, though. So i think this is only going to be able to have straight hooks. At least for now.

    Just to give you an idea. http://www.thehelper.net/forums/showthread.php?t=92839
    This line of code made me chuckle

    If Hook.hooker !=u then

  14. #14
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    Just leaving an update before i sleep... new item for dev wars!



    I am having so much fun messing around with this ALONE... it'll be great multiplayer.

    Here's another: grapple-hook combo

    Last edited by LonJAXsoN; 12-21-2010 at 01:58 AM.

  15. #15
    Lookin good! Can't wait till this is completed and we have a way to play it online!

  16. #16
    Looks great.
    Supporter and Ganker.

  17. #17
    Looks awesome, for sure. I wanna check out the abilities you've made, they look interesting.

    Now S2 just needs to implement a way we can play these online :|
    Quote Originally Posted by Bendur View Post
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    Diablo II: Alpha coming soon

  18. #18
    wauw looks great can't wait to have this map ingame

    My hero idea: Grinder (Tank, Anti AoE magic)
    Hero contest: AGI Pusher: Nergal - AGI Pusher

  19. #19
    hiho,

    when i play this map, its kind of buggy

    my water is white^^



    with mods on and off

  20. #20
    edit: nvm, looks cool
    Last edited by tukkez; 12-21-2010 at 05:56 AM.

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