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We were playing 2v2 yesterday on Grimm's Crossing and found that if you sent some sort of ranged attack (spells) before the the person teleported, the projectile will follow the hero wherever it goes.
when you say spell what spell are you talking about ? If its the Plague Rider's ult its normal it can not be disjointed .
When you say teleported , do you mean home coming stone ? or any other spell like valk's leap ?
With a match ID and a time stamp we could help you more .
But if you use a ranged spell projectile on some1 like valk and the spell is launch when she's already mid air the spell wont disjoint (the disjoint happens as she start the jump)
I doubt the new map has anything to do with the disjoint behaviour
He means that using the Teleporter won't disjoint.
I don't know the intention of this at the moment so I'll leave it here until I can confirm the intention.
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I'll confirm it now then
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).
Fixed
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).