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  1. #1
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    Spellshards: FAQ and its Mechanics

    Spellshards: FAQ

    Will spellshards make the enemies magic armor go below zero?

    No, spellshards will not make magic armor go below zero.

    If they have 5.5 Magic Armor and you have level 3 Spellshards (ignores 6 Magic Armor). It will act as if the enemy has 0 Magic Armor.

    But what if I have Harkon's blade?
    It's the same here, won't make Magic Armor go below 0. Keyword: Ignores Magic Armor. Harkon's Blade will first apply the -5 Magic Armor debuff and Spellshards will ignore 2/4/6 M.armor after that.

    There's a difference between ignoring M.armor and applying a -M.armor debuff.

    Will Spellshards damage Devourer/Accursed more if they use Decay/Cauterize?
    Yes, Spellshards work for ALL magic damage.

    Does it work for Mock of Brilliance?
    Yes, all magic damage is amplified.

    Sandwraith's Dissipate?
    All, magic, damage.

    Note: Spellshards only increase your Magic Damage.

    Do Spellshards stack?
    The armor reduction stacks, but remember that it will not work beyond 0 magic armor. The cooldown reduction from Spellshards does not stack. Spellshards will also stack with Rhapsody aura.



    Spellshards: Mechanics and In-Depth Damage Calculations


    - After all other Magic Armor reductions are factored into play, it checks if Adjusted Magic Armor > 0.
    [If it is, then it does Adjusted Magic Armor - <Spellshards Magic Armor Removal Amount>. If that number is less than 0, then it "treats" your attack as though it's hitting a unit with 0 Magic Armor.

    Else, it just "treats" your attack as though it's hitting a unit with Magic Armor - <Spellshards Magic Armor Removal Amount>]
    If Adjusted Magic Armor < 0 , then Spellshards won't factor in its Magic Armor removal.


    *Note: This mechanic only works for the wielder of Spellshards.

    **Note that this mechanic works on all damage that is Magic or a subtype of Magic (ie, SuperiorMagic), independent of the target that is incurring the damage.


    Example scenario #1: Positive -> Positive -> Negative

    Enemy hero with base Magic Armor 5.5 and he already has Harkon's Blade debuff (-5 Magic Armor). Therefore, his Magic Armor is 0.5 after all Magic Armor reductions (other than Spellshards).

    Spellshards level 1 ignores 2 of that Adjusted Magic Armor (0.5). 0.5 - 2 = -1.5 and -1.5 < 0.

    Therefore, the magic damage you deal to that target at that time would treat the target as though he had 0 magic armor.


    Example scenario #2: Positive -> Positive -> Positive

    Kongor has base 50 Magic Armor and has Harkon's Blade debuff on him. Therefore, Adjusted Magic Armor is 50 - 5 = 45.

    Let's say we have Spellshards level 3 on our hero now. Then 45 - 6 = 39 and 39 > 0.

    Therefore, the magic damage you deal to that target at that time would treat the target as though he had 39 magic armor.


    Example scenario #3: Positive -> Negative -> Negative

    Assume we have Hero A with base 3 Magic Armor. Harkon's Blade debuff makes his Adjusted Magic Armor 3 -5 = -2.

    Since -2 < 0, Spellshards does nothing to amplify your damage further.

    Therefore, the magic damage you deal to that target at that time would treat the target as though he had -2 magic armor.


    Example scenario #4: Negative -> Negative -> Negative

    Assume we have Hero B with base -2 Magic Armor. Harkon's Blade debuff makes his Adjusted Magic Armor -2 -5 = -7.

    Since -2 < 0, Spellshards does nothing to amplify your damage further.

    Therefore, the magic damage you deal to that target at that time would treat the target as though he had -7 magic armor.


    If any question about Spellshards isn't answered in this thread, please ask here.

    - Credits to Imbisill for the FAQ
    Last edited by MacroHard; 04-17-2012 at 11:18 AM.

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  2. #2
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    sticky this please. Ppl spam questions 'bout it.

  3. #3
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    It'll be kept at the top at this rate, anyway.

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  4. #4
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    Does it work for, say, slithers ult?

    how are DoT's affected by this? just ignores a set amount of magic armor until duration is up?

    Anyway, does it work with items too? say Mock of Brilliance / codex?

    edit: just found some threads and apparently it does work with items and DoT's as you would think.
    Last edited by evotech; 12-14-2010 at 07:05 PM.

  5. #5
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    There is no "duration" on this fictitious "magic armor removal".

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  6. #6
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    Allright

    New question; Does slither's wards do more damage with spellshards? How about hte puzzlebox mineion spell / blowup, does that do more damage aswell?

    Just wondering.

    Seems like a kickass item for slither anyway
    Last edited by evotech; 12-14-2010 at 07:15 PM.

  7. #7

    Question

    Quote Originally Posted by evotech View Post
    Allright

    New question; Does slither's wards do more damage with spellshards?
    no, thats physical dmg.

  8. #8
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    Does it work for minions too? say if a puzzlebox wizard you have and you use a spell, how about if you are ophelia and you use tornado from the bird creep?

    There is no "duration" on this fictitious "magic armor removal".
    <Spellshards Magic Armor Removal Amount>
    You are so mean element, i just used your words

  9. #9
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    I don't get it. If I ulti someone as WS will it do more dmg or do i have to use another spell to lower their magic armor.
    Epic HoN movie http://www.youtube.com/watch?v=3lF9L9uBwno

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    Better stick on your quest as moralfag seek forums etc and stop playing this game

  10. #10
    It's a shame it doesn't work well with Harkons...

    Foreseeing less use of Harkons on the big damage nuke carries.

  11. #11
    Whats the point of this tread? All heroes have the same base magic armor.

  12. #12
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    The point of this thread is to clear any confusion about the damage mechanics.

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  13. #13
    Does devourer do more damage to himself with rot when equipped with spellshard?

  14. #14
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    Yes.

  15. #15
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    good to know

  16. #16
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    I added this:

    independent of the target that is incurring the damage.

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  17. #17
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    how does CD reduction work with something like behe heart on an int hero?

    I'd guess that the reductions are applied one after the other and not both to the base cd, is that correct?

  18. #18
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    It would be CD * 0.91 * 0.85 = reduced CD.

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  19. #19
    Quote Originally Posted by ElementUser View Post
    **Note that this mechanic works on all damage that is Magic or a subtype of Magic (ie, SuperiorMagic), independent of the target that is incurring the damage.
    How about Mixed?
    Is mixed damage treated as a subtype of both physical and magic damage?
    Retail Candidate Testers are not S2 Games employees. Nevermind you probably have no idea what RCT is.

    Anyway you can apply here, and read about it here.
    Don't hesitate to report all of your teammates using the function.
    Open a thread for everything you can think of and just ignore the Forum Rules.


  20. #20
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    Mixed is reduced by both types, so when it does the magic armour reduction section it will apply there.

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