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I'm thinking of removing the targeting thing and implementing a passive aura that gets increases whenever an allied hero loses hp. But i'm having problems on how to make it balanced.
Any ideas?
Forgot to add the cooldown as someone mentioned. 60 seconds will be enough i guess. or maybe a bit more?
I'm thinking of putting an effect like :
"Whenever an allied hero , drops below half hp the item gets one charge. With maximum 4 charges (and not working for yourself). The charge for each hero lasts until regaining more than 50% of his max hp (which means if he dies, it lasts until he revives.
Opinions?
I love support heroes, and I love support items. T-up.
Maybe he means your last idea about all allied heroes dropping below 50%?
Isn't too powerfull if you think that the main dmg comes from spells and not hits.. SO even the maximum armor buff my be underpowered instead of OP
Bump!
Thought this item would be more popular than everything here, but i guess i was wrong.. maybe not everyone likes support items so much :P
Needs to be Bumped imo![]()
hmm, i'd say this is rather useful. but it's kinda funny cuz if u had ur entire team dying and they'd run so fast i don't think the opponent could catch up O.O but it's sweet. t-upz
I liked the previous version better ..., but personal opinion...
Bump!>