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Thread: Announcer Heaven, April 1st Sounds, other stuff.

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  1. #101
    Quote Originally Posted by Awan`Afuqya View Post
    added valk, me likey.
    Me likey, but me kinda not likey too :P

    Btw, the death.effect: To do this with 1/2 lines, do you use <editfile> or <copyfile>?

  2. #102
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    death.effect is in model.mdf (as posted in your thread)

    - Fixed Adenture Gladiators missing "Chariot"
    - Removed "altavatar="false" for ppl actually buying alt avatars .
    Last edited by Awan`Afuqya; 02-27-2011 at 12:36 PM.

  3. #103
    just got an update what did u change?

  4. #104
    Awan, you removed a lot of your code right? I see the glad-change, and have converted it to the format of my program (single-line, and double quote ("") instead of single (") -.-). But that is for the standard glad, how about the alternative one? It seems like you have removed a lot of out-commented code, am I right?

    The glad-alt model's code, is this correct?:

    Code:
    <editfile name="heroes\gladiator\hero.entity">
    <find>icon="icon.tga"</find>
    <replace>icon="alt/icon.tga"</replace>
    <find>portrait="icon.tga"</find>
    <replace>portrait="alt/icon.tga"</replace>
    <find>model="model.mdf"</find>
    <replace>model="alt/model.mdf"</replace>
    <find>selectedsound="sounds/voice/select_%.wav"</find>
    <replace>selectedsound="alt/sounds/voice/select_%.wav"</replace>
    <find>selectedflavorsound="sounds/voice/select_flavour_%.wav"</find>
    <replace>selectedflavorsound="alt/sounds/voice/select_flavour_%.wav"</replace>
    <find>confirmmovesound="sounds/voice/move_%.wav"</find>
    <replace>confirmmovesound="alt/sounds/voice/move_%.wav"</replace>
    <find>confirmattacksound="sounds/voice/attack_%.wav"</find>
    <replace>confirmattacksound="alt/sounds/voice/attack_%.wav"</replace>
    <find>nomanasound="sounds/voice/no_mana.wav"</find>
    <replace>nomanasound="alt/sounds/voice/no_mana.wav"</replace>
    <find>cooldownsound="sounds/voice/cooldown.wav"</find>
    <replace>cooldownsound="alt/sounds/voice/cooldown.wav"</replace>
    <find>tauntedsound="sounds/voice/taunt_prior.wav"</find>
    <replace>tauntedsound="alt/sounds/voice/taunt_prior.wav"</replace>
    <find>tauntkillsound="sounds/voice/taunt_after.wav"</find>
    <replace>tauntkillsound="alt/sounds/voice/taunt_after.wav"</replace>
    <find>previewmodel="preview.mdf"</find>
    <replace>previewmodel="alt/preview.mdf"</replace>
    </editfile>
    Code:
    <editfile name="heroes\gladiator\ability_04\projectile.entity">
    <find>model="/shared/models/invis.mdf"</find>
    <replace>model="../alt/ability_04/effects/ball/model.mdf"</replace>
    <find>traileffect=""</find>
    <replace>traileffect="../alt/ability_04/effects/trail.effect"</replace>
    <find>deatheffect="effects/area.effect"</find>
    <replace>deatheffect="../alt/ability_04/effects/smash.effect"</replace>
    </editfile>
    Code:
    <editfile name="heroes\gladiator\ability_04\projectile_chatiot.entity">
    <find>name="Projectile_Gladiator_Ability4_Chariot"</find>
    <replace>name=""</replace>
    </editfile>
    Code:
    <editfile name="heroes\gladiator\ability_04\projectile_horse.entity">
    <find>name="Projectile_Gladiator_Ability4_Horse"</find>
    <replace>name=""</replace>
    </editfile>

  5. #105
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    Deleted a lot of old code which I won't need anyway and added a model for the sparactus fans. You'll see it eventually .

    Quote Originally Posted by moulham00 View Post
    just got an update what did u change?
    The alt model should work anyway, I just fixed the "ball" when someone uses glad's alt model and you want to see the normal model.

    I suppose it works too if you edit the ability.entity instead of the 3 projectiles.

    Quote Originally Posted by XplittR View Post
    Awan, you removed a lot of your code right? I see the glad-change, and have converted it to the format of my program (single-line, and double quote ("") instead of single (") -.-). But that is for the standard glad, how about the alternative one? It seems like you have removed a lot of out-commented code, am I right?

    The glad-alt model's code, is this correct?:

    Code:
    <editfile name="heroes\gladiator\hero.entity">
    <find>icon="icon.tga"</find>
    <replace>icon="alt/icon.tga"</replace>
    <find>portrait="icon.tga"</find>
    <replace>portrait="alt/icon.tga"</replace>
    <find>model="model.mdf"</find>
    <replace>model="alt/model.mdf"</replace>
    <find>selectedsound="sounds/voice/select_%.wav"</find>
    <replace>selectedsound="alt/sounds/voice/select_%.wav"</replace>
    <find>selectedflavorsound="sounds/voice/select_flavour_%.wav"</find>
    <replace>selectedflavorsound="alt/sounds/voice/select_flavour_%.wav"</replace>
    <find>confirmmovesound="sounds/voice/move_%.wav"</find>
    <replace>confirmmovesound="alt/sounds/voice/move_%.wav"</replace>
    <find>confirmattacksound="sounds/voice/attack_%.wav"</find>
    <replace>confirmattacksound="alt/sounds/voice/attack_%.wav"</replace>
    <find>nomanasound="sounds/voice/no_mana.wav"</find>
    <replace>nomanasound="alt/sounds/voice/no_mana.wav"</replace>
    <find>cooldownsound="sounds/voice/cooldown.wav"</find>
    <replace>cooldownsound="alt/sounds/voice/cooldown.wav"</replace>
    <find>tauntedsound="sounds/voice/taunt_prior.wav"</find>
    <replace>tauntedsound="alt/sounds/voice/taunt_prior.wav"</replace>
    <find>tauntkillsound="sounds/voice/taunt_after.wav"</find>
    <replace>tauntkillsound="alt/sounds/voice/taunt_after.wav"</replace>
    <find>previewmodel="preview.mdf"</find>
    <replace>previewmodel="alt/preview.mdf"</replace>
    </editfile>
    Code:
    <editfile name="heroes\gladiator\ability_04\projectile.entity">
    <find>model="/shared/models/invis.mdf"</find>
    <replace>model="../alt/ability_04/effects/ball/model.mdf"</replace>
    <find>traileffect=""</find>
    <replace>traileffect="../alt/ability_04/effects/trail.effect"</replace>
    <find>deatheffect="effects/area.effect"</find>
    <replace>deatheffect="../alt/ability_04/effects/smash.effect"</replace>
    </editfile>
    Code:
    <editfile name="heroes\gladiator\ability_04\projectile_chatiot.entity">
    <find>name="Projectile_Gladiator_Ability4_Chariot"</find>
    <replace>name=""</replace>
    </editfile>
    Code:
    <editfile name="heroes\gladiator\ability_04\projectile_horse.entity">
    <find>name="Projectile_Gladiator_Ability4_Horse"</find>
    <replace>name=""</replace>
    </editfile>

  6. #106
    Awan, now the fun starts! 2 Rampage alt_models!

    I am working on the code, but I don't know if I should change this code:
    Code:
    <modifier key="rampage_alt_charging" priority="100"
            walkanim="charge_1"
        />

  7. #107
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    I'll look into it as soon as I can.
    Tbh I kinda lost interest in this because I got some alts now .

  8. #108
    hey i dont understand the thing with anouncers

  9. #109

    wow

    Man thanks! )))))) If u do balls of steel so i can change sometimes will be awesoem too but still, thanks im getting flamboyant right now, <33333

  10. #110
    Awan`Afuqya can I request for you to continue the updating the Model Changing Program by [VIK]XplittR since he left HoN? Maybe it will be hard for you and I am not pressing you. Just I know that you are one of the best Mod Makers in the forums and that's why I ask you. If you don't want to do it ok. Thanks for the understanding!
    Your fan [HeII]Judgement`!
    Last edited by Judgement`; 03-20-2011 at 05:46 AM.

  11. #111
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    Quote Originally Posted by Judgement` View Post
    Awan`Afuqya can I request for you to continue the updating the Model Changing Program by [VIK]XplittR since he left HoN? Maybe it will be hard for you and I am not pressing you. Just I know that you are one of the best Mod Makers in the forums and that's why I ask you. If you don't want to do it ok. Thanks for the understanding!
    Your fan [HeII]Judgement`!
    Thank you but I'm far from beeing a "modder" Bangerz, Quzzap, xHomicide etc. deserve that title... I merely know how to comb through entity files but I wouldn't call that modding.

    It's sad that XplittR doesn't continue his app, he saved me a lot of time .
    I only had to look at the stuff I'm interested in not the whole hero.

    I have no idea how to handle his app and tbh I don't wanna deal with these "giev hero model nao" dudes again. Every week another hero is enough :P

    Gotta fix some stuff anyway:

    1) Clown Devourer (purchased) is HUUUUUUUGE and willl get even bigger using his ultimate
    2) Kotfs winter alt still walks funny, don't know how to fix that
    3) Rampage Rainbows alt still has the rainbow, I though I'd make it simple and just ignored some files but I have to include them as it seems.

    Quote Originally Posted by Jaf View Post
    Man thanks! )))))) If u do balls of steel so i can change sometimes will be awesoem too but still, thanks im getting flamboyant right now, <33333
    freestyler7 did that but I can include it in the list, just gimme some time...


    PS: It's quite funny if I watch a stream or a video about mods and I see the Sacha Baron Cohen icon in the mod list . Or the Troll Face.


    Edit: Balls of Steel Announcer + v1.18.
    Last edited by Awan`Afuqya; 03-20-2011 at 12:06 PM.

  12. #112
    So you wont continue updating his application?

  13. #113
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    Why should I do that? It's too much work with zero outcome.
    I lose time, S2 loses money and ppl like you will never be satisfied if you don't get your pretty little model the minute the patch is out.

    Thank, but no thanks. I rather do this for myself.

  14. #114
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    Quote Originally Posted by Awan`Afuqya View Post
    Why should I do that? It's too much work with zero outcome.
    I lose time, S2 loses money and ppl like you will never be satisfied if you don't get your pretty little model the minute the patch is out.

    Thank, but no thanks. I rather do this for myself.
    I have to agree with you. I think that now the Alt Avatars are out and Alt Annoucers, and we have a store for that, and an easy way to get those coins, people should try to get them and buy. That's the point, to have fun and customizing your game. Let the mods change where S2 doesn't.

  15. #115
    Hey awan!! I love you for balls of steel !!! <333333

  16. #116
    how to use code ??

  17. #117
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    Quote Originally Posted by Jaf View Post
    Hey awan!! I love you for balls of steel !!! <333333
    Np, I'll "implement" Bangerz "low bullet sound mod", it's really loud.

    Quote Originally Posted by FallenBlood View Post
    how to use code ??
    How to ask in a way that I can understand you?

  18. #118
    Quote Originally Posted by Awan`Afuqya View Post
    Np, I'll "implement" Bangerz "low bullet sound mod", it's really loud.
    You can use the sound on my latest post if you want.
    It's louder than the bangerz one (which is almost too silent) but still much lower than the original one. :P

  19. #119
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    Thanks bro, I'll do that once we get a new announcer and I have to update these mods .

  20. #120
    Sweet mod <333 Thanks a lot.
    Last edited by Verac; 03-28-2011 at 12:12 PM.

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