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I redid the portrait and sounds for sylvanas check it here:
http://forums.heroesofnewerth.com/sh...3&postcount=53
Do you have resources***.s2z files (NOT resources0.s2z!) in your Heroes of Newerth/game folder?
Remove them.
You know that you don't have to extract anything. Just drag 'n' drop the file into the HoN_ModManager and apply + enable.
Just read the damn FAQ! (you don't have file extensions like mod.xml)
Thanks but I wanted to wait until SoundWizard got it done
Tried it and failed ^^ (/modifier, again). I could send a PM to S2 and ask for some advise. I'm really interested in this. We could make a huge alt_model mod including all the wonderful custom_heroes, with the permission of the authors, ofc.
Including hero models is an easy task, I can put the Hydraslik in if you guys want it. Gotta ask BlacRyu first![]()
Overall Gameplay Improvement: Implementation of several Interface Mods.
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Ok thats what i'm doing
http://img574.imageshack.us/gal.php?g=step1a.png step per step ! (9 steps) Something is wrong idk where --' this time i don't edited the mod.xml !
By looking at the 2nd image I already know that you didn't read the ****ing FAQ.
- no file extensions
- you downloaded the mod with the IE or GC
- The HoN ModMan doesn't recognize the .honmod I want to add. It's not in the list!
- I downloaded a .honmod and I don't know what to do with the files (mod.xml, icon.png).
- I downloaded a .honmod but it's a 'modname.honmod' ZIP-file and I can't rename it!
l2read.
Edit1: The 3rd pic has a "zip" as extension. Dude, stickies. Seriously.
Edit2: If you delete the entities and overwrite it with blank (= nothing in it) files you get teapots.
Last edited by Awan`Afuqya; 12-30-2010 at 03:42 PM.
Overall Gameplay Improvement: Implementation of several Interface Mods.
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ok now i'm using mozilla i downloaded and like u said it come as .honmod (yay!)
http://img214.imageshack.us/gal.php?g=step1p.png
but Heroes excluded still not working !
Overall Gameplay Improvement: Implementation of several Interface Mods.
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Oh didn't notice that -.-' Now is working
Sorry for all this tards questions --'
Thanks for your patience !
http://forums.heroesofnewerth.com/sh...d.php?t=201755 BlacRyu make another good S2 model mod.
Will you post the Arachna , Flint Beastwood and Dampeer's new models? Thanks.
Flint and Dampeer are already in "All Alternative Avatars".
I "rewrote" Srs Bsns with <editfile> instead of <copyfile> so that changing values in the entity doesn't bother me anymore.
I'll do the same with the rest of the stuff when I got time.
+ It's easier for you guys to edit the file(s) yourself.
The issue with SOTM remains, I didn't find a way to solve this (yet).
One strange thing though. Deadwood has a walking animation, KotF doesn't.
If you look at the hero.entity they both have a -> passiveeffect="effects/body.effect" <- but there is no file anywhere with that name. Pyro as an example has one.
It's a bit odd
Oh, by the way... is Arachna supposed to be THAT big? This model is really ugly.
Overall Gameplay Improvement: Implementation of several Interface Mods.
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Will you make Arachna anyway please?
Last edited by Devourer`; 01-11-2011 at 02:51 PM.
It's dead easy to make one for a hero that includes alternate textures only.
I made a .s2z for you (place it in "Heroes of Newerth\game" folder). Just delete it when Awan' includes it in his next mod update.
http://www.mediafire.com/?sdh0att032ba8pa
Btw the sound for pirate flint's ministun proc is so annoying that i had to remove/replace it.
Also good idea with the new xml way to mod the files Awan`Afuqya.
Edit: the clown devourer is so boring. we got used to it from halloween.
Hybrid Zerg Devourer is so much better!
Last edited by freestyler7; 01-11-2011 at 05:27 PM.
Ok, I'm done. Check out "All Alternative Avatars" if you want Devourer and Slither.
I don't want to add the models in Srs Bsns because as beautiful as they are... they are not "serious".
If anyone has an idea with the SOTM effects, lemme know.
PS: If you don't want some models -> try <!-- -->.
Edit1: If you don't get the auto-update, please redownload the mod.
Edit2: @ZPredator: I included your sound files
Could you take another look at "cooldown.ogg" and "no_mana.ogg" -> I couldn't open them (corrupted?)
Last edited by Awan`Afuqya; 01-12-2011 at 12:20 PM.
Overall Gameplay Improvement: Implementation of several Interface Mods.
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Yes of course all those skins go to the "all alt" mod and not the main one.
Btw do you happen to know if i can i decrease the occurrence of a sound by editing the following line?
"<frameevent frame="9" cmd="PlaySoundLinear ability_02/sounds/cast.wav 400 2500 .75"/>"
I want to reduce the spam from flint's 2nd ability (ministun proc), and maybe make it play only on a minimum 10 secs space between. (you can always replace the sound all together, but i want to keep the new one)
I believe this is a "bug". -> cast.ogg <- should be -> cast2.ogg. <-
The sound file should only play if you finish off an enemy, not every time you land a "special" hit.
I'll open a bug report.
Edit1: Done. This sound will work correctly after the next patch(If I'm right).
Edit2: I believe found the SOTM effect. It's called modifier key="ult_boost" (modifier key="Frost" is Frostwolf Skull) which can be found in ability_04/ability.entity.
The funny thing is that it should work without editing anything.
I opened a couple of practice games and the only SOTM effect I could see (note: tested with a fresh install, no mods) was Thunderbringer and Magmus (default).
Either all SOTM effects don't work in practice mode or I'm blind. Well, I'll pay attention in a real game then ;>.
Last edited by Awan`Afuqya; 01-13-2011 at 08:00 AM.
Overall Gameplay Improvement: Implementation of several Interface Mods.
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Ok, for the time being i'll re-direct it to use the the impact sound from the non alt sounds of ability 2.
No, because I already deleted the hero.entities.
.honmod -> <editfile /> -->>> superior
.s2z -> hero.entity, one for every hero -->>> inferior
Overall Gameplay Improvement: Implementation of several Interface Mods.
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Please add electrician SotM effect lik this
Also please Witch Slayer burning gun when got SotM(something like Flint when channels ult)
Last edited by Devourer`; 01-14-2011 at 10:04 AM.