Tried it and failed ^^ (/modifier, again). I could send a PM to S2 and ask for some advise. I'm really interested in this. We could make a huge alt_model mod including all the wonderful custom_heroes, with the permission of the authors, ofc.
Including hero models is an easy task, I can put the Hydraslik in if you guys want it. Gotta ask BlacRyu first
Flint and Dampeer are already in "All Alternative Avatars".
I "rewrote" Srs Bsns with <editfile> instead of <copyfile> so that changing values in the entity doesn't bother me anymore .
I'll do the same with the rest of the stuff when I got time.
+ It's easier for you guys to edit the file(s) yourself.
The issue with SOTM remains, I didn't find a way to solve this (yet).
One strange thing though. Deadwood has a walking animation, KotF doesn't.
If you look at the hero.entity they both have a -> passiveeffect="effects/body.effect" <- but there is no file anywhere with that name. Pyro as an example has one.
It's a bit odd
Oh, by the way... is Arachna supposed to be THAT big? This model is really ugly.
It's dead easy to make one for a hero that includes alternate textures only.
I made a .s2z for you (place it in "Heroes of Newerth\game" folder). Just delete it when Awan' includes it in his next mod update. http://www.mediafire.com/?sdh0att032ba8pa
Btw the sound for pirate flint's ministun proc is so annoying that i had to remove/replace it.
Also good idea with the new xml way to mod the files Awan`Afuqya.
Edit: the clown devourer is so boring. we got used to it from halloween. Hybrid Zerg Devourer is so much better!
Last edited by freestyler7; 01-11-2011 at 06:27 PM.
Ok, I'm done. Check out "All Alternative Avatars" if you want Devourer and Slither.
I don't want to add the models in Srs Bsns because as beautiful as they are... they are not "serious" .
Yes of course all those skins go to the "all alt" mod and not the main one.
Btw do you happen to know if i can i decrease the occurrence of a sound by editing the following line?
"<frameevent frame="9" cmd="PlaySoundLinear ability_02/sounds/cast.wav 400 2500 .75"/>"
I want to reduce the spam from flint's 2nd ability (ministun proc), and maybe make it play only on a minimum 10 secs space between. (you can always replace the sound all together, but i want to keep the new one)
I believe this is a "bug". -> cast.ogg <- should be -> cast2.ogg. <-
The sound file should only play if you finish off an enemy, not every time you land a "special" hit.
I'll open a bug report.
Edit1: Done. This sound will work correctly after the next patch (If I'm right).
Edit2: I believe found the SOTM effect. It's called modifier key="ult_boost" (modifier key="Frost" is Frostwolf Skull) which can be found in ability_04/ability.entity.
The funny thing is that it should work without editing anything.
I opened a couple of practice games and the only SOTM effect I could see (note: tested with a fresh install, no mods) was Thunderbringer and Magmus (default).
Either all SOTM effects don't work in practice mode or I'm blind. Well, I'll pay attention in a real game then ;>.
Last edited by Awan`Afuqya; 01-13-2011 at 09:00 AM.