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Thread: Announcer Heaven, April 1st Sounds, other stuff.

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  1. #41
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    I redid the portrait and sounds for sylvanas check it here:
    http://forums.heroesofnewerth.com/sh...3&postcount=53

  2. #42
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    Quote Originally Posted by Dark_Kratos View Post
    http://img340.imageshack.us/f/bugt.png/
    http://img28.imageshack.us/i/allrc.png/
    My problem is Flint and Pimp don't appear thats it !
    Do you have resources***.s2z files (NOT resources0.s2z!) in your Heroes of Newerth/game folder?
    Remove them.

    You know that you don't have to extract anything. Just drag 'n' drop the file into the HoN_ModManager and apply + enable.
    Just read the damn FAQ! (you don't have file extensions like mod.xml)

    Quote Originally Posted by Zpredator View Post
    I redid the portrait and sounds for sylvanas check it here:
    http://forums.heroesofnewerth.com/sh...3&postcount=53
    Thanks but I wanted to wait until SoundWizard got it done

    Quote Originally Posted by Kasumi View Post
    Awan`Afuqya if possible select 2 skin with the same hero?

    I have the old polly model and the old Dark lady (i found the files), is gonna be good have some menu to make selection multi models ( 3 polly types).

    Btw this model is good http://forums.heroesofnewerth.com/sh...d.php?t=109360 pick the BlacRyu version in the last page.
    Tried it and failed ^^ (/modifier, again). I could send a PM to S2 and ask for some advise. I'm really interested in this. We could make a huge alt_model mod including all the wonderful custom_heroes, with the permission of the authors, ofc.

    Including hero models is an easy task, I can put the Hydraslik in if you guys want it. Gotta ask BlacRyu first

  3. #43
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    Ok thats what i'm doing
    http://img574.imageshack.us/gal.php?g=step1a.png step per step ! (9 steps) Something is wrong idk where --' this time i don't edited the mod.xml !

  4. #44
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    By looking at the 2nd image I already know that you didn't read the ****ing FAQ.
    - no file extensions
    - you downloaded the mod with the IE or GC


    l2read.

    Edit1: The 3rd pic has a "zip" as extension. Dude, stickies. Seriously.

    Edit2: If you delete the entities and overwrite it with blank (= nothing in it) files you get teapots.
    Last edited by Awan`Afuqya; 12-30-2010 at 03:42 PM.

  5. #45
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    ok now i'm using mozilla i downloaded and like u said it come as .honmod (yay!)
    http://img214.imageshack.us/gal.php?g=step1p.png
    but Heroes excluded still not working !

  6. #46
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    Quote Originally Posted by Dark_Kratos View Post
    ok now i'm using mozilla i downloaded and like u said it come as .honmod (yay!)
    http://img214.imageshack.us/gal.php?g=step1p.png
    but Heroes excluded still not working !
    include = incluir (instead of the default_model you get the alt_avatar)
    exclude = excluir (every alt_avatar is replaced by the default_model)

    It's working as intended.
    If you want ALL models, use "All Alternative Avatars" (1st page, Other Choices)

  7. #47
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    Oh didn't notice that -.-' Now is working
    Sorry for all this tards questions --'
    Thanks for your patience !

  8. #48

  9. #49
    Will you post the Arachna , Flint Beastwood and Dampeer's new models? Thanks.

  10. #50
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    Flint and Dampeer are already in "All Alternative Avatars".

    I "rewrote" Srs Bsns with <editfile> instead of <copyfile> so that changing values in the entity doesn't bother me anymore .
    I'll do the same with the rest of the stuff when I got time.
    + It's easier for you guys to edit the file(s) yourself.

    The issue with SOTM remains, I didn't find a way to solve this (yet).

    One strange thing though. Deadwood has a walking animation, KotF doesn't.
    If you look at the hero.entity they both have a -> passiveeffect="effects/body.effect" <- but there is no file anywhere with that name. Pyro as an example has one.
    It's a bit odd


    Oh, by the way... is Arachna supposed to be THAT big? This model is really ugly.

  11. #51
    Will you make Arachna anyway please?
    Last edited by Devourer`; 01-11-2011 at 02:51 PM.

  12. #52
    It's dead easy to make one for a hero that includes alternate textures only.
    I made a .s2z for you (place it in "Heroes of Newerth\game" folder). Just delete it when Awan' includes it in his next mod update.
    http://www.mediafire.com/?sdh0att032ba8pa

    Btw the sound for pirate flint's ministun proc is so annoying that i had to remove/replace it.
    Also good idea with the new xml way to mod the files Awan`Afuqya.

    Edit: the clown devourer is so boring. we got used to it from halloween.
    Hybrid Zerg Devourer is so much better!
    Last edited by freestyler7; 01-11-2011 at 05:27 PM.

  13. #53
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    Ok, I'm done. Check out "All Alternative Avatars" if you want Devourer and Slither.
    I don't want to add the models in Srs Bsns because as beautiful as they are... they are not "serious" .

    If anyone has an idea with the SOTM effects, lemme know .

    PS: If you don't want some models -> try <!-- -->.


    Edit1: If you don't get the auto-update, please redownload the mod.

    Edit2: @ZPredator: I included your sound files
    Could you take another look at "cooldown.ogg" and "no_mana.ogg" -> I couldn't open them (corrupted?)
    Last edited by Awan`Afuqya; 01-12-2011 at 12:20 PM.

  14. #54
    Quote Originally Posted by Awan`Afuqya View Post
    Ok, I'm done. Check out "All Alternative Avatars" if you want Devourer and Slither.
    I don't want to add the models in Srs Bsns because as beautiful as they are... they are not "serious" .
    Yes of course all those skins go to the "all alt" mod and not the main one.

    Btw do you happen to know if i can i decrease the occurrence of a sound by editing the following line?
    "<frameevent frame="9" cmd="PlaySoundLinear ability_02/sounds/cast.wav 400 2500 .75"/>"
    I want to reduce the spam from flint's 2nd ability (ministun proc), and maybe make it play only on a minimum 10 secs space between. (you can always replace the sound all together, but i want to keep the new one)

  15. #55
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    I believe this is a "bug". -> cast.ogg <- should be -> cast2.ogg. <-

    The sound file should only play if you finish off an enemy, not every time you land a "special" hit.

    I'll open a bug report.
    Edit1: Done. This sound will work correctly after the next patch (If I'm right).

    Edit2: I believe found the SOTM effect. It's called modifier key="ult_boost" (modifier key="Frost" is Frostwolf Skull) which can be found in ability_04/ability.entity.

    The funny thing is that it should work without editing anything.
    I opened a couple of practice games and the only SOTM effect I could see (note: tested with a fresh install, no mods) was Thunderbringer and Magmus (default).
    Either all SOTM effects don't work in practice mode or I'm blind. Well, I'll pay attention in a real game then ;>.
    Last edited by Awan`Afuqya; 01-13-2011 at 08:00 AM.

  16. #56
    Ok, for the time being i'll re-direct it to use the the impact sound from the non alt sounds of ability 2.

  17. #57
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    Quote Originally Posted by Awan`Afuqya View Post
    Ok, I'm done. Check out "All Alternative Avatars" if you want Devourer and Slither.
    I don't want to add the models in Srs Bsns because as beautiful as they are... they are not "serious" .

    If anyone has an idea with the SOTM effects, lemme know .

    PS: If you don't want some models -> try <!-- -->.


    Edit1: If you don't get the auto-update, please redownload the mod.

    Edit2: @ZPredator: I included your sound files
    Could you take another look at "cooldown.ogg" and "no_mana.ogg" -> I couldn't open them (corrupted?)
    Both of the sounds were left out because I had nothing to place them with, SoundWizard will hopefully fix that

  18. #58
    Can you make .s2z file for All Alternate Models please.

  19. #59
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    No, because I already deleted the hero.entities.

    .honmod -> <editfile /> -->>> superior
    .s2z -> hero.entity, one for every hero -->>> inferior

  20. #60
    Please add electrician SotM effect lik this
    Also please Witch Slayer burning gun when got SotM(something like Flint when channels ult)
    Last edited by Devourer`; 01-14-2011 at 10:04 AM.

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