Just pointing out one really (<-THIS!) annoying thing: when I want to write "really" with this mod, its saying: "Enemy returned ally", which is kinda confusing ^^°
if i write it a second time, its just a normal "really"...
could you possibly fix that? its really getting on my nerves...
Oh, and btw: i really (again! xD) love this thingy, especially the rune-thing ^-^
and the care-funktion, and the item-memory, and... did I forget anything? xD
oh, yes, writing back is so easy, the overall coordination is getting a lot faster, thanks!
Lil WiP update:
Atm i'm recoding optionsmenu to use integers instead of strings to fasten up the nameplate, also i'm working on IMS, cause i'll SEPERATE IMS from the base mod, and release it seperately as ADD-ON.
This should asure most users who only want to use the Chat and the rune functions a more stable framereate.
Oh awesome thanks so much, i am sure its alot of work to separate.
Not sure if its said - but Player Names Lite is NOT compatible with this mod.. Kinda sad
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bist grad net icq on deswegen schreib ich es dir hier:
Not Compatible with:
- Bangerz Bang! Arc Plate
Argh... well i've to talk with bangerz again :/
I'll contact him later, and about the player light... got reportet... 3? times, thought i fixed it, but i guess i just dreamed about fixing it :P
Anyways heres the Update Information:
-First Release as Base, IMS is got sepereated as Add-On
-Changed all Nameplate variables from string to integer for an additional performance boost
*Extended Option-Menu coding to work with Integer
*Recoded those parts of the preview also used the String variables
-Changed IMS-Options to fit the new system
-Fixed rare bug from Cycling-Buttons in Options menu
*Also fixed a bug causing de-synch of the preview
-Fixed display-bug from IMS-Panel
-Optimized Variable-Managmet from timewatching code
-Added new Lane-State labes
*Moveable, long lasting memory of ss/re calls
-Finally fixed the map-ping Buttons
-Added hotkeys to toggle the ping states
-Added 'ru' in the Intelligent Chat options panel for 'Rune'
The new lane-state label for SS and RE calls (additional to the lane fx on the map)
The TMB is ofc moveable
Also the Item-Memory System now got seperate from the Base mod and released as Addon.
I spend also a bunch of time on it to increase its performance and it should run much smoother now.
Click here to get to the IMS download
Last edited by St0l3n_ID; 05-09-2011 at 12:11 PM.
newest one isn't applying.
[ERROR gui:1595] - Error applying mods. Nothing was selected and a operation that needs something to be selected was called. Mod=St0l3n_ID Tactical Interface - Base | Version=0.7.0.2 | ActionClass=class business.modactions.ActionEditFileInsert
at gui.ManagerCtrl$ApplyModsListener$1.doInBackground (ManagerCtrl.java:818)
at gui.ManagerCtrl$ApplyModsListener$1.doInBackground (ManagerCtrl.java:814)
at org.jdesktop.swingworker.SwingWorker$1.call(Unknow n Source)
at java.util.concurrent.FutureTask$Sync.innerRun(Unkn own Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at org.jdesktop.swingworker.SwingWorker.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run Task(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run (Unknown Source)
at java.lang.Thread.run(Unknown Source)
Last edited by hsram; 05-10-2011 at 04:49 PM.
This could be an incompatibelity with another mod, or a fail of the java version of ModMan you use, plz test this out cause it works fine for many others
i only had that mod enabled, so it's not that. and that "fail" java version is a lot better than the windows version.
so i dont know what to tell you. look over your code and see what's wrong?
Java ModMan does NOT work
-> Java ModMan Fail
If you want to use the mod, get the original modman till i find out what causes the fail
Last edited by St0l3n_ID; 05-11-2011 at 09:20 AM.
I'm searching the for the cause of that bug. Please, gimme some time to figure it out.
Dota Helper doesnt work atm anyways, if it gets fixed i'll try to make it compatible, until then i cant promise anything.
Launched a little subversion atm
-Compatible with actuall Java Modman build
*Rewrote a small part of the mod.xml
*Added a changelog without colors for the Java Modman Changelog feature
THX SHiRKiT for finding the bug
Hope it works for you, for me the update crashes for unkwnon reasons, plz let me know if it happens to you 2
Normally the link in the first post should work even if the ModMan would fail.
Last edited by St0l3n_ID; 05-14-2011 at 08:25 AM.
What is IMS incompatible with?
figured it out, team colored healthbars.
Last edited by hsram; 05-14-2011 at 08:15 AM.
You are sure about that?
I can remember that the creator released my version of the mod some time ago, the part to make it compatible is also included in the IMS.
Try to update the TCH-Mod and report back plz
/Edit: tested it, definitly works for me (IMS + TC-Healthbars)
This is just another Java ModMan bug i guess
Last edited by St0l3n_ID; 05-14-2011 at 02:50 PM.
The IMS mod crashes if some1 tries to apply it with the JAVA version from ModManager, theres no incompatibelity other then for the base version, as all fixes are contained in IMS
Especially Team Colored Healthbars has been fixed a few builds ago....
Thx for the link, i'll take a look
/edit: Dota Helper will be supported in next build (kindof)
Last edited by St0l3n_ID; 05-15-2011 at 04:33 PM.
I'm still sad that this is incompatible with Player Names Lite. That's the only thing keeping me from using this mod...
This may be a little much to ask, but if you could cut out all of the parts of this mod that change the nameplate around, that should eliminate the incompatibility with Player Names Lite, and you could post that as a "compatible version" or some such.
I once tried to go through the code and do just that, but things were waaaay too complicated and I couldn't figure out what parts to cut and what to leave in.
November 2, 2009 - July 29, 2011: Well, it was fun while it lasted.