When I send the 'hold ground' command (bound to the back button on my mouse) whilst hovering over a creep - it doesn't register it.
It's rather annoying having to move my cursor off of the creep just so I can cancel the attack animation.
Erm, it's the button that you use to go "back" a page in internet explorer - I just mean the side buttons.
100% sure it's not a hardware/software issue on my end. Earlier I had a few other people mentioning something similar in games that I was playing in.
After further testing, it does seem to be an issue with the binding of the key to the mouse button - since when I press 'h' manually it works perfectly fine.
When binding 'hold ground' to "MOUSEX1", the command does not register if hovering the cursor over a creep or any part of the UI. If just hovering over the ground then it works fine.
It's rather bizarre how it works all of the time except for when hovering over a creep/the UI.
I tried it using MOUSEX2 also, and I had the same issues.
Also, upon further testing - this doesn't occur with neutrals, only hellbourne/legion creeps.
How would my hardware recognise whether or not I'm hovering over a creep or not? Also, it worked fine before the 2.0 patch.
Well, if you insist that it was working fine pre-patch...
Can you go to your startup.cfg and paste the following lines that contain these keywords at the beginning of the line?
GameBind OrderHold OrderHold
GameBind OrderCancelAndHold OrderCancelAndHold "" impulse game "INVALID" "INVALID"
GameBind OrderHold OrderHold "" impulse game "H" "MOUSEX1"
Try changing the OrderHold line to this:
GameBind OrderHold OrderHold "" impulse game "MOUSEX1" "INVALID"
I hope you saved the file and restarted the game to see if the changes applied.
Anyway Bug Reports can't help you with this issue anymore - try Tech Support and see what they can do.