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Would love to play it!!
Seems alright.
Ok nothing special..
Meh boring..
Awfull just ugh..
Request to Oloko : is there a neat way to add the targetscheme Gadget_Pacman?
I've made a python script today to make mazes automaticly ... it shouldn't be that hard to use this to generate random pacman maps.
Add this to your Gadget_Pacman entity:
unittype="gadget gadget_pac"
This will be used in the targetschemes in the "allow" and "restrict" part. You can remove the "gadget" if you don't want other targetschemes that can target gadgets to target it.
Open the base.gamemechanic file and in the list of targetscheme, you add:
<targetscheme name="Gadget_Pacmans" allow="gadget_pac" restrict="dead,corpse,!mine"/>
You can change the allow/restrict section to what you need.
Maps:
Enfo's Team Survival Beta [Dream] - v1.019 (18/07/2011)
BeHoNeled Alpha (Bejeweled clone) [Dream]
Tnx for your answer, (I already did what you suggested since you explained this before),
but I was wondering, is there a way where I don't have to copy the base.gamemechanic file into the map?
This file causes the long load time, because it loads a lot of unnecessary stuff...
Maybe should make a resources1.s2z containing this file (including my targetscheme) so it auto loads it?
I often test my maps for less than a minute so short load times are helpful![]()
Last edited by an7hraxjax; 02-20-2011 at 06:33 PM.
I don't really know, it doesn't take that much time to load for me. The first loading is always longer, but after that it isn't that long to reload the map for my tests.
I think you will need to get used to the long loading time.![]()
Maps:
Enfo's Team Survival Beta [Dream] - v1.019 (18/07/2011)
BeHoNeled Alpha (Bejeweled clone) [Dream]
Ok so i got an idea to make every spell gain utility with each upgrade instead of going HoN-like at it.
So anyway i can make stringtables appear like
lvl 1 - this stuff
lvl 2 - this stuff and that stuff
etc..
but when you lvl up to only appear text from the lvl it is?
I think using modifier you could do it. The idea would be doing something like when you get a SotM. For example:
Ability_Bombardier4_description2 // Description normal
Ability_Bombardier4_description2:ult_boost // Description with the modifier "ult_boost"
So you would do:
Ability_Hero4_description2 My description level1.
Ability_Hero4_description2:level2 My description level1 with more stuff because of level2.
Ability_Hero4_description2:level3 My description level1 with more stuff because of level2 and even more because of level3.
...
Maps:
Enfo's Team Survival Beta [Dream] - v1.019 (18/07/2011)
BeHoNeled Alpha (Bejeweled clone) [Dream]
that seems complicated and not gonna devote too much time to sstringtables now so i will do it on principle of Wild Souls summon booboo spell it has a nice order of things so will be neat too.
Well i kinda lost my motivation only working on it time to time since been 3 months and still now word on the custom maps issue.
Btw ty Oloko for all your help![]()
Nice map looking forward to it
Last edited by DownTheDrain; 04-17-2011 at 12:06 PM.
Well since summer is aproaching and im bored lately i will continue to work on this map. I see there isnt much interest in it but i think me and my friends can play it on LAN atleast (i heard some private HoN servers stuff)
So i will keep this updated from now on.
There is a 0.02 version available now to download which adds some rework and dfferent talent disposition stuff. Im currently working on the ball system again big thatnks to an7hraxjax for that!
Finished Engineer and Element Trapper. Fixed ball system.
Fixed tooltips and cleaned it up. Still needs some tweaks will update the download this week.
Still alot to do!
I kinda really want Custom map support now.
Check out my DREAM-Hero, Feedback/Criticism appreciated.(Click the picture)
----------------- I already coded him (youtube video included!!!) -----------------
Dis project is now back in business. Its been 2 years since i first came up with this project. Even though i might have matured a bit and know some stuff i did not before i still plan on making this to life if for no one but for me. Gonna be mass reworks to fit my plans for this map.
I plan on making one big maze and making it 3v3 or 4v4. A rough draft might be done by 1st of March.
Yes it is. 3 pacman fully completed. I had to start pretty much from scratch since i pretty much lost 90% of my files.
Now fiddling with the an7hraxjax ball system. I'm kinda slow because I have much to learn doin this and well need more motivation. I expect to release a playable test version by the end of the month.