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Thread: BardUI++ [v1.33] (May 02, 2012)

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  1. #41
    Quote Originally Posted by Awan`Afuqya View Post
    @Topic: I always missed some features in the old BardUI, maybe you wanna add these (abandoned) mods.

    [Download] Item Levels (init) (Shows the upgrade level on items e.g. Puzzle Box that have a level)
    [Download] Stash Indicator (Tisser) (Draws a blue border around shop items you currently have in your stash)
    [Download] UI Grid (Javelin) (Add-on for Movable Frames. Provides a grid overlay of the in-game interface)
    + A button for Rune Top/Rune Bot (left & right-click)
    + A GPM like hero Panels

    Would be neat to have these too (optional)
    [Download] Split Chat (Silv3ri) (Splits the chat box into two, one for user chat and the second for in-game event notifications)
    [Download] Respawn Timers (Barter) (When a hero dies, a portrait slides from top with the time until he respawns, and slides back up when he's alive again)

    Thanks Quzzap, I finally got the buff/debuff bars back
    My view on your requested combinations:
    Item Levels: probably
    Stash Indictator: probably
    UI Grid: nope
    + buttons for Rune, use miss buttons for that
    + GPM: nope (because it'll never be exact because it needs to be calculated by checking/monitoring a lot of stuff)

    Split Chat: maybe (low chance)
    Respawn Timers: it has the chat message and the scoreboard icon, so nope

    Quote Originally Posted by JanitoR View Post
    I'm not stupid, I didn't refer to MovF.
    It's not in my framework list, but it seems to be a unique problem.
    Oh yea my fault, I've no idea why there's no BardUI++ showing in the list.

    Try to redownload the honmod again from the first post, it has been updated.

    -----------------------

    I found a bug in Mod Options Framework that makes the game crash, so I've changed the way some options work untill the bug is fixed. Updated BardUI++ (not via auto-update, redownload the hon mod in the first post).

    The reason I don't use auto update for this stuff is because everytime I update a small thing and release it I need to increase the number (and I only have 3 left ) Once enough small updates are made I'll release an updated version via the auto update feature.
    Last edited by Quzzap; 12-08-2010 at 08:35 AM.

  2. #42
    Problem solved.
    Redownloading didnt change anything. Got the updates already.
    Had to change some lines in my config files.
    There was a stupid line missing as I was comparing the versions.
    I don't understand, why the line was missing. o_O

  3. #43
    ZOMG, dis owns, rename mod to QuzzapUI imo

    Gj

  4. #44
    I would love split chat it causes lots of problems with other mods at the moment.

    Thanks so much for everything.

  5. #45
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    why the change from when the rune spawned to 2-30 seconds? it would be nice if i could choose to have both or neither or one or the other.

    other then that good work love the changes you have made, though i think it would look sharper if the pause, remake, concede buttons pop-ed down like the skills do in the ui frames, also it seems the menu button is one pixel to big
    Last edited by Zesbeer; 12-08-2010 at 09:28 PM. Reason: spelling
    S2; Your patches and view points on game balance, always make me wonder if you're joking. If not, do you even play this game?
    -----
    1% of the BRs control 99% of the HoN rage. #occupyS2

  6. #46
    Quote Originally Posted by Zesbeer View Post
    why the change from when the rune spawned to 2-30 seconds? it would be nice if i could choose to have both or neither or one or the other.
    You mean why I removed the option to change the text of the rune announcer?
    Well that's because the rune announce only does one thing, announcing runes.
    The only reason I can think of is if you want to show the message in your own language.
    I might put a separate announcer in of which you can edit the message and the time as well.

    Got some fixes coming up soon
    [x] Buff Bars, Fixed Nighthound stealth bug
    [x] Buff Bars, Fixed debuff color, had an orange background instead of red.
    [x] Fix missbuttons scaling, match MovableFrames dragbox(+ label font size scaling / altered after reloadinterface)
    [x] Fix buffBars scaling, match MovableFrames dragbox (+ label font size scaling)

    working on:
    [ ] Fix VoIP Sliders scaling, match MovableFrames dragonbox (+ label font size scaling)
    [ ] Team UI, Add an option that enable/disable auto unfolding team-ui-skills
    [ ] Scoreboard, add quick ban button with 3 customizable reasons + option to announce in chat. (Suggested by MackKnife)
    Last edited by Quzzap; 12-09-2010 at 12:27 PM.

  7. #47
    well great job so far !

    Could u add an Option in the menu ( [ ] Scoreboard, add quick ban button with 3 customizable reasons )
    for announce the bans in the chat or unclick so he dosnt annouce this in the chat .

    Like :

    User "Name" has been banned reason "..." .

    User "Name" has been unbanned .


  8. #48
    Sorry for noob question, i googled, youtubed, searched and didnt foud solution how to applay This UI.
    i downloaded modmanager and BardUIpp ( from first page this post)
    but there is nathing with extension .honmod
    so how do i iactivate this mod?
    inside folder are mod.xml and ui folder with some .package files.

    Sorry for my bad english!

    Tnx

    Yookaa

  9. #49
    Quote Originally Posted by Yookaa View Post
    Sorry for noob question, i googled, youtubed, searched and didnt foud solution how to applay This UI.
    i downloaded modmanager and BardUIpp ( from first page this post)
    but there is nathing with extension .honmod
    so how do i iactivate this mod?
    inside folder are mod.xml and ui folder with some .package files.

    Sorry for my bad english!

    Tnx

    Yookaa
    I'd suggest you take a look here:
    http://forums.heroesofnewerth.com/sh...rs%20Confusion
    and here:
    http://forums.heroesofnewerth.com/sh...2409#microsoft

  10. #50
    Quote Originally Posted by Dhamiri View Post

    Tnx for your answer and i got it now...

    just changed extension from .zip to .honmod

  11. #51
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    Quote Originally Posted by Yookaa View Post
    Tnx for your answer and i got it now...

    just changed extension from .zip to .honmod
    Where is my internet?

    @Quzzap: Thanks, actually you nailed the 3 I want . The other stuff was for other ppl (I use Bang! MIA anyway) or work as single mods. <3

  12. #52
    u cant disable rune spawn announcer, meaning its bugged
    Last edited by Batchman; 12-09-2010 at 03:29 PM.

  13. #53
    Quote Originally Posted by Batchman View Post
    u cant disable rune spawn announcer, meaning its bugged
    Woops, while I rewrote the rune function I forgot to put this back in. Thanks for reporting it. Will be fixed in the next version.
    Last edited by Quzzap; 12-09-2010 at 07:32 PM.

  14. #54
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    <3 works fineeeeeeeeeeeeeeeeeeeeeeeeeeeeee

  15. #55
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    Quote Originally Posted by Quzzap View Post
    You mean why I removed the option to change the text of the rune announcer?
    Well that's because the rune announce only does one thing, announcing runes.
    The only reason I can think of is if you want to show the message in your own language.
    I might put a separate announcer in of which you can edit the message and the time as well.

    Got some fixes coming up soon
    [x] Buff Bars, Fixed Nighthound stealth bug
    [x] Buff Bars, Fixed debuff color, had an orange background instead of red.
    [x] Fix missbuttons scaling, match MovableFrames dragbox(+ label font size scaling / altered after reloadinterface)
    [x] Fix buffBars scaling, match MovableFrames dragbox (+ label font size scaling)

    working on:
    [ ] Fix VoIP Sliders scaling, match MovableFrames dragonbox (+ label font size scaling)
    [ ] Team UI, Add an option that enable/disable auto unfolding team-ui-skills
    [ ] Scoreboard, add quick ban button with 3 customizable reasons + option to announce in chat. (Suggested by MackKnife)
    no actualy i just liked it when the rune announcer would say that the rune spawned exactly when it spawned not 2 seconds before or 30 seconds before.

    also there seems to be a bug with the score board were if someone dc's a game and reconnects there lvl wont reappear after the dc icon goes away.
    S2; Your patches and view points on game balance, always make me wonder if you're joking. If not, do you even play this game?
    -----
    1% of the BRs control 99% of the HoN rage. #occupyS2

  16. #56
    Um... is it just me or are the miss buttons all really close to each other? A lot more than standard Bard UI

    If this is intentional, having sliders for spacing would be awesome

  17. #57
    Quote Originally Posted by Zesbeer View Post
    no actualy i just liked it when the rune announcer would say that the rune spawned exactly when it spawned not 2 seconds before or 30 seconds before.

    also there seems to be a bug with the score board were if someone dc's a game and reconnects there lvl wont reappear after the dc icon goes away.
    I'll adjust the rune announcer to support a 0 second delay.
    Also I can't seem to reproduce the bug with the level staying hidden after somebody dc'ed (I only use replays, so that might be the difference).

    Quote Originally Posted by Mazinkaiser View Post
    Um... is it just me or are the miss buttons all really close to each other? A lot more than standard Bard UI

    If this is intentional, having sliders for spacing would be awesome
    This will be an option in the next version.

  18. #58

  19. #59
    I've been delayed by lots of random bugs,
    http://forums.heroesofnewerth.com/sh...19&postcount=1,
    http://forums.heroesofnewerth.com/sh...&postcount=326,
    http://forums.heroesofnewerth.com/sh...&postcount=420

    Plus the urge to rewrite stuff from scratch. You'll have to wait a bit longer to see the update.

  20. #60
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    Quote Originally Posted by Quzzap View Post
    I've been delayed by lots of random bugs,
    http://forums.heroesofnewerth.com/sh...19&postcount=1,
    http://forums.heroesofnewerth.com/sh...&postcount=326,
    http://forums.heroesofnewerth.com/sh...&postcount=420

    Plus the urge to rewrite stuff from scratch. You'll have to wait a bit longer to see the update.
    i have a feeling after 2.0 the mod wont work so you might want to wait untill then...
    S2; Your patches and view points on game balance, always make me wonder if you're joking. If not, do you even play this game?
    -----
    1% of the BRs control 99% of the HoN rage. #occupyS2

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