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My view on your requested combinations:
Item Levels: probably
Stash Indictator: probably
UI Grid: nope
+ buttons for Rune, use miss buttons for that
+ GPM: nope (because it'll never be exact because it needs to be calculated by checking/monitoring a lot of stuff)
Split Chat: maybe (low chance)
Respawn Timers: it has the chat message and the scoreboard icon, so nope
Oh yea my fault, I've no idea why there's no BardUI++ showing in the list.
Try to redownload the honmod again from the first post, it has been updated.
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I found a bug in Mod Options Framework that makes the game crash, so I've changed the way some options work untill the bug is fixed. Updated BardUI++ (not via auto-update, redownload the hon mod in the first post).
The reason I don't use auto update for this stuff is because everytime I update a small thing and release it I need to increase the number (and I only have 3 left) Once enough small updates are made I'll release an updated version via the auto update feature.
Last edited by Quzzap; 12-08-2010 at 08:35 AM.
Problem solved.
Redownloading didnt change anything. Got the updates already.
Had to change some lines in my config files.
There was a stupid line missing as I was comparing the versions.
I don't understand, why the line was missing. o_O
I would love split chat it causes lots of problems with other mods at the moment.
Thanks so much for everything.
why the change from when the rune spawned to 2-30 seconds? it would be nice if i could choose to have both or neither or one or the other.
other then that good work love the changes you have made, though i think it would look sharper if the pause, remake, concede buttons pop-ed down like the skills do in the ui frames, also it seems the menu button is one pixel to big
Last edited by Zesbeer; 12-08-2010 at 09:28 PM. Reason: spelling
S2; Your patches and view points on game balance, always make me wonder if you're joking. If not, do you even play this game?
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1% of the BRs control 99% of the HoN rage. #occupyS2
You mean why I removed the option to change the text of the rune announcer?
Well that's because the rune announce only does one thing, announcing runes.
The only reason I can think of is if you want to show the message in your own language.
I might put a separate announcer in of which you can edit the message and the time as well.
Got some fixes coming up soon
[x] Buff Bars, Fixed Nighthound stealth bug
[x] Buff Bars, Fixed debuff color, had an orange background instead of red.
[x] Fix missbuttons scaling, match MovableFrames dragbox(+ label font size scaling / altered after reloadinterface)
[x] Fix buffBars scaling, match MovableFrames dragbox (+ label font size scaling)
working on:
[ ] Fix VoIP Sliders scaling, match MovableFrames dragonbox (+ label font size scaling)
[ ] Team UI, Add an option that enable/disable auto unfolding team-ui-skills
[ ] Scoreboard, add quick ban button with 3 customizable reasons + option to announce in chat. (Suggested by MackKnife)
Last edited by Quzzap; 12-09-2010 at 12:27 PM.
well great job so far !
Could u add an Option in the menu ( [ ] Scoreboard, add quick ban button with 3 customizable reasons )
for announce the bans in the chat or unclick so he dosnt annouce this in the chat .
Like :
User "Name" has been banned reason "..." .
User "Name" has been unbanned .
Sorry for noob question, i googled, youtubed, searched and didnt foud solution how to applay This UI.
i downloaded modmanager and BardUIpp ( from first page this post)
but there is nathing with extension .honmod
so how do i iactivate this mod?
inside folder are mod.xml and ui folder with some .package files.
Sorry for my bad english!
Tnx
Yookaa
I'd suggest you take a look here:
http://forums.heroesofnewerth.com/sh...rs%20Confusion
and here:
http://forums.heroesofnewerth.com/sh...2409#microsoft
Overall Gameplay Improvement: Implementation of several Interface Mods.
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u cant disable rune spawn announcer, meaning its bugged![]()
Last edited by Batchman; 12-09-2010 at 03:29 PM.
<3 works fineeeeeeeeeeeeeeeeeeeeeeeeeeeeee
no actualy i just liked it when the rune announcer would say that the rune spawned exactly when it spawned not 2 seconds before or 30 seconds before.
also there seems to be a bug with the score board were if someone dc's a game and reconnects there lvl wont reappear after the dc icon goes away.
S2; Your patches and view points on game balance, always make me wonder if you're joking. If not, do you even play this game?
-----
1% of the BRs control 99% of the HoN rage. #occupyS2
Um... is it just me or are the miss buttons all really close to each other? A lot more than standard Bard UI
If this is intentional, having sliders for spacing would be awesome![]()
I'll adjust the rune announcer to support a 0 second delay.
Also I can't seem to reproduce the bug with the level staying hidden after somebody dc'ed (I only use replays, so that might be the difference).
This will be an option in the next version.
I've been delayed by lots of random bugs,
http://forums.heroesofnewerth.com/sh...19&postcount=1,
http://forums.heroesofnewerth.com/sh...&postcount=326,
http://forums.heroesofnewerth.com/sh...&postcount=420
Plus the urge to rewrite stuff from scratch. You'll have to wait a bit longer to see the update.