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Thread: BardUI++ [v1.33] (May 02, 2012)

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  1. #61
    Quote Originally Posted by Zesbeer View Post
    i have a feeling after 2.0 the mod wont work so you might want to wait untill then...
    I'm not worried about that, hopefully its just adjusting the mod.xml and nothing else, because I doubt they change important triggers thats used by the clock/scoreboard/teamUI/minimap :P

    So yea, I'm almost done with the update ^^

  2. #62
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    Quote Originally Posted by Quzzap View Post
    I'm not worried about that, hopefully its just adjusting the mod.xml and nothing else, because I doubt they change important triggers thats used by the clock/scoreboard/teamUI/minimap :P

    So yea, I'm almost done with the update ^^
    well from the previews they have shown they are changing the mini map.
    S2; Your patches and view points on game balance, always make me wonder if you're joking. If not, do you even play this game?
    -----
    1% of the BRs control 99% of the HoN rage. #occupyS2

  3. #63
    This need to be integrated anyway

  4. #64
    Updated to v0.98
    Try out the new quickban feature!

    What would be the best way to explain how stuff works for new people?
    Screenshots take up way too much space, text is boring to read, so I guess a video? :O

    Changelog:
    Code:
    v0.98 (December 12, 2010)
    - Buff Bars, Fixed Nighthound stealth bug
    - Buff Bars, Fixed debuff color, had an orange background instead of red.
    - Buff Bars, Added dummy bars when moving/scaling them via MovableFrames.
    - Miss Buttons, All 10 buttons are shown when moving/scaling them via MovableFrames.
    - Team UI, Add an option that enable/disable auto unfolding team-ui-skills
    - Team UI, Fixed some skill color issues when the player was dead, fixed the cooldown label (it now always fits) and some other small changes improving readability and consistency.
    - Team UI, Add buddy button.
    - Team UI, When loading, use the player color border to show progress.
    - Team UI, Show dummy frames when moving it via MovableFrames.
    - Scoreboard, Added quick ban feature, left click a player's name in the scoreboard and type a reason + press enter, right click a player's name = auto ban. Option to announce in chat. Option to add extra information (Level, Hero, KDA, time of ban, and MatchID, inspired by Bangerz) to the reason.
    - Clock, If game time is longer then one hour it now will show the hour instead of show 60+ minutes.
    - Options, Add an optional timer of which you can customize the text and the announce time and the repeating time.
    - Options, You can now enable the both custom timer and rune timer to only announce when 'it is happening' instead of x seconds before that.
    - Fix missbuttons scaling, match MovableFrames dragbox(+ label font size scaling / altered after reloadinterface)
    - Fix buffBars scaling, match MovableFrames dragbox (+ label font size scaling)
    - Fix VoIP Sliders scaling, match MovableFrames dragonbox (+ label font size scaling)
    - Options, Fix header collapse saving (part of MOF).
    - Options involving textbar or slider that are part of a group when disabled are broken because of a bug in MOF.
    - Most of the old BardUI has been rewritten. This involves some settings getting lost from the previous version.
    - A lot more internal things changed that I didn't document :)
    Last edited by Quzzap; 12-12-2010 at 02:51 PM.

  5. #65
    Quick question,

    Everything works awesome w/ the MiniUI addition (v1.34) that u dropped on the first page. My one issue is, is there a way to get the Unitframes on the top left to show up w/ MiniUI enabled? As soon as I use MiniUI these disappear and I can't get them back?

  6. #66
    Quote Originally Posted by _Liszt_ View Post
    Quick question,

    Everything works awesome w/ the MiniUI addition (v1.34) that u dropped on the first page. My one issue is, is there a way to get the Unitframes on the top left to show up w/ MiniUI enabled? As soon as I use MiniUI these disappear and I can't get them back?
    I'm sorry but I think this is an issue from MiniUI, not BardUI++
    Without MiniUI the option to get the original top left frame back works.

  7. #67
    Love your "dummy bars" idea, made life 10x easier!
    by the way, can you change so it would still stay visible for X seconds or until right/left click it even after I click "Hide overlays"? MovF's yellow handles are too disturbing.
    Some kind of "Test mode"

  8. #68
    Quote Originally Posted by NiGHTsC View Post
    Love your "dummy bars" idea, made life 10x easier!
    by the way, can you change so it would still stay visible for X seconds or until right/left click it even after I click "Hide overlays"? MovF's yellow handles are too disturbing.
    Some kind of "Test mode"
    Nah I'm not gonna try that, Nag S2 about making an option for MovF that shrinks the borders 20% inwards or something.

  9. #69
    Yah, that's the only downside when it gets to "Official", changes/fix/requests seem much more complicated now...


    Thanx anyway.

  10. #70
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    yea like the new ban feature but can it be toggle-able i was banning people because i was clicking by mistake.
    S2; Your patches and view points on game balance, always make me wonder if you're joking. If not, do you even play this game?
    -----
    1% of the BRs control 99% of the HoN rage. #occupyS2

  11. #71
    Quote Originally Posted by Zesbeer View Post
    yea like the new ban feature but can it be toggle-able i was banning people because i was clicking by mistake.
    I imagined this wouldn't be an issue because people aren't playing with the large scoreboard all the time (only while dead to check some scores), I seem to have been mistaken.

    A toggle button next to the menu button perhaps? or an option in the MOF ?

  12. #72
    With the 0.98 version i cant put the team UI at the bottom. I can only place them at the side on the left. Any fix for this?

  13. #73
    Quote Originally Posted by Sydeffekt View Post
    With the 0.98 version i cant put the team UI at the bottom. I can only place them at the side on the left. Any fix for this?
    How about looking in the options or reading the changelog?

  14. #74
    Wow i totally love the work you have done whith this continue it plz it's awesome
    Quote Originally Posted by Random person on the forums
    LoL is hello kitty adventure island with PvP

  15. #75
    lol, i got lots random bans in game, wat happend?

  16. #76
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    AWESOME WORK MAN !!!! THUMBS UP, Keep it Up. I hope you will update this mode ASAP when Patch 2.0 comes out.

    Again Thank You for your work, we need more people like you,


    ...

    However ... i have 1 issue with Bard Minimap, the right click on MiniMap doesnt work for me does anyone have this problem? ... I solved this by disabling BardUi Minimap and reactivating my old Miny UI Minimap, although i like the minimap from BardUi more.
    Last edited by Diablo; 12-13-2010 at 05:57 PM.

  17. #77
    Quote Originally Posted by sickrit View Post
    lol, i got lots random bans in game, wat happend?
    - Scoreboard, Added quick ban feature, left click a player's name in the scoreboard and type a reason + press enter, right click a player's name = auto ban. Option to announce in chat. Option to add extra information (Level, Hero, KDA, time of ban, and MatchID, inspired by Bangerz) to the reason.

    Next time I'm not gonna answer stuff that has already been written down. I"ll let you deal with the 'accidentally banned' people yourself :\

    Quote Originally Posted by Diablo View Post
    AWESOME WORK MAN !!!! THUMBS UP, Keep it Up. I hope you will update this mode ASAP when Patch 2.0 comes out.

    Again Thank You for your work, we need more people like you,

    ...

    However ... i have 1 issue with Bard Minimap, the right click on MiniMap doesnt work for me does anyone have this problem? ... I solved this by disabling BardUi Minimap and reactivating my old Miny UI Minimap, although i like the minimap from BardUi more.
    Thanks for the cheer up Makes me remember why I'm doing this :P
    It should work like the default minimap, because the onclick and onrightmouse code is exactly the same :O
    Maybe because of other mods that alter those keybinds are causing this (Lock Target forinstance)
    Last edited by Quzzap; 12-13-2010 at 07:43 PM.

  18. #78
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    Quote Originally Posted by Quzzap View Post
    I imagined this wouldn't be an issue because people aren't playing with the large scoreboard all the time (only while dead to check some scores), I seem to have been mistaken.

    A toggle button next to the menu button perhaps? or an option in the MOF ?
    yes that would help i do play with the score board out i like to see how everyone on my team is doing ect you could add another little square to the pause conside and remake.
    S2; Your patches and view points on game balance, always make me wonder if you're joking. If not, do you even play this game?
    -----
    1% of the BRs control 99% of the HoN rage. #occupyS2

  19. #79
    hon2.0 ****ing me anally

    Quote Originally Posted by barrtender
    Okay, new mystery: Milkshake just posted the most reasonable thing in this thread.
    My theory: Insulting and pointing out the flaws of other people is all he's good at and the only way for him to do that to the magician is to give out the trick.

  20. #80
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    First off: AWESOME JOB! I've been a stalwart BardUI user and have been refreshing that old thread every day since you and NightSC and others who I can't remember started updating it. I'm glad you started a new one man. This thing is great.

    I wanted to point out that I can't enable it for 2.0 which just went live. I understand it just happened, so please don't read this as a complaint. This post was not to rush you into action as if you owe me anything, just letting you know it's not working currently. I hope it's an easy fix for you!

    One request that I haven't seen mentioned in the notes and/or thread (could be blind though) would be for a share all monkey button like that which is available when the default hero frames are enabled. I've seen the option to toggle them on and then press the monkey button. It's the same as in the old Bard... although it does take a few more buttons and menus to click through to reach it. I use the widescreen hero frames (bottom frames however you wanna call it) and it'd be pretty sweet to have a universal monkey button. haha. Oh man... can that be the new name for it too? That's good times.

    Hey! Thanks again for the mod man! Hope this book I wrote doesn't put you to sleep!

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