Thread: BardUI++ [v1.33] (May 02, 2012)

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  1. #1

    BardUI++ [v1.33] (May 02, 2012)

    Hello, here's another mod from me (based on the previous BardUI by Bard)
    As of v1.33 this is no longer maintained by me (Quzzap), anybody is free to takeover this mod, see this post for more information.

    BardUI++v1.33 (Compatible with HoN v2.*)
    Download honmod (already downloaded 60.000+ times!)
    If the honmod stopped auto-updating re-download it here.


    Donation List:



    As of v1.33 I'm not taking anymore donations
    Thanks again to those who donated!


    How to remove the bar at the bottom of the screen (100% sceneheight):

    1. Download this additional honmod (not required if you already have MiniUI)
    2. Enable & apply "100h Sceneheight" in ModMan

    3. Launch HoN
    4. Go to Mod Options
    5. Click BardUI++
    6. Find and disable "BardUI++ Unit UI: show background"
    7. DONE



    Features:
    SelfUI


    • Disable BardUI++ SelfUI to show the default SelfUI panel or set it to Hidden to hide both.
    • The purple bar is your current experience. When you click that it will close, click it again to open it (will be saved between matches).
    • The extra button when the panel is opened is the Fast Share button (aka Monkey Button), clicking this will share the courier with your whole team, click again to un-share with your whole team.
    • The Fast Share button will always be on the SelfUI if SelfUI is enabled (highest priority). If you hide the SelfUI it will be shown on the UnitUI portrait.
    • Movable and scalable.

    open


    closed



    Options



    TeamUI


    • Clicking on the panel will select your ally, clicking on the panel while targeting an item or skill works. As well as dropping an item on the panel, this gives the item to your ally.
    • Clicking on the skills will close the skills, click again to open them (will be saved between matches).
    • Clicking on the small handout on the right side of the panel will open the Side Panel. The tooltips should provide enough information of what these do. The Add Friend button is hidden when somebody is already your friend.
    • Each panel is individually movable.

    Open


    Closed


    Side Panel


    Options


    Clock (Match Stats)


    • K = Kills, D = Deaths, A = Assists
    • Creep = Creep Kills / Creep Denies
    • Match Time & Time of Day
    • Kills: L = Legion total, H = Hellbourne total
    • Rune: Time left before the rune spawns.
    • Enabling the Day / Night Timer will replace it with the default Rune Timer.
    • Disable BardUI++ Clock to show the default Clock Panel
    • Movable

    Clock with Hellbourne's Base HP bar + label


    Clock with Day / Night Bar & Timer enabled


    Options



    Scoreboard


    • 'Menu' button opens the Game Menu (F10). Shift + Right click this button to go directly to BardUI++ options.
    • All buttons have tooltips which should provide enough information of what they do.
    • The green column states the amount of kills for that player (the header for this column shows the total amount of kills)
    • The red column states the amount of deaths for that player (the header for this column shows the total amount of deaths)
    • The orange column states the amount of assist for that player (the header for this column shows the amount of towers left for that team)
    • Shift+Click on Hero Icon on your own team = Vote Kick that player.
    • Shift+Click on Player Name on anybody = Quick Ban that player. This will let you write a reason why you are banning this player.
    • Shift+Right Click on Player Name on anybody = Auto Quick Ban that player.
    • Toggle Scoreboard hotkey switches between Large & Small
    • Option to add extra information (Level, Hero, KDA, time of ban, and MatchID) to the reason.
    • Option to send a message to everybody saying that you just banned a player.
    • Option to also ignore the same player that you banned (prevents chat messages in game to be seen from this player).
    • Disable BardUI++ Scoreboard to show the default scoreboard.


    Large


    Small


    Closed


    Options


    Minimap


    • Disable BardUI++ Minimap to show the default minimap.
    • Disable the "Team Colors" button will get rid of the green/red circle in the top right corner (this button toggles the hero model colors between team based (green/red) and player based.
    • Movable and scalable.


    Minimap with a tiny border. (building icons are not shown on the minimap because this screenshot was taking during a replay)


    Options


    UnitUI


    • Disable BardUI++ UnitUI to show the default UnitUI
    • Clicking on your level (bottom left of the portrait) will toggle the Ability Queue System (default hotkey is L)
    • The yellow border around your gold means that you're able to shop (if its not yellow, the items you buy will go into your stash).
    • Ctrl+Right-Click to swap an item to your stash (only when near the base shop).
    • Ctrl+Shift+Right-Click to sell an item (can be done from anywhere).
    • You can also buyback by shift + left clicking your gold (the tooltip shows the buyback amount).
    • You can target skills and items on your portrait.
    • Most of the options speak for itself
    • Options that affects your inventory also affects your Stash.
    • When disabling the 3D portrait it will only show the unit's icon.
    • The Fast Share button will automatically be toggled on if you hide the SelfUI (and the death timer and buyback button will also show up on your UnitUI). When you disable the UnitUI there will be an movable Fast Share button.
    • The pH and mH values are Physical Effective HP and Magical Effective HP. These values are calculated from your current HP and your physical and magical armor values.
    • The UnitUI and your Inventory are individually movable. Stats will always be aligned left of your UnitUI.

    Ability Queue System
    The first number is the amount of free skill points you have, if this is higher then 0 it will have an orange border and a glowing effect.
    The other buttons are LevelUp buttons for your stats and the rest of your skills.

    The panel will automatically hide if you have no free skill points, so to queue abilities you need to toggle it.
    This can be done by either clicking on your level at bottom left of the portrait or using the default hotkey which is L.
    When you toggle the Ability Queue System and you have no free skill points to spend, clicking on the LevelUp buttons will queue you abilities.
    Right clicking an ability will add a persistent skill block (this is indicated by an orange border) which will stay there until the skill has been maxed.
    Clicking a skill block in the queue above the LevelUp buttons will remove it from the queue.

    See one of the screenshots for an example, in this example you will max your ultimate first, then your first, then your second, then your third skill and as last your stats, this way you have all your abilities and stats queued up with only 5 skill blocks. This is possible because if a persistent skill block cannot be leveled up when you get another skill point, it will look at the next one until one is found that can be leveled up.

    Stats open and Ability Queue System open


    Stats closed, but Ability Queue System open


    Stats open, but Ability Queue System closed and skills & HP/MP bars swapped (and the HP/MP values have the new text outline)


    Options



    Command Panel


    • Disable the BardUI++ Command Panel to show the default Command Panel
    • Movable

    Commands enabled


    Move/Attack/Stop/Hold Commands disabled, taunt disabled


    Options


    TargetUI


    • Disable BardUI++ TargetUI to show the default TargetUI
    • When using the option 'keep the TargetUI open after you lost sight of your target' will show a green or red border around your target's name. Green means you have vision of it and will be updated. Red means you have lost sight of your target and will not be updated anymore. When disabled the border will have the default color.
    • Setting up a hotkey is not required but then you can't clear/hide the TargetUI once you have selected something. When setting up a hotkey that other mods use as well will likely break their functionality.
    • Green portrait border = ally, Red portrait border = enemy, White portrait border = neutral. When selecting a hero it will have it's player color.
    • Most of the other options speak for itself
    • Movable

    TargetUI when selecting an ally creep


    TargetUI when selecting an enemy building


    TargetUI when selecting a hero The red border means that the window isn't updating anymore because you have lost sight of this unit.


    Options


    MultiSelectUI


    • Disable BardUI++ MultiSelect UI to show the default MultiSelect UI
    • White border = neutral
    • Yellow border = ally
    • Red border = enemy
    • Green border = controllable unit (except for neutrals its still white)
    • Yellow glow + yellow border = currently active controllable unit
    • Use tab to cycle through your selection
    • Right click or Shift + Click an icon to deselect that unit
    • Click an icon to control that unit
    • Movable

    MultiSelectUI


    Options


    Stash


    • Disable BardUI++ Stash to show the default Stash
    • Inherits the same options you use for your inventory (configured at UnitUI settings)
    • Click an auto combined item to disassemble it.
    • Ctrl+Right-Click to swap the item to your inventory (only when near the base shop).
    • Ctrl+Shift+Right-Click to sell an item (can be done from anywhere).
    • Movable

    Stash


    Options


    Chat


    • Disable BardUI++ Chat to show the default Chat
    • Movable and re-sizable

    Chat History (Z)


    TeamChat (Enter)


    AllChat (Shift+Enter)


    Options


    Attack Modifiers New in v1.30!


    • Disable BardUI++ Attack Modifiers to show the default Attack Modifiers
    • To select an Attack Modifier you can click on its icons, or by using one of the cycling hotkeys (default , and .)
    • When mousing over an icon it will show what it does in a tooltip, this can disabled in the options.
    • Padding is the amount of pixels the Attack Modifiers are apart from each other
    • The Orientation defines in what way the Attack Modifiers are aligned.
    • Movable and scalable.

    Attack Modifiers


    Attack Modifiers showing a tooltip and with a padding of 1 pixel


    Vertical Attack Modifiers


    Options


    Respawn, Rune & Custom Announcers


    • Disable Respawn Announcer to not display the local message.
    • Disable Rune Announcer to not display the local message.
    • Disable "Announce seconds before the rune is spawned" to display the message at spawn time, instead of x seconds before. Same for Custom Announcer.


    Respawn Announcer


    Rune Announcer


    Custom Announcer


    Options



    Miss Buttons


    • Button padding is the amount of pixels the buttons are apart from each other
    • The Orientation defines in what way the buttons are aligned.
    • 'Button x label' is the text that's visible on the button
    • 'Button x left' is the text that will be send to team chat when clicked with the left mouse button.
    • 'Button x right' is the text that will be send to team chat when clicked with the right mouse button.
    • A total of 10 buttons are configurable.
    • Both left & right click functions can be bound to a hotkey.
    • Disabling a button will hide it from the group.
    • Movable and scalable.


    Miss Buttons (default)


    My Custom Miss Buttons


    Options (options for the other 8 buttons are the same)


    Bindable Hotkeys (options for the other 8 buttons are the same)


    Buff Bars


    • Green = Buff (dispellable)
    • Blue = Buff or Debuff but not dispellable
    • Red = Debuff (dispellable)
    • Has time + Bright color = Normal Buff or Debuff
    • No time + Dull color = Aura


    • Bar padding is the amount of pixels the buttons are apart from each other
    • Buff bar stacking direction sets in what way the bars stack on top of each other. Upwards means they start at the bottom and end at the top. Vice versa for Downwards.
    • Disable Buff Bars to hide them.
    • Movable and re-sizable.


    BuffBars


    Options



    VoIP Sliders


    • Bar padding is the amount of pixels the buttons are apart from each other
    • Disable VoIP Sliders to hide them
    • Movable and re-sizable.


    VoIP Sliders


    Options



    Miscellaneous


    • You can disable health and mana bar gloss on SelfUI, TeamUI, UnitUI and TargetUI.
    • You can choose between an outline or a shadow on health and mana text values on SelfUI, TeamUI, UnitUI and TargetUI.
    • You can enable health and mana bar draining effect on SelfUI, TeamUI, UnitUI and TargetUI.
    • Disable BardUI++ tooltips to hide them.
    • Disable Original KillBoard to hide it.
    • Original KillBoard is movable


    Show Original KillBoard


    Show BardUI++ tooltips


    Options

    Changelog:
    here

    Future Plans:
    Code:
    [normal] Bug fixes and feature requests.
    [unknown] Add stealth indicator (unknown until S2 gives us some kind of stealth check)
    [unknown] Team UI, Add skill tooltips (unknown until S2 makes this information available in a more convenient way)
    Other notes:
    • This mod includes a bug fix in Movable Frames involving the alignment of a movf_label instance. This fix is global, meaning it applies to all mods who use movf_label instances.
    • This mod includes an update to Movable Frames involving the outline feature of a movf_label instance. This update is also global, meaning it applies to all mods who use movf_label instances.
    • This mod includes a bug fix in Mod Options Framework involving saving variables on first use. This fix is global, meaning it applies to all mods who use Mod Options Framework. (see this post for more information)
    • This mod includes another bug fix for Mod Options Framework involving remembering the state of a category header being collapsed or not. Pressing F10 twice would reset the state. This fix is also global, meaning it applies to all mods who use Mod Options Framework.
    • When changing an option that involves a dropdown box use your up & down arrow keys to choose and use enter to select it. This is due to a (design) bug in the Mod Options Framework (see this post for more information).
    Last edited by Quzzap; 05-14-2012 at 04:05 AM. Reason: Updated to v1.33

  2. #2
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    Great work Quzzap! This looks amazing, I will try it immediately and report back!

  3. #3
    Amazing! Finally I got a movable BardUI.
    Thank you so much for your great work!
    +rep

  4. #4
    Mini ui not compatible with this...

  5. #5
    Having some issues with this after going from v0.96 to .97.
    Cannot see pings on minimap and also some weird growth issue on buff icons every now and again. This is most likely some kind of lag on the popping effect in enhanced buff icons, but this only happens after upgrading to BardUI++. Other than that, great work so far =]

  6. #6
    Quote Originally Posted by iaznaB View Post
    Mini ui not compatible with this...
    I don't use MiniUI, so didn't know about it.

    Updated BardUI++ to be compatible with MiniUI. (not via auto-update, redownload the hon mod in the first post)
    Now MiniUI needs to do the same.
    Use this MiniUI version temporarly v1.34: http://dl.dropbox.com/u/5648227/barduipp/MiniUI.honmod

    It has some bugs though, like the fast share button is always visible.
    Last edited by Quzzap; 12-06-2010 at 11:09 AM.

  7. #7
    Quote Originally Posted by Dhamiri View Post
    Having some issues with this after going from v0.96 to .97.
    Cannot see pings on minimap and also some weird growth issue on buff icons every now and again. This is most likely some kind of lag on the popping effect in enhanced buff icons, but this only happens after upgrading to BardUI++. Other than that, great work so far =]
    I'll look into the pings, they seem screwed up idd.

    And buffs icons can also not be related to this, because I removed them completely from BardUI++.

  8. #8
    Quote Originally Posted by Quzzap View Post
    I'll look into the pings, they seem screwed up idd.

    And buffs icons can also not be related to this, because I removed them completely from BardUI++.
    You're right, just had another game and buff icons worked fine, must've been something else.

    Seems that all pings are relocated to a tiny square at the bottom left of the minimap:

  9. #9
    Quote Originally Posted by Quzzap View Post
    I don't use MiniUI, so didn't know about it.

    Updated BardUI++ to be compatible with MiniUI. (not via auto-update, redownload the hon mod in the first post)
    Now MiniUI needs to do the same.
    Use this MiniUI version temporarly v1.34: http://dl.dropbox.com/u/5648227/barduipp/MiniUI.honmod

    It has some bugs though, like the fast share button is always visible.

    Thank you

  10. #10
    Sweet will dl as soon as i get home

    My hero idea: Grinder (Tank, Anti AoE magic)
    Hero contest: AGI Pusher: Nergal - AGI Pusher

  11. #11
    Minimap pings are now fixed, Updated BardUI++ (not via auto-update, redownload the hon mod in the first post)

  12. #12
    The reborn of BardUI

    Will try it asap

    Thank you Sir.


    PS. Off-topic, hope it won't bother.
    Since Bard_Buff is gone, mind if I ask for some modification help?

    How do I change eBuff to this old Bard_Buff?
    Removing the "s" and lower the spacing between buffs.




    Thank you

  13. #13
    Quote Originally Posted by Quzzap View Post
    Minimap pings are now fixed, Updated BardUI++ (not via auto-update, redownload the hon mod in the first post)
    Everything works like a charm now, great work!

  14. #14
    Awesome mod, great work. Keep this alive!

    Thank you very much.
    Supporter and Ganker.

  15. #15
    can somebody show a full screen Image how it looks like with all


  16. #16
    Quote Originally Posted by MackKnife View Post
    can somebody show a full screen Image how it looks like with all
    Updated the first post with screenshots.

    Quote Originally Posted by NiGHTsC View Post
    The reborn of BardUI

    Will try it asap

    Thank you Sir.


    PS. Off-topic, hope it won't bother.
    Since Bard_Buff is gone, mind if I ask for some modification help?

    How do I change eBuff to this old Bard_Buff?
    Removing the "s" and lower the spacing between buffs.




    Thank you
    When you uncheck 'Use overhead timer' (in the Mod Options of Enhanced Buff Icons) the time will be on the icon.
    Last edited by Quzzap; 12-06-2010 at 07:11 PM.

  17. #17
    How can I move the team UI down to the bottom of the screen like old Bard UI. The option isn't their anymore. Saddens me so

  18. #18
    Quote Originally Posted by Thermalwolf View Post
    How can I move the team UI down to the bottom of the screen like old Bard UI. The option isn't their anymore. Saddens me so
    Seriously, just because its not on the picture doesnt mean its not there. I suggest you read the whole post before saying something.

    Especially this line:
    Added Moveable Frames support to minimap, miss buttons, buffs bars and VoIP sliders. Team UI is now movable via movable frames (and movable frames only) disable/enable the groups (1x4 or 2x2) you like and move them around freely.
    Last edited by Quzzap; 12-06-2010 at 08:15 PM.

  19. #19
    Love your screenshot with mega details
    Quote Originally Posted by Quzzap View Post
    When you uncheck 'Use overhead timer' (in the Mod Options of Enhanced Buff Icons) the time will be on the icon.
    !!
    My bad for being blind.

    Thank you again

  20. #20
    Your the best keep it up.

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