I'm not posting in drafts because this will probably take a while to fully complete, and I'd appreciate feedback on the work as I progress with it.
Ganking and Aggression
A Comprehensive Guide to Making a Difference
Table Of Contents
- Ganker Tier List
- Map Control
- Pathways to Kills
Welcome to my guide on ganking. The point of this guide is to outline and explain what ganking is, when it is most effective, who it is most effective with, and how it transitions and relates to the rest of the game. This guide is not specifically useful for completely new players. It is assumed that you have basic game knowledge necessary to play the game somewhat efficiently, however it is possible to apply this information to any level of play. A lot of this guide revolves around the map, specifically Forests of Caldavar. If you're playing on a different map or the current map is drastically changed, some of this information may become obsolete.
I've grown somewhat weary of the general attitude of Heroes of Newerth players in general. People are far too passive in their gameplay, seeking to remain always out of conflict at all times. There's certainly a distinction between these players and others. Some people get through almost all of their games with high creep scores and low death counts, but still barely manage to win as many games as those who play much more aggressively. A person who sticks his neck out for his allies will be facing a weaker opponent with stronger team. In contrast, there are those players (such as Yours Truly) who are far too aggressive, and even if they secure a good position for allies through ballsy play will end up on occassion landing themselves in terrible positions.
The perfect player is able to be as defensive as possible, and plays off of every mistake an opponent makes. Opportunities cannot be created, only uptaken.
"Decisions about attacking and defending are automatic. We initially and continually use our resources to defend what we have. We never attack unless we have more resources than we need to defend. Then, if we see a clear opportunity - one in which we cannot lose - then we must attack."
What is Ganking?
While not a currently defined word in the English language, it is commonly used as slang.
Gank - Verb
1. Attempting to kill or take something from another person (player), often by means of an unexpected attack.
2. To steal or take something that does not belong to you. (Urban Dictionary)
: ambush, assassinate
It can also be used as a noun, "That was a good gank."
In context of Heroes of Newerth, Ganking is simply the act of attacking an enemy hero with the intent to kill them. Without the intent to kill it would generally be regarded as harassment.
Feel free to submit any submissions or synonyms, if your suggestion is good enough I'll add it and credit you in the credits.
The general premise of Ganking is to gain an advantage over your opponent. When you kill an enemy you gain gold and experience. When an enemy dies they lose gold and time. In exact numbers:
The killing hero gets 200 + Killed Hero's Level * 5
Heroes who assisted in the kill receive 100 + Killed Hero's Level * 2.5 gold, divided equally between them.
Getting the first kill of the game will award the killer with Bloodlust and +200 extra gold for that kill.
All heroes within 1000 units of a killed enemy hero will receive 30 + Killed Hero's Level * 5 gold.
Should the hero who is killed be on a killing streak when you kill them, the killer will receive bonus gold on top of the normal gold.
|Streak||Bonus Gold||Kills Requiremend|
|Champion of Newerth||350||9|
On death a hero is given an observable respawn timer equal to Dead Hero's Level * 4. When the timer reaches 0 the hero will respawn in the hero's team's well.
When a Hero is killed they lose gold equal to Dead Hero's Level * 30.
Time translates to both gold and experience, as well as being able to defend your team and your base. Killing enemy heroes makes pushing a lot easier, and most successful ganks will turn into a lost tower or barracks.