Originally Posted by Shawn
I guess I will just convince people to win 15 minute games, big ramp for every hero and their minion to walk up it, with no fear of the bottleneck and turtle strats.
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+1 request for an explanation of the pause time. Was anyone complaining that it was broken?
new map looks like man without balls, very stripped. revert it pls
Anyone else notice that if 1 team gets a few successful ganks without anyone dieing they can get REALLY farmed? Seems like the new gold assist thing is nice but it can have a HUGE snowball effect.
A team like :fors: or any combo that can gank as well will be insta win in pubs. I played a few pub games and my team didn't play well (me either) and it got out of hand really fast. I know the goal is to make the games a little less lengthy and more gank oriented, but honestly you can't really come back after losing 1-2 team fights early game with the huge gold lead it gives the enemy.
I for one welcome the tides of change.
I saw multiple times when team was leading early game like 6-2 and still loosing on xp/gold because their movement provided free farm for enemy heroes.
And i never had my HoN crash during the game, doesn`t mean that i should ignore that problem.Really? I only play pubs and I've never really noticed a problem with pausing. Now it seems like there isn't even enough time for someone to reconnect if they dc for legitimate reasons.
Because you can't have an option with pauses, like the host decides that this game will use X max pause at minimum Y length.
In my opinion biggest problem with these huge beforebase gaps is what they look. They are just empty areas without anything decor. Maybe add some fountains/lava springs/trees/statues or make these areas more round so they would look more like natural environment, not just something straight line that doesn't exists anywhere else in the map.
Beyond the obvious changes the assist-gold change brings, this will be good for competitive play as well, because no longer will teams need to worry so much about letting a carry get the last hit in certain cases because he'll still wind up with bonus gold (obviously, it would still be an advantage to let him have it, but it won't play as big a role.) Also this fits in well with what you guys mentioned about making support heroes able to support something beyond 30 mins because they will be able to build up useful support items and buy wards and such much more easily.
I like it.
So far, the assist gold change has been really noticeable (and awesome). I don't personally like the map changes too much, but I can see the reasoning behind them.
The assist gold will be a HUGE buff to sand wraith. It will be a significant buff to heroes like TB and pharaoh who have an easy time getting assists, but not as much because they don't rely as heavily on gold as SW. Basically, I think the idea is great but I have some concern for support heroes who seem to be left out when it comes to assists. Specifically heroes like Ophelia, Jeraziah, soul reaper, and succy all seem to have a hard time getting assists. I know that SR may seem like an odd addition to the list, but check his stats. hes one of the bottom in APG.
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