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List of Spells that are Blocked by Moraxus' Arcane Shield:
- Bombardier's Sticky Bomb (when it lands on the ground to check for a target to attach to)
- Chipper's Rocket Barrage
- Deadwood's Oakbolt
- Devourer's Guttling Hook
- Flint Beastwood's Money Shot
- Gauntlet's Grapple
- Gauntlet's Gauntlet Blast
- Soul Reaper's Judgment (only hostile)
- Legionnaire's Terrifying Charge affector (the cone)
- Predator's Venomous Leap (the affector that applies the slow state & damage)
- Plague Rider's Plague Carrier (bounces included)
- Pyromancer's Blazing Strike
- Rampage's Stampede
- Sand Wraith's Desert's Curse (only when being targeted directly)
- Scout's Marksman Shot
- Valkyrie's Javelin of Light
- Voodoo Jester's Acid Cocktail (bounces included)
- Witch Slayer's Silver Bullet
* Note that my list does not include all spells blocked by Null Stone. For such a list, please read Tyrando's thread about what Null Stone blocks: http://forums.heroesofnewerth.com/sh...ad.php?t=38043
** Null Stone won't block projectiles if they are in mid-air (if Null Stone was on cooldown at cast action time and not on cooldown when projectile impacts), which is why some projectiles need that <combat line.
The exceptions are if the skill has projectile="(projectile)" in their parameters because Null Stone checks <onimpact at cast action time and at the time the projectile impacts, ie Andromeda's Comet.
*** Anything that is blockable by Null Stone will be blocked by Arcane Shield.
**** All spells have a tag that is more or less identical to this one, which is what flags for what Moraxus' Arcane Shield can block: <combatevent effecttype="AbilityBasedProjectile">
Last edited by ElementUser; 11-23-2010 at 03:34 PM.
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Look for my highlighted text (important information) and grey text (interesting but not required information).
Hm, I tested it and it seems to not work, despite the fact that <combat..... is in SR's healing projectile.
Edited.
Last edited by ElementUser; 11-19-2010 at 04:15 PM.
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Look for my highlighted text (important information) and grey text (interesting but not required information).
That is not included in my list, so it won't nullify Moraxus' More Axes.
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Look for my highlighted text (important information) and grey text (interesting but not required information).
Sooooo...
stun
stun
stun
stun
stun
stun
slow, stalk
slow
slow
wave
stun
stun
slow
ALL dont get blocked? Just assuming here as I just had games vs![]()
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and none of their aoe spells got blocked, like ever. And the other heroes I listed work similar mechanical wise, so Id assume they dont work either. That sucks major balls and makes the spell useless vs so many heroes. The timing is crucial and should be rewarded, especially since the short cast animation ****s you up alot. Imho it should work on ALL spells that could have a negative effect on him.
Also he should be able to block all those spells for 2 seconds. When you cast the shield and get hit by something silly likerocket right away, other crucial spells such as a follow up andro stun dont get blocked anymore, even when in the 2 secs timewindow.
Of course they wouldn't be blocked, they're either pure AoE or projectiles that do an <areaofeffect event.
I'll run down that list myself:
-Pure AoE: Torturer, Nymphora, Pyromancer, Gladiator, Engineer, Madman, Flint Beastwood, Balphagore, Defiler, Pandamonium, Pebbles and Maliken all do AoE events.
Well look at that - all of those are pure AoE. Compare that with the list I came up with and you'll see those do not have <areaofeffect events or events that spawn an affector to do something in a large AoE.
If you've read my post, then you'll be able to guess by my wording of it that the projectiles that gets this property are picked by S2.
If you want them to be changed, feel free to make a post about Arcane Shield & the <combat..... tag and state what you "think" should be blocked.
IMO:
-The only one in my list that I'm against is Legionnaire's Terrifying Charge (affector-based) and the only other one that comes close to violating the "AoE" rule is Gauntlet Blast (the Stasis effect in an AoE). Strangely enough, the stasis effect still gets applied to surrounding foes.
Last edited by ElementUser; 11-19-2010 at 06:57 PM.
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Look for my highlighted text (important information) and grey text (interesting but not required information).
I dont get the point of your list anyway. I mean theres tons of spells it blocks that you didnt list?! I think we should make a complete list, just for the sake of it. It would also help so I dont keep thinking "wtf" when it doesnt block something =P.
Ill just use logic and nullstone blocks, you tell me if my list is correct. I got no mechanic wisdom, Im just guessing here:
ult
tongue, hex, lightning
hook, ult
dot
all 4 skills
snot, dunno bout them spines?!
slow, ult
ult
shadowthingy
graveyard, hex, manadrain, bullet
hold. does purge buff or debuff moaraxes?
dunno bout the orbs. spider.
hook, bite
heal, ult
stun, swap
ult
ult
cone thingy, ult
silence
slow
nuke
throw?
skill 1 and 3
slow
stun
ult
flick, ult
slow
desert curse, ult
slow, nuke
arrow, dunno bout the nuke.
conduit
charge, ult
ult, charge
dot, slow
nuke
ult
pounce
x ?
hammer
treethrow thingy, ult
all 3 nukes
silence, ult
all 3 skills I guess
beam
disable
disable
stun
stun, slow
leap
rockets
Im pretty sure Im wrong with some things, if so plz go ahead and tell me.
The point about my list is that those are, without a doubt, the actual skills in the game that are subject to Moraxus' Arcane Shield block mechanism (that are excluded from Null Stone's block list). I even stated the script property that they have <combatevent effecttype="AbilityBasedProjectile">
It is stating factual information, whereas most of the other people's posts are stating about opinionated information.
Oh added Plague Carrier to the list. Missed that one.
Last edited by ElementUser; 11-19-2010 at 07:49 PM.
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Look for my highlighted text (important information) and grey text (interesting but not required information).
Will Magmus stun be blocked if he targets moraxus? Nullstone does.
No, Nullstone doesn't block that any more either.
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Why does it not block Arachna's ultimate if the shield is activate while the spider is in mid flight however it does block other skills that are mid flight? Possibly related to when Arachna's ultimate was made undisjointable?
That would be because it doesn't have <combatevent effecttype="AbilityBasedProjectile">, It should get blocked if it you activate before it is cast.
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No, I'm excluding anything that's blocked by Null Stone. For a detailed list go to Tyrando's thread in Guides & Lists about what Null Stone blocks.
The reason that some of the skills that are blocked by Null Stone are in my list is because Null Stone blocks when the caster reaches their cast action time. However, Null Stone won't block projectiles if they are in mid-air (if Null Stone was on cooldown at cast action time and not on cooldown when projectile impacts), which is why some projectiles need that <combat line.
The exceptions are if the skill has projectile="(projectile)" in their parameters because Null Stone checks <onimpact at cast action time and at the time the projectile impacts, ie Andromeda's Comet.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).
Did you read my second paragraph clearly?
Read it again.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).