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Thread: iHurtZ dark lady guide, draft

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    iHurtZ dark lady guide, draft

    the dark lady
    by iHurtZ


    skill info

    • Dark Blades

    The Dark Lady activates the malicious energy in her Wrath Blades, causing her attacks to silence foes, preventing them from using spells and abilities. The malicious energy in her blades also increase her base damage temporarily.


    Action

    Target Self


    Mana Cost: 75 / 85 / 95 / 105
    Cooldown: 22.0 / 18.0 / 14.0 / 10.0 Seconds
    Required Level: 1 / 3 / 5 / 7

    Activation
    Applies Dark Blades to self for 3 / 4 / 5 / 6 seconds.
    Dark Blades Effects
    50 / 60 / 70 / 80% Base Damage
    Attacks silence target for 2.5 seconds




    • Taint Soul

    The Dark Lady forces her influence onto an enemy unit's soul, tainting it. The target enemy is weakened, taking damage and reduced Movement Speed for a brief duration.



    Type: Magic
    Range: 800 / 900 / 1,000 / 1,100
    Cast Time: 0.5 Seconds
    Mana Cost: 35 / 45 / 55 / 65
    Cooldown: 12.0 Seconds
    Required Level: 1 / 3 / 5 / 7

    Activation
    Deals 60 / 90 / 120 / 150 Magic damage and applies Tainted Soul to target for 2 / 3 / 4 / 5 seconds.
    Tainted Soul Effects
    Reduces Movement Speed by 60% initially, recovering to full speed over 2 / 3 / 4 / 5 seconds.





    • Charging Strikes

    The Dark Lady launches herself toward a target location at incredible speed, attacking enemies as she passes by them.



    Type: Magic
    Range: 600 / 700 / 800 / 900
    Radius: 200
    Cast Time: 0.1 Seconds
    Mana Cost: 75
    Cooldown: 21.0 / 17.0 / 13.0 / 9.0 Seconds
    Required Level: 1 / 3 / 5 / 7

    Activation
    Charges toward target location, dealing one attack to each enemy that passes within radius of self. Each consecutive attack during the charge will deal 15% less damage than the previous.

    When the charge completes, applies Zeal to self for 6 seconds.
    Zeal Effects
    30 / 45 / 60 / 75 Attack Speed



    • Cover of Darkness

    Using the depths of her Dark Powers, The Dark Lady poisons the minds of all enemy heroes in an area. For the duration, affected enemy heroes move slightly slower, lose all allied vision and have a reduced sight range.



    Type: Magic
    Range: 99,999
    Radius: 1,000
    Cast Time: 0.8 Seconds
    Mana Cost: 75
    Cooldown: 120.0 Seconds
    Required Level: 6 / 11 / 16

    Activation
    Applies Darkness to targets in radius for 4 / 6 / 8 seconds.
    Darkness Effects
    5 / 10 / 15% Movement Slow
    Shrinks vision radius to 400. Unlinks shared vision with allies.



    skill build


    aggressive build (roam if mid)
    my most used build to kill people, but dont use this against a hard lane.
    1.charging strikes/taint soul
    2.taint soul/charging strikes
    3.dark blades
    4.dark blades
    5.dark blades
    6.charging strikes
    7.dark blades
    8. charging strikes
    9. charging strikes
    10. cover of darkness
    11. cover of darkness
    12-14. taint soul
    15.stats
    16.cover of darkness
    17-25. stats

    defensive build (farming mid / lanes)
    this build should only be used if you are having a hard lane.
    1.charging strikes/taint soul
    2.taint soul/charging strikes
    3.taint soul
    4.dark blades
    5.taint soul
    6.cover of darkness
    7.taint soul
    8.dark blades
    9.dark blades
    10.dark blades
    11. cover of darkness
    12-14 charging strikes
    15.stats
    16.cover of darkness
    17-25. stats



    laning


    top/bot lane
    if you are new to dark lady i would suggest to go at bottom lane for legion or top lane for hellbourne. when you are in that you should focus on farming hard. now that dark lady is a hard carry she should not solo against two. at 1700- games you should try to get a mate to babysit you. my preferred laning partners are glacius and plague rider. you should be able to kill someone at your lane if you can get them harassed to under 60% hp.

    heroes you wanna lane with
    voodoo / dark is a very strong lane. because of the stun / charge / cursed combo. voodoo can babysit you with ease and you should be getting most of the farm. the only problem about this lane is that voodoo gets most of the kills.

    most support heroes / dark is more the farm, then farm some more lane. very simple he babysits you and you farm. you can go for a couple of kills but not that easy if they are at full health.

    slither / dark or plague / dark is a real killer lane. slither can work, but he will have to make the support of the game. the slow / charge combo can be very strong.

    mid lane
    you can go mid as tdl it works fine if you are used to going middle lane. i have done this in some 1700+ games and it worked perfectly, as long as you the other lanes have stunner's so you can make some easy gangs. with dark lady mid you should leech the exp and last hit as much as possible both with auto attacks and with your taint soul. if you do get a DD rune you should easy be able to take out who ever you are against in mid. try and get someone at the side lanes to help you gang on the other mid. it shouldn't always only be the middle lane ganging, but also the side lanes. when you get to lvl 7 or so you should have ghost marchers to start roaming all around. you will easily be able to gang when you boots.


    mid game


    when you get to mid game after all your ganging / farming and its impossible to keep on ganging go woods. you should have your runed axe by this time and it should be easy to keep on clearing lanes and clearing creep camps. you should be there at team battles if its needed, just make sure you dont stand at a lane with your mates without doing anything. you got to keep on the farm until you end up with some luxury items.

    late game


    now the fun begins. at this point you should almost stop farming and get in every team battle and start to rape some people. at this point you should have atleast boots, runed axe and 2 luxury items or something like that. at this point of the game you should either have won or the other team has a carry that you need to focus down.


    item build


    the initiate / bit tank style build.
    this build is mostly designed if you are missing a hero to do this job for your team.


    these 3 items will be your core build.



    abyssal skull can very good against another carry. the wingbow is just pure luxury together with the riftshards.



    the "iNukeS" build
    this is my stomping build / agains no carry.


    these are your core items and in that order to get. shrunken can be replaced with something else that can make you survive. after this you can choose an attack modifier, that is up to you.



    luxury items, these items is very situational. etc against zephyr get savage mace.
    Last edited by iHurtZ; 11-12-2010 at 07:35 AM.

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